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This may be a stupid question, however, I need the answer anyway. So here I go… I do not have hearth fire DLC, and I’m not willing to buy it, because it’s stupid and useless…. But a lot of mods these days need the unofficial legendary patch, and usleep. Will the usleep still work properly without hearth fire and it’s unofficial patch? Do I have to use older versions of the mods, that don’t require the ULP? Or Can I just use TESVedit added the masters to depend is manually to the unofficial patches that I require?
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Pfft, multiple days. F4SE usually updates on the same day patches are put out. Yes, of course? Didn't you know that? It's an ultra-mega-giga secret vault-experiment - so secret, that not even Bethesda knows about it :wink: The teleportation-into-the-void-and-identity-changing experiment. Tested for secret agents to hide their identity.... I think you might be onto something, except I would say that vault-tec real-life counterpart is Bethesda and their testing, how much frustration we can put up with before stop using F4SE…. they maybe they don’t want us using it… It takes in 3 ½ months to fix things we really want them to fix, when, and only affects PC they will send their patches as soon as possible…. Only one feature that no one cared about on PC…….. PS. Is there a way to fool F4SE your still on 1.6.3?
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When Beth wins, and mods cost money...
AsmodesReynolds replied to zanity's topic in Fallout 4's Discussion
Lelcat, As I also own Sims 4, could you explain to me why, those improvements couldn’t come in addition to two all the existing features from the previous game? There are evidence in game engine/files that they were cut to sell to you later (pools being locked, at launch, is a good example) Toddlers are referenced but not used. Maybe these features were not completed by the release date. So why haven’t they come in free patches? What about the rest of the missing features that were in the previous game? I will bet, by the time that they release a Sims 5 all the features that were in the previous instalments, will be there, each one of them costing you money, just like they were by the end of Sims 3’s lifespan. Because that EA’s business model. Do you have any argument, besides EA wanting to milk us for money, that would justify them not being there, or being included in free updates? Money is a great incentive, but who & what it is incentivizing is important. Yes, selling mods might incentivize authors to create awesome mods. However, it is also incentivizing the game company, to cut corners, knowing that the mod community, that they now make money off of will fix it/improve on it, so that the company can save money on development…. -
When Beth wins, and mods cost money...
AsmodesReynolds replied to zanity's topic in Fallout 4's Discussion
Okay, I’ve spent a great deal of time getting myself caught up on this thread, maybe it’s a complete waste of time, but I’m going to put my two cents into this take it or leave it. Paid Moding Catastrophically Bad Idea, because of the incentives that it gives to the developers of the game. In this case Bethesda. But this applies to any game developer. And here’s why: (some of these points have been mentioned before by other people in this thread and in others) I’m going to lay this down as simple as possible, any corporation, that is publicly traded as a fiduciary responsibility to maximize the return for its shareholders. While spending the least on overhead. Therefore, corporations are essentially amoral. The Corporation will maximize profit within the restraints of the incentives and disincentives. Let’s use Bethesda/zenimax one example, what would paid modelling incentivize, and dis-incentivize? Using profit margin and development cost as the metrics (there are many, many more, but to keep simple I’m going to use the two biggest ones…..) Paid in moding would incentivize Bethesda/zenimax to: · Developing and maintaining a first party very powerful highly mod-able stable game engine, that is very easy to learn and develop. Let’s say the Idtech engine…… Which Bethesda already done · Develop and maintain a very powerful dynamic development tools, that are proprietary · Develop and maintain a very powerful storefront, which not only is easy to use for the end user, but also protects content creators and the company at large. This would require a very high level of DRM in both the game engine, and any DLC downloaded from the store…. Which Bethesda is on the way to doing. (we already do have paid mods people, they’re called DLC….Yours would be no different…) · Incentivize taking a large portion of proceeds from anything developed in their engine, with their intellectual property, and sold on their store . Let’s say 30%.......( sound familiar to anybody…… ) · Buying up popular franchise, so that their community can make compelling content using their engine and tools for them to make a 30% cut on. · Incentivizing free to play game design elements to encourage purchases of first party DLC, to diminish or remove frustrating mechanics. Paid in moding would dis-incentivize Bethesda/zenimax to: · developing anything more than a bare-bones storyline, with very little in character development and side quests (this causes a great deal of money and has very little in financial return, that is why we see so many wasteland workshop style DLC. Why bother someone else will do it for them with no development over head.) · Cutting out game mechanics in following instalments in order to sell them back to the player base as expansions (see the Sims.) · developing and designing very few assets such as guns, Armour, npc