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Barzing

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  1. Yes, but you need to know which nif file is missing to be able to reinstall the corresponding mod. I can imagine a tool that go through all esp mods, get a list of nif files and check if each nif file exist in your mesh directory. I can't imagine noone created this already, the only difficulty i can see is when the nif file is in a BSA file.
  2. Hello, Is there any way, mod, applications, xEdit/zEdit script to detect missing NIF files from mods ? missing NIF files are source of CTD i had to recover my files from a corrupted HD and there are missing files, i need to find them. Most of my load order works but i miss some nif files, and i don't know how to find them. Thanks.
  3. It's a perfectly bad argument : 1) CK works in MO1 2) CK is not just used for big dev, most of people use it to reposition stuff in the world while 2 mods conflict and most of the time regenerating Facegens, so use it in MO has common sense 3) you should avoid to trash your Skyrim data folder while using MO (so saying to do dev in you skyrim for people using MO is a non-sense) 4) MO give a good layer to secure original mods, while you bring your personal modification, in this sense DEVing in MO is not completly absurd and is even better that producing dev trash in you skyrim folders 5) if you dev in MO, building a Mod is much more easier than in your skyrim folder 6) so now because MO2 devs using this argument to justify the non-effort (no provocation here, i can understand) of bringing the technical modification to making it works is bad, i would prefer hear that it's difficult and probably ask too much work for what it brings (probably true .. or not i don't know) 7) debugging is not a total issue in MO, only people doing heavy dev on mod would prefer DEVing out of MO :cool: People now have to switch back to MO1 to be able to do minor modifications on mods Not an attack in any sense, just facts. MO team is doing a very good job, and i can understand why CK don't work in MO2, but the argument used here to justify is not good :smile:. *Excuse my poor english i'm a foreigner :smile:
  4. Wow, we finally reach some limit. Ty for your update ! So the 27k is only for player character or include NPCs (not creatures) ?
  5. My thought on this and i could be wrong, but : Normally if you bought a stuff placed in a store it might not respawn because it's in your inventory. Don't forget each item in skyrim as a unique iD, so what's in your inventory can't be placed in the store. I don't think items placed in store are dynamically spawned with a new Id each time. Did you kept same IDs ? Here, look this mod called Clean-Up : https://www.nexusmods.com/skyrim/mods/75918 it cleans up all stuff in a cell (replace them at here original place), but the modder paied attention to NOT replace stuff that are in your inventory cause it will disappear from it. The only case when it could probably happen, it when you consumed it ...
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