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Posts
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Everything posted by snarfy
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Are there any mods that make night more dangerous or scarier? More animals out hunting? Undead wandering? etc? I can't help but feel that the atmosphere could be improved by having nights a time where you really want to be at inns rather than wandering the countryside...
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Mod for music-playing NPCs / bards ?
snarfy replied to snarfy's topic in Oblivion's Classic Discussion
I would be completely fine with having to put in my own music. It would just be cool to be sitting in an inn and have a bard start up a tune randomly, or at a certain time of night, etc. -
Hi -- Im looking for a mod that consists of NPCs such as bards in taverns, towns, etc, who play music. I know there is a bard mod out there, but all it does is display text when you talk with the character. It would be really cool if there were some NPCs that "performed" or otherwise put on shows. Does anything like this exist? tx
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It seems there are very few basic quests to be found in most towns. Is there a mod out there that adds quests to all of the major towns?
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Hi -- I started a new game recently using Oblivion XP. Every now and then I get the message "Companion killed a (whatever). +X xp!" appearing in the top left corner. However, I don't have any companions. Nor do I have any companion mods installed. Anyone have a clue as to what's going on here? Thanks
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I wasn't sure whether those displayed values were the dmg I do, or the base damage of the weapon. Thanks for the clarification!
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The little "dagger" symbol in the inventory next to a weapon is that weapon's damage, right? I'm playing a new game, level 2. My game shows the dagger symbol in my game as: Short sword: 2 Long sword: 2 Steel Claymore: 4 These seem to be much lower values than what I see here: http://www.uesp.net/wiki/Oblivion:Weapons Also, short sword and long sword having the same value seems a little odd. Is what I have above normal, or is something wrong? The MODs that I am using that could potentially change weapon damage: Fran, MMM, Deadly Reflex, Supreme Magica Thanks
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Hi! I am running Tamriel Travellers 1.39c (Frans + MMM installed) The mods activated are: TamrielTravellers.esm TamrielTravellers4MMM.esp Travellers4MMMHostileFactions.esp TamrielTravellersItemsnpc.esp My character is low level. It is very cool how the travellers pick fights with bandits (or other travellers it would seem), etc. But quite often, the travellers end up losing the battles and dying. That leaves a corpse of the traveller on the ground, and that corpse is usually filled with high level, high value magical armor and items. The creature that kills the travellers doesn't loot them, so that leaves tons of "free stuff" lying around everywhere. I'd prefer a more immersive experience where gaining magical items wasn't as easy as taking a stroll down the street. Is there any way to have travellers themselves wielding/wearing armor more levelled to me? Or have the enemies loot the travellers corpses when they finish them off? Thanks
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I got it to work! I had been using Wrye Bash 289. Upgraded to 290 and everything magically worked. Thanks for all of the help. Very kind of you to assist others here!
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Thanks, here they are. I am still getting the error above when I try to rebuild bashed patch. The only things I have selected are "Import Cells", and then the "All Natural" mods. I am just trying to get Immersive Interiors working for now, so it's a very simple bashed patch. SI + Frans + MMM + Magick + Oblivion XP + Travellers + BetterCities + Unique Land Ran load order through BOSS fairly recently.
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How can I tell if MMM is working?
snarfy replied to snarfy's topic in Oblivion's Mod troubleshooting
Ok thanks, I'll keep looking! The reason I asked was that the "Looting NPCs" optional mod is not working. When NPCs kill something, they leave all of the items on the corpse. As such, I am finding that I'm loading up on good loot by just looting the corpses that guards, etc kill. I'd prefer for immersion sake if the NPCs looted the corpses. I'm even loading the "Looting NPCs" last thing in my load order and it's still not working. -
I have MMM installed as described, but can't tell if it's working or not. I am a new player and the monsters seem the same to me so far, but I am very low level. Is there a command or something I can check in game to verify that the MMM mod is working as expected? Thanks
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I have Frans + MMM installed. Also use BOSS to order my mods. I have MMM - Looting NPCs & Creatures enabled For some reason NPCs in my game do not loot. I find corpses all over the place filled with loot, which sort of ruins immersion. Does anyone know what might be stopping the looting module from working? Is there an alternate mod out there that performs the same task that I could try? Thanks
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Hey folks, can someone direct me to the most recent / most stable CraftyBits mod? I'd love to try it but have read that there are issues with it, so would like to use whatever is considered the current best version. Thanks
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CTD when "paying bounty" to a guard
snarfy replied to snarfy's topic in Oblivion's Mod troubleshooting
Thanks for the reply. I went through your suggested course of action and worked it out: When I either disabled Frans+MMM or Adense Epic Dungeon the crashes stopped. So some interaction involved in those mods were causing the crashes. I uninstalled Adense Epic and the CTDs have stopped. Thx! -
I've committed some crimes and approach a guard to pay my bounty. He explains that he's taking me to a castle. A new screen loads... and then the game crashes to desktop. Does anyone know what might be causing this? Is this a known problem? Is there a patch I am missing? Is some mod that I'm using potentially causing this? Where, precisely is this "castle" that he's taking me to? Perhaps one of my city mods is creating a problem or something? Thanks for any ideas on how I fix this!
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Sounds fun. I look forward to trying it.
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Whenever I try to rebuild my bashed patch (selecting ANYTHING), I get the following error. Does anyone have any idea what the problem might be? I am using a lot of mods and their load orders appear to be in order, etc. Thanks Traceback (most recent call last): File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO) File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15354, in buildPatch self.tes4.masters = self.getMastersUsed() File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed masters = MasterSet(self.masterName) File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4998, in __getattr__ raise ArgumentError(_('Invalid top group type: ')+topType) ctypes.ArgumentError: Invalid top group type: masterName
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MOD to make creatures come out at night?
snarfy replied to snarfy's topic in Oblivion's Classic Discussion
Yes, I use MMM and it's great. Still, there's nothing more inherently dangerous about traveling at night than during the day. -
It would be a lot more realistic if a lot more creatures came out at night and then slunk away when the sun rose. There's a lot of nocturnal stuff out there. It would make for more tense evening strolls and adventuring. There is one mod out there called "dangerous nights and storms" but it's pretty limited. It just spawns some goblins right beside you which then attack you. Gets old very fast. I'm thinking more of a mod that spawns more creatures AROUND you throughout the night, but they'd interact with the world as they normally would, instead of just attacking you. Does anything like this exist, or could someone make a mod that did that? It would add a lot to the game... Thx
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Hey all.. I have run into a problem and I'm not sure what's causing it. The light that the sun is casting on objects is appearing to be too white. Everything is very contrasty all of a sudden, and I don't recall it being like that when I first started playing. My sword is half white when the sun shines off of it from behind. It doesn't seem quite right to me. My graphics settings all look to be okay, and I can't imagine how any of my mods could be causing this. Does anyone know where I should start looking to fix this? Tx
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Well it looks like I'm about to hit the limit. At 250 mods now! I was wondering what the general strategy is for being able to use over 250 mods. Do I need to merge my existing mods somehow? For example, I am using 26 MMM mods. Can those be merged into one file? What about the 30+ unique landscape mods? I do have Wrye Bash installed, and created a bashed patch for All Natural, but there didn't seem to be a way to suck any other of my installed mods into that. Thanks
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Hey... I was wondering if anyone knows of a mod that allows players to light fires, extinguish fires... fires put out by rain, fires lit by NPCs, etc etc. There's an "enhanced campfire" mod: http://www.tesnexus.com/downloads/file.php?id=13101#fileanchor but it crashes my game upon loading. Are there any other mods (or an update to the mod above) out there? tx