It's a perfectly bad argument : 1) CK works in MO1 2) CK is not just used for big dev, most of people use it to reposition stuff in the world while 2 mods conflict and most of the time regenerating Facegens, so use it in MO has common sense 3) you should avoid to trash your Skyrim data folder while using MO (so saying to do dev in you skyrim for people using MO is a non-sense) 4) MO give a good layer to secure original mods, while you bring your personal modification, in this sense DEVing in MO is not completly absurd and is even better that producing dev trash in you skyrim folders 5) if you dev in MO, building a Mod is much more easier than in your skyrim folder 6) so now because MO2 devs using this argument to justify the non-effort (no provocation here, i can understand) of bringing the technical modification to making it works is bad, i would prefer hear that it's difficult and probably ask too much work for what it brings (probably true .. or not i don't know) 7) debugging is not a total issue in MO, only people doing heavy dev on mod would prefer DEVing out of MO :cool: People now have to switch back to MO1 to be able to do minor modifications on mods Not an attack in any sense, just facts. MO team is doing a very good job, and i can understand why CK don't work in MO2, but the argument used here to justify is not good :smile:. *Excuse my poor english i'm a foreigner :smile: