-
Posts
57 -
Joined
-
Last visited
Everything posted by keithbk
-
Just imagine... you're just traveling along, minding your own business, talk to a woman, and suddenly assassins sent by Muiri show up saying "Your wife thought you might have been unfaithful..." and attack... Wouldn't THIS scenario make marrying Muiri a totally new experience???
-
Everyone knows Muiri... she's a bit on the psychotic side. In the Dark Brotherhood quest, she asks you to kill her former lover. Then she wants you to kill her former best friend. This event will cause the former best friend's mother to commit suicide. If you do the quest the way she likes, she will marry you... And here's the problem. Once you're married, it's like she's not the same girl. She's all "Welcome home, my love" and says the "Off on some grand adventure" tripe... Seriously... you can be away from her for a month, and it was like you were never gone. Not once will she send a courier or assassin after you if she thinks you're unfaithful. Not once will she greet you with a knife because you were gone too long... Muiri should be the DEFINITION of high-maintenance in a relationship. SOMEONE PLEASE, fix Muiri! I want to marry this psychotic woman in game and feel like I have no clue as to what I've gotten myself into....
-
I think it would be nice for a mod to deal with the dead bodies lying around towns after attacks or assassinations. After all, if you fight a dragon in Riften, there may be 6 or more dead soldiers lying around in the aftermath. Citizens stop by and say, "Oh my, what happened here?" but that is about it... What if the noticing of a dead body triggers the arrival of a man with a cart (cart arrives empty, card departs with a shroud-covered body), who then hauls off the body? I've had situations where I have had a dead body lying in town or a tavern for days (especially the "traveling bard" from the Dawnguard "kill the vampire" radiant quest) and it never seems to disappear. It would be nice to have some immersive way to clean up the mess.
-
Just thought about this again, and wondered if a "tail swipe" could be coupled with the equivalent of an "unrelenting force" shout that knocks most people down... Thus, the dragon sweeps his tail and it triggers the "unrelenting force" move to knock back anyone in its path...
-
Hire-able manservant... a little help needed...
keithbk replied to keithbk's topic in Skyrim's Skyrim LE
No, I never figured out a way to do this. Also, when he moves to the new home, there is a marker for him to travel to, but he never sandboxes inside the house, even though I believe I've set him to do so... He just stands at his single waypoint marker without ever moving. What am I doing wrong? -
While it is true that the alternate Jarls support opposing factions, some of them (Silver Bloods, for example), are likely far more self-serving and power hungry. I'm not saying every Hold has an easy ally, but some have different motivations. Those who support the Stormcloaks and hate the Thalmor are easy allies. Those who want their own path to power are easily persuaded. A few loyalists may be difficult to persuade, but each of the existing Jarls give the Thane title to the Dragonborn for his assistance with, at times, very personal matters. All of this should count toward your ability to secure support. My idea does not include ANY sieges of Whiterun; in fact, that storyline gets dropped completely. I would like to see each of the Stormcloak and Imperial camps throughout the region being given the option to join or die. If I cannot persuade them to my faction, they attack. If I do persuade them, their banner changes to that of the Dragonborn High King.
-
We also know that there are various factions in each hold seeking to oppose the existing Jarl. Each of these "alternates" should be people we can conspire with to overthrow the existing Jarl. They come to power in the original Civil War storyline based on whichever faction ends up winning the war. Why not use this component in a "third way?" Because you may not remember (or know) which people/families oppose the existing Jarls, rumors could be heard in tavern talk with questions like, "Does everyone here support the Jarl?" Then you hear about the Battleborns or the Sliver Blood Family, etc. Once you have that bit of information, you can then work to conspire against the sitting Jarl if you simply don't like them. Just some more ideas that popped into my head...
-
I'm pretty certain my idea does not exist. I look at it this way; I end up becoming thane of every part of Skyrim anyway, so I should be able to persuade the Jarl's to side with me if I have a strong-enough Persuasion check, I should be able to undermine the entire siege of Whiterun by assassinating Ulfric and giving Galmar the option to obey me or die (another persuasion check), and post-assassination of the Emperor, I should be the person who gives the Imperials in Solitude the ultimatum to unite behind me as Dragonborn, should I be able to win the hand of Elisif the Fair (or maybe have an option to force her to marry me). I absolutely DON'T expect the Thalmor to accept my leadership in ANY situation, so they would have to be eliminated, so that would be a fun storyline all on its own. Once I complete this Civil War quest, the war would be over and both Stormcloaks and Imperials would have to wear the uniform of the Dragonborn High King of Skyrim, or leave the shores. Whether you include repercussions based on this storyline would be up to the mod author, but I doubt a leaderless Empire would pose much of a threat. I would expect assassination teams sent by the Thalmor. The Stormcloak faction should be happy enough that I did what Ufric could not.
