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Rukil

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About Rukil

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    DA:O

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  1. Hmm well update: I actually managed to make something, even though its just a simple weapon adder, however the weapon is exactly as I wanted and the script worked perfectly (bonus!) especially since I'm used to needing to edit the script 5 or 6 times to get it to work properly in the TES games, the weapon I will be hanging onto as an item to be seen in the quest, working on figuring out how to make a room now, when I have that and some enemies I will make an alpha release, well see how it goes if I can get that out today. Though, what is the convention on alpha/beta release numbers, I know usually only once it passes beta does it get a 1.00 number, but are betas like 0.20 or something and Alphas are 0.02 versions? Or does it really not matter at all?
  2. Thanks any advice is appreciated ^_^ ill be looking over those, i was doing a bit of wiki diving last night, till it started to give me a headache :P I think its probably gonna take me a while to get started on this, but I will be sure to put up a link here as soon as I have something people can test. I also feel kinda bad I've been using the nexus sites since I was in high school (for morrowind) this login has no releases on it, but i only had like 3 on my old one, like I'm just taking from you guys and not adding anything, gonna change that!
  3. Hi guys, was looking for some potential advice, as well as general ideas. What I am working on: A decently long, and very dangerous "dungeon" for DA:O, little disappointed that theres only a few true dragons in both DA:O and DA:A. I was planning on fixing that with a basic quest, and a long cavernous map added in to the deeproads, that turns into a cave system that leads up into the mountains for a climactic battle with a strong(er) High Dragon than the one you fight before the sacred ashes. Also probably a few new sets, i was thinking a massive armor, a medium and a light armor set, and some weapons as well. This is very much still just conceptual state, I haven't made a full mod (other than making gear just for my character) since morrowind (where i made quite a few but released only a couple), and the dragon age toolset seems to be very different from the TES ones i'm used to, and I only downloaded it today. Any advice one can offer would be greatly appreciated. TLDR: I is making big dangerous dragon dungeon, plz halp!
  4. I'm probably the only one who plays white wolf's exalted, but i had a great idea to add exalted style power armor to the game, including quests to get them, explanations as to what they actually are (useing TES lore as opposed to exalted lore) and of course all the nifty powers. But, I am terrible at all forms of digital art, and ive never figured out how to make my own things for oblivion or morrowind, if any one is intrested or wants to lend a hand i would be very greatful. ^_^ Do note, power armor from the game Exalted, are not like powerarmor in fallout games.
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