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Krunk

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Everything posted by Krunk

  1. Enjoyed it, thought it was good. Cinematic, really pulls you in. Linear, like all Bioware games, so don't expect this to be a Bethsoft killer. Took about two weeks to beat, not bad, some memorable stuff and yeah I'm already anxious for a sequel. It's most reminiscent of Neverwinter Nights, definitely, a bit better looking, slick game, well-polished. My gripes would include typical Bioware things like linearity, slight skill trees, lack of player housing, lack of player storage without DLC, and a medium-length storyline. Creating a bunch of different character origins was a good move, eventually I'll probably play a few more classes to see the different beginnings, but this is no Morrowind or Oblivion, there's really no need to keep on playing beyond that unless you just want a repeat with only very slightly different outcomes to things. Graphics are good for this day and age, not amazing. And yeah, it feels somewhat "portish", but we better get used to it, this seems to be the way of things from here on out. With piracy as bad as it is, we're gonna be seeing mostly cross-platform games with that "port" feel on the PC at times. Likewise, the games have been dumbing down further and further, offering click-travel, radar-illuminated quest "hints" and yada yada yada. But get used to that, too, everyone seems to be doing it and RPG purists are just gonna have to wait for someone to develop something for them again. Until then, developers are developing for a huge crowd of people who have been immersed in simple games like WoW. If I had to rate it, I'd give it an 8.5 out of 10, it's a good time. Then it's over.
  2. Glad you maybe figured it out, but anytime my computer suddenly starts acting clumsy, I immediately go check my video card driver page. It almost always means I've gotten behind on my updates.
  3. Krunk