and workshop mode items (these are very easily, so why bother someone else will do it for them with no development over head.) · Adding new mechanics in free updates (after you’ve trained your player base to expect to pay for everything, why would you hand them anything for free) · slowly inflating the price of your official content to make more money and make it stand out from the crowd (see all expenses for Sims) I submit these three companies/products, as examples/signposts to what’s going to happen… Valve/Steam Valve crated steam originally, as a DRM/anti-cheat platform for their games, but quickly realizes potential, and is all but stopped the game development in favor of taking a 30% cut of all game sales and micro transactions on their platform. What little games they do develop are usually do incremental improvements on long-running multiplayer franchises that they move to free to play with micro transactions. Sims/EA. Enough said. If you aren’t familiar with the Sims 2-4 cutting out features such as pools, toddler lifestage, vacation, date night, etc. etc. that were expansions to the original, being removed from the subsequent releases and sold for $20-$40, as expansions… You don’t know female gamers……. YouTube/Google For this, I think NorthWolf said it the best. All that said, I do think some sort of compensation for mod authors is important, they do deserve it, all official paid moding is not a good idea because of the incentive structure for the company providing the base game. A model where the original games maker did not get to kickbacks would work, but I don’t think that would be legally possible, any amount of kickbacks for mods would trigger the incentives stated above. Sites like YouTube exists, and make money because they are a content creation platform, not content itself, that’s the main difference. If Bethesda wants to make a game engine and development tools for people to make their own games, and sell them. I would be supportive of that, because then you would be buying inde game x made with their engine and development tools, and possibly their IP (but I highly doubt that they’ll ever licensed their IP). But that would be an entirely different beast than paid moding. -
When Beth wins, and mods cost money...
AsmodesReynolds replied to zanity's topic in Fallout 4's Discussion
I would actually consider sitting down to make some complex story mods, I have lots of ideas, and programming skill. I just lacked the artistic skill, which means I will have to pay for the models and textures, not to mention voice acting, which I’d be willing to commit to if I would make money off of it. However, I do not trust the current team at Bethesda, not to mention their owners, at zenimax. All you have to do is look at the way they handled paid mods the first time; how they rolled out bethesda.modTheft; and the fact it looks like they’ve been stealthily removing features from their upcoming DLC after people have bought it. (https://community.bethesda.net/thread/46828) I wouldn’t trust them as far as I can throw them. They would pretty much have to replace the entire upper management before I trust them. Which won’t happen. -
Pathetic is the best way to describe F4 DLC
AsmodesReynolds replied to nightinglae850's topic in Fallout 4's Discussion
I posted this elsewhere, but it seems relevant to this conversation, As someone who is active in most the complaint threats, my point of view, is that it’s about perceived value, the DLC for F04 is not perceived to be worth what they’re charging for it. Wasteland workshop, was smaller and it did not have many features that you could not find in the free mods you could find on the nexus. So it wasn’t perceived to be worth what they charge for it. On top of that the whole settlement system was not wanted by a large percentage of the traditional audience for these types of games. So devoting half the season Pass to content that is perceived as worthless to a large portion of your audience. Bad marketing move, on the level of horse armor. The F04 base game is rather short on quests. If you compare it to its previous iterations and the elder scrolls series, F04 uses the radiant quests system as a crutch to an attempt to make it seem like there’s a lot of quests. That, combined with the voice protagonist, limiting the amount of dialogue choices that could reasonably be included within this game’s budget, another bad design decision. That meant less player freedom, and dialogue choices, while making it harder for the mod community add quests that wouldn’t stick out like a sore thumb. From what was expressed on the nexus forms and here, people were hoping for more storyline DLC, akin to Automatron. Far harbour a great. Nuka world I’m hoping will be great… I think from a marketing standpoint they would’ve been better off if they combined all the workshop one package, charging $15-$20 (Canadian) you would see less outrage about it and the perceived value would’ve been accepted by the entire community. I would really be interested to see the sales numbers for the workshop DLC, without the season Pass holders….. Personally I think splitting it up like that was marketing move to try and get more season Pass purchases, if the polls what I’ve seen on here. They might’ve just killed the trust in perceived value of the season Pass. If memory serves me, Skyrim didn’t get much outrage around only having three DLC $45-$50 depending on where you live. Because they just packaged it in a way, that was perceived to have more value, then they did this game. All in all fallout 4 is a great game, it’s just not a traditional Bethesda RPG. Bethesda just talk it down a path and its traditional audience is not comfortable with judging by the results of this poll As, relatively passionate fans, of fallout or Skyrim would you, prefer RPG formula(Skyrim/New Vegas) or Open world,Storyline driven experience, with a progression (Fallout 4/Farcry) , and they continued this trend, with the DLC……. What your knee-jerk reaction, was the DLC worth it to you? Did you want the workshop system? Are you excited about the new workshop DLCS? Edit to include poll : Settlement system, and workshop DLC value Poll -
