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Everything posted by OriginalJ4Y
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Could anybody help I've installed a few mods but a lot of the clothing replacers that have different colours seem to not match the screen shots or even what's shown in the inventory screen compared to inform egg white will look more grey, pink and red a duller colour. I have as far as I know all the requirements for said mods along with the texture override, etc. and wondered if it was maybe the load order instead. Any help would be appreciated as atm i'm stuck using black variants. Can list mods in folder if needed.Thanks.
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Already done. All the folders have the same meshes in them. Also i believe unique player only affects the player so npc's should be losing limbs/head etc but they don't? The best place to post a problem with a specific mod is on it's mod page in the post section.That way the author themselves or someone who has had a similar problem will be more likely to be able to help. I haven't used that mod so I can't really help much. Sorry. :smile: That was the first place i posted it but noticed there wasn't much activity in the last year and CBBE is so popular i assumed people had got around those issues.
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Already done. All the folders have the same meshes in them. Also i believe unique player only affects the player so npc's should be losing limbs/head etc but they don't?
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I thought I'd post this here instead of spamming the comment sections on mod pages to everyone's annoyance. Right so after using the EVB body from release i decided to try CBBE reduced since it now has working dismemberment and as i had always used that in previous beth games. This was when my problems started with the neck colour issues. So i tried installing this mod found here even though it seemed out of date. https://www.nexusmods.com/fallout4/mods/12839?tab=posts&BH=2 I renamed the esp headfix.esp and placed it before the CBBE.esp player fix that comes with said body mod and everything seemed fine in that both player and npc's necks were no longer mismatching. But now it seems i don't have dismemberment in any form, even for heads which from what i gather didn't matter which body mod you used. I'm hoping someone can explain where I've gone wrong or what I'm missing as i want dismemberment if possible and don't really want to have silly looking texture issues on heads. Ps. I'm also using unique player just in case that has compatibility problems.
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I have the most recent version installed but there is only a place_example file and that doesn't show half of the options listed when i open it?
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the 20 can be changed to whatever you would like. The lower the setting the slower time passes. At 20, 20 in game seconds pass for every 1 second of real time. Or, rather, 20 minutes pass every 1 minute, or an hour every 3 minutes of real time. If you set it too low, npcs can act buggy. 5 is probably the lowest I would go, and normally use a value of 10 unless I'm building and really want to squeak out some extra sunlight (of course, it always rains then, so bleh) Does it revert back to 0.01 though every time you enter build mode?
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Ok after I'm assuming a update i then got told f4se is out of date so DL newer version of that but since those things my ingame time sits in one position unless i wait. Even if i fast travel the other side of the map it will say the same time which was directly effecting venders etc. Any idea what could cause this? I don't know if this is related to the same update but i also get a massive fps drop at oberland settlement post update whereas i never had an issue with fps full stop beforehand.
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FOMM/4GB/NVSE?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
Hi yes i have the version your talking about installed already i'd just prefer it if i could launch from one place not have to load fomm for one thing then the nvse 4gb launcher for game? -
Just a quick question is it possible to run NVSE with 4GB enabled through FOMM? If so what needs to be done as i've read a few things on a quick search but nothing definitive and would rather be sure before i break my instal. XD Thanks in advance -Jay
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Blender Import export settings?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
That's the thing though I've exported meshes for both perfectly fine before but then go away and play another game come back and now it wont it shows up fine in nifskope but not at all ingame. I wanted screenies of import and export for future ref incase i forget if not then only thing i can think of is the versions of blender etc I'm using but again they haven't really changed. I've posted questions about stuff along these lines before and have sorted it but something is going wrong again or maybe its just me and i forget everything between modding ventures. :P -
G.e.c.k. not loading files?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
Thnx i had a look on there site but couldnt find any links to a newer one than 1.3 i'm asuming this is because of DLC? -
Ok so i booted up the new vegas geck today and it wont load any data files yet it was fine the other day? Can anyone help before it drives me crazy. :( Ps yes it's updated to version 1.3 which was ment to of fixed that problem but it obviously hasn't.