    Torchlight

    Yeah I think Torchlight has gotten lost amongst the Dragon Age craze and the drooling masses waiting for Diablo 3, but it's a great game for the meantime. Only thing about it that's bugging me so far is the inability to control the camera. Top-down isometric and the angle you get is the angle you get. Aside from that, it is the most Diablo-like game I've played since Diablo. I think that's probably because it was made by the co-designers of Diablo and Diablo 2. Think of it as Diablo-extra-light. But yeah, it's fun.
  4. I think I may have almost cried at times during oldschool EverQuest if I died - especially if I died because I did something stupid (like getting drunk at the top of a tree platform and falling off). At late levels, that literally meant you had just wasted like a week's-worth of playing. No videogame has ever made me so sad I teared up. There are moments in all the Final Fantasies that have made me a little emotional, but never teary. I've teared up maybe three times at movies, but I'm not gonna name the movies or I'd be made fun of. heh.
  5. There is a reason EverQuest used to be called EverCrack, and there were articles being written in magazines like Newsweek and Time about lawyers, doctors, professors, etc. not showing up to work because they were so addicted to the game. WoW is just one of the newer (not so new anymore) incarnations of that. If you haven't seen the South Park episode about WoW, see it. It's hilarious. Still, if that's how you want to spend your life, go for it. I can think of worse addictions. Once I figured out, after years of playing the original EQ, that I could have instead used that money to buy a new car, or a trip to Europe, or a giant kickass HD television, etc., I decided if I was gonna play online games with a monthly fee, I was only gonna do so for a month or two. Unless one absolutely blew me away. And that hasn't happened yet.
  6. It's been a reeeeallly long time since I played WoW. Over a year, probably. There just came a point where I felt like I'd "been there, done that" a few (hundred) too many times. Since then I've given Lord of the Rings Online, Conan, Warhammer, and Aion a go. I guess I'm just ready for the "next big thing" in MMORPGs, because they're all so cookie-cutter now, if you've played one, you've played them all. The last time I was truly excited about a MMORPG was way back in the mid-late 90's, with EverQuest. Of course, back then, the whole concept of a first-person RPG in which you could hook up with buddies and go slay monsters was a new concept. I remember many sleepless nights as me and my pals got together to go off on one adventure after another. Sadly, nothing has changed much since then, except the need for people to powerlevel, the introduction of bots, and attention-spans that almost ensure your "best friend" in the game won't even be there in a month or two. WoW is great, don't get me wrong, I do not think it sucks. It pulled me out of real life for the better part of a year and I had a good time, but ... well, I've been there and done that. For the record, though, I always played Horde, I had a Tauren Shammie and an Undead Warlock, which were my two principle characters, and I'd capped them (lvl 60) all the way up to just before the latest installment (Wrath of the Lich King) hit, before tiring of the game and moving on. Glad to see there are still new players excited about WoW. I think it's an overrated game, but Blizz definitely did something right (my guess is advertising), for it to still be so popular. This was a post I would have expected reading in 2005, not 2009. Heh.
  7. As an RPG enthusiast, I must say, I've been a little disappointed recently. I haven't had a mind-blowingly good time in an RPG since, oh, maybe Morrowind. Oblivion was a great game, and I loved the addition of the Radiant AI, the sprawling, beautifully-designed forests, and, of course, the awesome player-made content. But as has been mentioned in many other places, it was a rather "dumbed-down" Elder Scrolls game. I'm often hesitant to jump on the Bioware bandwagon because I'm really not the biggest fan of their games. After playing Elder Scrolls games to infinitum, with player-made content stretching the life of their games out as long as possible, I find it almost impossible to truly enjoy the linearity of a Bioware title. Oh sure, rollercoasters are fun, they're fast, they're exciting, they offer a great view, but they're on tracks. And you can't get off those tracks, no matter how hard you try. In a Bioware game, you always know just exactly what you're supposed to be doing at any time, and there's a feeling of immediacy, you need to get it done before you can move on to something else. To me, that's a video game. But I'll play any RPG handed to me, and I picked up Dragon Age and for the two weeks it lasted, it was an enjoyable movie. I call it a movie because it was much more a cinematic experience than a role-playing experience. Everything worked in a very specific order, with only the most meager "wiggle room", but I enjoyed it. Unfortunately, like Bethsoft's Fallout 3 before it, Dragon Age was extremely short and sweet. It was over before I even truly felt I was getting started. If they can pop a sequel out in the next few months (heh, yeah), they could keep me happy, but I don't think that's gonna be happening. So instead of creating a new character to see a new origin and then repeat exactly what I'd done before with my last character, I picked up a different game: Divinity 2: Ego Draconis. And frankly, I've been having as much fun in it as I'd had in Dragon Age. Somehow I missed the Divinity bandwagon (did it even have a bandwagon?) Never played Divine Divinity, was totally unfamiliar with the storyline or characters, and at first, I thought that might be a problem. Clearly this game starts off with you just having achieved some great thing, and now you're ready for the next big thing, fine. That's where the need to be familiar with prior games stops. Let me just say this - Ego Draconis is a slightly sloppy game. It's nowhere near as tight and polished as Dragon Age or Oblivion. The graphics are good enough, but the game can cause even the strongest computer to hiccup. Physical customization of your character is stuck back in 2000, with the ability to modify your hair color, choose from a few hair styles, beards, etc. That's about it. And the controls take a wee bit of getting used to. They're not as intuitive as most modern RPGs. That said, I'm having a blast in this game. It's not quite as linear as Dragon Age, but nowhere near the free-roam world as a Bethsoft title, but it kinda finds a nice middle ground there. There are no scaling opponents, so if you're level 4 and you find a cave full of level 12 monsters, it's a good idea to place a map marker and come back later. Also, there are no respawns. Once you clear an area of bad guys, that area remains clear forever. Thankfully, the game is big and it does keep you moving, so this isn't too much of an issue for a long time. But these things actually remind me of the old days of real RPGing, where you'd have to develop strategies on the fly, and sometimes, back off completely and save an area for a later date. In a way, Divinity 2 can probably best be described as a combo of three very popular styles of RPG. It's got an overarching storyline with occasional cut-scenes and cinematics a la Bioware. Also like Bioware, it is full of decisions that change the course of the game, further develop your character, and close off some paths while opening others. Like Bethesda, it's got a big world which is almost fully-explorable. In fact you can explore UP as well, I'll get to that soon. Something missing in Dragon Age that is present in Bethsoft titles is housing - Divinity 2's got housing (hell, you get your own fortress later in the game, with actual employees who serve you faithfully, and you even get to -pick- these employees), lots of locales you can just "stumble upon", and a wide variety of skills (again, something missing in Bioware's recent titles). But the game actually plays a little more like the Diablo series. The hack-and-slash is pretty fun, there is a huge assortment of weapons and armors to find, many are customizable by either enchanting them or installing charms onto them, and in later parts of the game there are sets of equipment, which, when equipped at the same time, give big bonuses. Like Bethsoft but unlike Bioware, you can mix and match skills however you want - you can be a little bit mage and a whole lot warrior, or half-ranger half- demon-summoning necro (that's me). The skill tree is fairly robust and totally interchangable. You can even buy armor specifically made for your pet. The one thing Ego Draconis does differently than any prior RPG is that it allows you to play part-time as a dragon. The way this works into the storyline is very cool, and sometimes you'll find you're an enemy of dragonkind (even while being a dragon), while other times you are allied with dragonkind (even though, at your heart, you are a dragon slayer). This dichotemy plays seemlessly into the game and makes for great character development. Although it's a little clunky, flying around and roasting enemies with firebreath or hurling fireballs at ballista towers is pretty much a blast. Add to that the fact that you can morph back to a human character and take the battle to the ground, and you've got your hands (and wings) pretty full at any given time. But when you're out of breath and need a break, there's always your fortress to head back to, maybe mix some potions or craft some enchanted armor, maybe send out some of your runners to grab some needed ingredients, but make sure they're well-equipped! Ego Draconis just feels like a combo of a lot of different games and for the most part, it works well. It's also rather difficult in some places. Some bosses are really, really tough, no doubt about it, and some places are locked off until you find a specific key or item, which then unlocks an area that requires another key or item to proceed further into. There are some puzzle areas, and some of those puzzles are challenging. There are some jumpy quests with moving platforms. There's a lot of challenge to this game, and saving a LOT is a really good idea. There's also a lot of humor in this game. For instance, you will find scrolls that can create chickens. You'll meet a Zeppelin-master named Page (think about it). Your pet demon (should you go that route) has a tendency to uh ... assert its territoriality, I'll leave it at that. Overall I'm pretty impressed. I can't say yet whether this game was more or less fun to me than Dragon Age, because I'm not done, and it doesn't feel like I'm near the end just yet, and I'm already into week 3 with this game (surpassing the length of Dragon Age by a week so far). I think level cap is 40, and I'm at around 28. There's still a lot to do. So when you get done with Dragon Age, try Ego Draconis, I think you'll find the pacing slightly different, but it's a big, enjoyable RPG which I suspect amidst the ballyhoo of Dragon Age, will be a sleeper RPG this year.
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