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lyte84

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  1. uruku7, Select the NiTrishape Block and go to properties. You have a NiNode selected.
  2. Thanks Throttlekitty, that worked. Whats the proper way to add a body mesh in a piece of armor like Nightingale? When I Copy/Paste the Branch I get a lot of Children NiNodes in the Torso_0.nif (nightingale) blocklist. And any transparency applied to the Nightingale Texture is also applied to the body mesh itself.
  3. I would like to add an alpha Channel to an NiTriShape mesh in a file. When I right click on the NiTrishape Block and select Node/Attach Property/NiAlphaProperty it will place the NiAlphaProperty outside of the 0 NiNode like this: When i've seen working files that are able to get the NiAlphaProperty inside the NiTrishape tree like this: Can anyone explain how to position the alpha channel in the correct block? And I have also been trying to add a body mesh to the Nightingale Armor mesh inorder to do some transparency work on the texture itself. But I have failed utterly in trying to properly copy/paste the body mesh branch into the armor. I know Dizzasterjuice managed to get the ebony transparency working. so I wanted to reproduce that effect for nightingale. Everytime I copy/paste the body branch I get the s*** ton of corresponding NiNode NPCPelvis etc. components that carryover. and the body mesh TriShape block is within a NiNode Tree. Any help?
  4. I had a problem starting Skyrim, the game would crash to desktop immediately after the Bethesda Logo. Here's the fix I found. Link Adjust Sound Settings to 24 bit / 48k Hz. Spread the word Specs: AMD phenom II X6 T1090T 8 Gb Ram Windows 7 64 bit ATI Radeon HD 4850
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