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OK to start i recently tried to remember how to edit a weapon mesh by simply adding a suppresser to an existing model. The problem is the extra part shows up fine in Nifskope but not the geck then when i load the game the clothing I'm wearing starts floating above the PC head and the weapon still doesn't show the added part (suppresser)? If anyone could help i'd really appreciate it as I'm hardly an advanced modder. :( Thanks
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Detecting video settings?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
Well, you go into your data folder then you delete it like you would any other file. Simple as that. Should be labeled something like d3d9.dll. Next you reload the Fallout launcher, should show your GTX. Also, the game would most likely use the full power of your 470 regardless of having the fix or not, although you don't entirely seem to need it anymore due to the updates. It's more or less a point of view sort of thing. You may get better performance with it, or without. Ok fair enough i'll have a play and see what happens lol cheers anyway. -
Detecting video settings?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
So how do i remove the fix now its patched or did it overright the fix as if its showing as only a 7900gs is the game even using the full power of my GTX 470sc? -
Detecting video settings?
OriginalJ4Y replied to OriginalJ4Y's topic in Fallout New Vegas's Mod Troubleshooting
I had the same prob. I think it's caused by the D3D9 fix. I had to re-install, but it was worth it. Really works much better, even with my same old card. When you say you had to re-install did you mean the whole game or the D3D9 fix? I really dont want to have to install all my mods etc again if i can help it. -
Ok i've recently installed my new gtx 470 but Fallout hasn't asked to detect new video settings and for some reason in the listed graphics adaptor drop down menu it says im running a 7900gs? Is there a way of asking it to detect my hardware manually without uninstalling and reinstalling the game? Thanks -jay
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Blender exporting armor now invisable
OriginalJ4Y replied to ghostfc3s's topic in Fallout 3's Mod Troubleshooting
Yup check all the texture paths there all fine i had to revert back to the prveious version before i done all the extra work on the mesh. I stil maintain it has something to do with the import/export script or settings though iv'e changed none since using it. -
New Vegas Script Extender (NVSE) RELEASED!
OriginalJ4Y replied to Echelon's topic in Fallout New Vegas's Discussion
Ok could someone answer a few questions from someone who has never even used the FO3 version let alone this one? Number one does it support xbox controller as Fose didn't? Does it disable steam achievements? And lastly does it work finbe on Windows 7 Home Prem 64bit? The last was due to i noticed a lot of people saying they have problems with W7 pro 64bit. Thanks in advance -Jay -
Blender exporting armor now invisable
OriginalJ4Y replied to ghostfc3s's topic in Fallout 3's Mod Troubleshooting
shader set up is certainly different, skinning options, and you can export a bone node for weapon attachment(but you can just creaate them in nifskope in 2 secs) Ok now the game crashes everytime i start since i added a simple shoulder pad to the existing (working) mesh. Even if i then delete the said part in essence reverting to how the model was beforehand when it worked it stills crashes to desktop. Any ideas why anyone? Edit: Ok i imported the original working mesh into blender then exprted it again without touching anything on the model or changing the settings from any other attempt and now there's flickering texture issues ingame so its got to be something to do with the import/export script? -
Blender exporting armor now invisable
OriginalJ4Y replied to ghostfc3s's topic in Fallout 3's Mod Troubleshooting
So far everything seems to be importing and exporting ok clothing wise anyway i just wanted someone to confirm the right settings for import/export tbh. All i need to do now is find a tutorial on adding weathering and rust to weapons. :) -
Blender exporting armor now invisable
OriginalJ4Y replied to ghostfc3s's topic in Fallout 3's Mod Troubleshooting
@ Quetzlsacatanango Hey sorry to drag up an old thread but it saves starting a whole new one on a similer subject. Anyway i just wandered if you could post an import/export screenshots for both weapon meshes and armor/clothing meshes (if different), as i always have problems with which settings work best for what? Maybe a new pinned thread or something that is easy to find as I'm sure I'm not the only one asking this question. Cheers -Jay