filefangs, Porting the creation kit to console would be an incredibly stupid idea.They would have to do most if not all of the following: • completely remove the render window (because it would literally melt your console) . I have a Titan x (primary monitor/graphics rendering) and a Titan z (physics processing, and secondary and tertiary monitors) in my machine, and the render window sometimes gives me problems when loading outdoor world space. To put it in perspective, individually my graphics cards have faster processors and more memory than your entire machine………….. • Remove all ability to load custom sound, art assets, (because you need a computer to create those and there is no f*#@ing way Sony or Microsoft is going to allow people to load random files, to their system, if they did their networks would become virus central in approximately five days. I suspect even Bethesda, had trouble getting Microsoft or Sony to allow mods. That’s why you didn’t get them till now.• Completely dumb down the UI of the kit so much that it would be more painful than it already is to use. • Scripting would be come practically impossible ( I hate typing with a controller, being forced to cope with one would probably be a violation of the Geneva Convention ) the result would be a practically unusable , pointless piece of softwareThat would be limited to editing the stats pre-existing items in the game , or simply making slightly edited variants of items currently in the game, it wouldn’t be worth the development time.If they did create something you would be a simple snap map, well works fine for a first-person shooter. It wouldn’t work very well for a game like fallout 4.
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The reason why you can’t find the data directories because of the bit torrent file…. Not a mod….. Try loading it into a bit torrent client…. Instead of instead of mod organizer…..
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a simple fix to the mod stealing problem
AsmodesReynolds replied to filefangs's topic in Fallout 4's Discussion
it’s not hard to download a mod, from any other site, and upload it to bethesda.Toxicwaste, maybe five minutes, maybe less . I’ve never actually tried…. However, making sure works, properly: won’t crop the save file of the system in question, making sure that the textures, and assets, will not diminish the frame rate of the system in question, and a whole slew of other issues, does take time. Time that the users are not willing to wait, mainly because I think they don’t understand the issues, however, that does not in anyway, Excuse: theft, and disrespecting the artists that spent their time and effort, and sometimes money; making the mods to give away to you for free. Personally, I could almost forgive the reupload, if they gave author the proper credit, were not trying to collect donations for other people’s work, and work disrespecting the original authors in the comment sections and the forums, both here and on bethesda.Toxicwaste -
I suppose I shouldn’t be surprised…….
AsmodesReynolds replied to AsmodesReynolds's topic in Fallout 4's Discussion
I was simply angry, when I post that. I had a lot of trust in Bethesda, they seem to care about their community and the players always giving us decent content with the exception of a Skyrim DLC clearly aimed at the console players. So yes, it was a badly formed rhetorical rant, but I wanted other people’s opinions on the subject as well. Wasteland workshop was a bunch of BS, giving us to more be a spit in the face, the developers, clearly copied ideas, as software developer myself. It wouldn’t take more than more than a week to throw together, a couple workshop items for a DLC, I would be very surprised if the new workshop items weren’t simply cut content from the original wasteland workshop, or simply made after set mods came out and became popular to try and make money on people’s ignorance…….. Brave New World in moding my ass, more like brave new world in disrespecting your community, while also milking them for everything you can…… And then when you factor in them launching their moding without basic community management tools, IP (intellectual property) protection policies, etc. it is just disgraceful. And in order to try and placate us for throwing us a bone by giving us a free copy of a revamped 5-6-year-old game…………. If you have any opinions on the subject posting below….. Or was I just completely naïve, and thinking that there actually respected us? -
a simple fix to the mod stealing problem
AsmodesReynolds replied to filefangs's topic in Fallout 4's Discussion
I don’t know if you’re just stupid or ignorant, it takes time to bug test console only issues, make sure the textures and assets, are small enough and the lo-res enough that the sufficiently underpowered systems can handle, some mods use console commands, which people don’t have access to anything other than PC…………………………………. either way that does not excuse theft -
It’s a brave new world in moding, giant multinational companies, stealing ideas from their mod community, and selling them back to us as DLC…… . Some may say that they may have been in development way before the mods them out, I doubt it, considering they were originally planning on having six DLC, DD’s elevator mod came out less than two months after the game…………….