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Posts
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Everything posted by geekminxen
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So, openactorcontainer and showinventory aren't working for me. (I'd like to make some of my more stubborn companions ditch their default clothing.) Is there a command I'm missing? Thanks.
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Late to the party here, but I love the idea of that 50s turquoise color for FO4. Whenever it *can* be edited, of course. :)
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Just preordered FO4 :3
geekminxen replied to vTemporalZEROv's topic in Fallout New Vegas's Discussion
If you're looking for it, the forum for FO4 is here: http://forums.nexusmods.com/index.php?/forum/3483-fallout-4/ Hope this helps. :) -
Do you have mods loaded yet? Also, the equivalent "top" lists for NV are here: http://www.nexusmods.com/newvegas/mods/topalltime/?
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FOMM load order number is incorrect
geekminxen replied to geekminxen's topic in Fallout New Vegas's Mod Troubleshooting
Cool, thank you! I appreciate it. -
FOMM load order number is incorrect
geekminxen replied to geekminxen's topic in Fallout New Vegas's Mod Troubleshooting
M48A5 I didn't use the vanilla Benny. The version in my mod is a whole new Benny, so he does have a mod-specific base ID. But thanks for trying to help. madmongo Thank you for the advice. That's how I've usually done it (checking the ref # of other objects to find out where FOMM has sorted the mod), and it sounds like that's the only solution here. Thanks for the explanation for why it might be happening, too. -
I thought this just happened to me because I'm so lucky, but I've had someone post on my mod's thread with a problem that I suspect is the same. The load order number displayed in FOMM doesn't always match the in-game number (you know, the xx000000 ref or obj #, replace "xx" with the load order number, only the number FOMM gives is wrong). Has this happened to anyone else? Is there a fix or work around? And please forgive my confusing explanation of the problem. I am, as is often the case, horribly sleep deprived.
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Welcome! Looking forward to seeing the eventual changes!
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Introducing our "Director of Content" at Nexus Mods
geekminxen replied to Dark0ne's topic in Site Updates
Good deal. Often someone coming in from the outside can see things that "insiders" don't, or don't any longer. I already like the site, so I really look forward to seeing how things change! -
I had Cover Khajiits and Catlike Khajiits installed and decided I just couldn't get used to Kharjo being a gray tabby. I've deleted the files and deactivated both mods via NMM, but he's still a gray tabby. I've toggled Archive Invalidation and combed through the data files looking for anything that might be changing his appearance, and I can't find anything. Does anybody have any idea where this persistent texture might be hiding? Does the NMM hide stuff somewhere else? http://i.imgur.com/fpgvivc.png?1
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Fallout countdown timer appears on official site
geekminxen replied to Dark0ne's topic in Site Updates
Bethsoft's page, Bethsoft's Twitter account-- I don't think that sounds like a hoax. -
Fallout countdown timer appears on official site
geekminxen replied to Dark0ne's topic in Site Updates
In response to post #25769759. I just posted the site for a friend on FB, and that's the message that displayed next to the site preview, along with part of the Fallout logo. -
Thanks, cdcooley!
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Is there a mod to manage a player's entire outfit-- something that would equip/unequip, say, an entire particular set of armor with one click?
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Your hours spent playing New Vegas?
geekminxen replied to WestdykeAutos's topic in Fallout New Vegas's Discussion
Steam shows me at a measly 314, but similarly, that's not counting offline and console play (or modding time)-- my total with those is well over 1000. FNV is my all-time favorite game and the one that convinced me to never bother getting another Fallout/TES game on console. -
I don't know if these will help you at all, but here are some TES tutorials that were recommended to me when I started my mod: http://cs.elderscrolls.com/index.php?title=Category:Texturing_Tutorials This one in particular might be useful: http://cs.elderscrolls.com/index.php?title=Better_Retextures_:_Detailed_Guide_For_NifSkope_and_the_GIMP
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Good luck with this-- what you have so far looks GREAT!
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Great ideas! Thank you! I'd love to implement a bunch of these-- I'll have to see how many my limited scripting skills can make work :), and I'll definitely give credit for the ideas for the ones I use. Thanks!
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I'd like to design some quests the Courier can do for the Chairmen, and other than run-of-the-mill fetch quests, I'm having trouble kickstarting my brain into thinking of any. What do you think would be an interesting thing to do for them? Conversely, what would you hate? Any thoughts?
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Thank you!
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I figured it would be; I just don't know how to go about trying. Even if I never get it to work, I'd like to try. Do you know where to go in the geck to mess with it?
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Sorry, I didn't explain it well-- I meant adding new slides to the ending montage. :)
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Has anybody added to the ending binks? I'd love to know how to do that....
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I'm trying to shut off the ambush that occurs if the player meets with Benny in the Presidential Suite in the Tops and agrees to work with him & the Chairmen. I've managed so far to get the attack not to occur after Benny leaves the room, but I can't get the elevator to enable again. I've put enable commands in the agreement topic's results script and have tried to track down any scripts relating to this particular elevator, but I still can't get it to work. Any ideas for the desperate over here? :)