-
Engaging in the Skyrim Civil War forces the player to choose sides, either Empire or Stormcloak. But during my playthrough, I don't like the Stormcloaks or Ulfric, and as a member of the Dark Brotherhood, I assassinate the Emperor. Personally, I'd like to be able to play a "third way" in the Civil War. I want to bring down the Stormcloaks, cripple the Empire, destroy the Thalmor, and marry Elisif the Fair by force of conquest, becoming High King of Skyrim. Now, I'm sure there are people who are saying, "No, you cannot do that, that will go against future lore in Elder Scrolls 6" or something like that... don't care. I want to unite the Skyrim province under me, the Dragonborn High King. I want to take the throne. I want those loyal to the empire to be forced out of Skyrim and everyone else to swear loyalty to me. I've already assassinated the Emperor. I want to cleanse the land of the Thalmor. And I don't want the wannabe Dragonborn Ulfric (and potential Thalmor spy) as competition. Anyone else want to play this outcome? Anyone else tired of choosing between sides you don't like? It's more fun just assassinating the people who oppose you. All those troops (Empire or Stormcloak) end up uniting under the Dragonborn banner and stop killing each other. Those who attempt to remain loyal to the Empire leave, and the Stormcloaks are happy enough with your leadership after you expose Ulfric as a Thalmor spy... GIVE US A THIRD WAY!!!! Just like the Paarthurnax Dilemma!
-
Has anyone come up with some sort of large sea monster to make the oceans of Skyrim more dangerous? Not looking for something that adds TONS of sea monsters, but maybe a few in certain areas, half as rare as stumbling across a dragon, perhaps... Drowning (or freezing, if you're using Frostfall) is about the most dangerous thing in the water in vanilla.
-
I've played Skyrim enough to know that every repopulated dungeon or bandit hideout will have the same number of creatures/monsters/bandits every time I visit. There's nothing new or surprising. At no time will I re-enter a bandit camp or cave and find 5 additional bandits roaming the area who were not there the last time I cleared it out. I know where everyone will be located and can sneak accordingly; there are no surprises. In my opinion, the lack of variety of respawns eventually makes revisits boring. If there is a mod that gives some variety, let me know, because I have not found one. Otherwise, I would LOVE a mod of this nature!
-
We've all seen the dragon "kill move," when it picks up someone and tosses them dead to the ground... What I'm suggesting is a dragon "attack move" that literally plucks a person and tosses them for heavy damage. We get strafing runs where dragons breathe an element as they pass overhead, but wouldn't it be exciting if the dragon would snatch a person/creature and toss them for heavy damage? Wouldn't it be more of a challenge when facing a dragon, knowing that at any moment, they can pick you up and toss you aside, causing major damage? Or a tail swing can fling you to the side? My point is that the Dragon's major strength is its size and ability to sweep or toss opponents out of the way, but this is not seen in-game, other than a "kill move." One swing of a dragon's tail should exhibit enough force to toss a dozen soldiers out of its way, not necessarily killing them, but at least knocking them senseless. And how about a dragon that picks up your character, taking them up into the air, where you continue to swing your weapon, until he drops you to the ground? Yeah, you might die from this one...
-
It would also be interesting is if there was a dynamic quest request system build into the individual NPC dialog. For example, every NPC (based upon a reputation score) would want something retrieved; herbs and flowers for women, meads and ales for men, linens for priests, etc. As you bring them these items, they increase their opinion of you. Perhaps they will gift you a key to their home, or give you coin, etc. What would be nice is if it incorporated "clutter" you find lying about, because a lot of that serves no purpose but to ... well ... CLUTTER.
-
Hire-able manservant... a little help needed...
keithbk replied to keithbk's topic in Skyrim's Skyrim LE
I would assume there is some sort of "universal variable" for the hold you are currently located. Anyone know what that variable is? -
We're all tired of the same songs over and over. Ragnor the Red? Dragonborn Comes? Yeah, heard it... I was watching this video: I had never heard of the band Gryphon before, but it is apparently authentic-sounding medieval music and I thought, "Hey, Skyrim could use those songs." So, just throwing this out there for anyone looking for music "alternatives."
-
Yeah, none of them do what I want.
-
So I wanted to create my first mod, and it works up to a point... Easy stuff: Once you own a home in Skyrim, you have the option to hire a house servant. His main job is to relay messages (dynamic quests) from the Jarl when you visit your home. Essentially, he's relaying the same dynamic quests you could get in the taverns or from the Jarl's servants. During dialog, you can have him move to any house you own, and he will relocate to greet you on your next visit. Hard stuff: The biggest issue is that he can ONLY relay quests from the Jarl in which your home is situated, just like the barkeep in the taverns. I would like for him to curate ALL the different Jarl dynamic quests, so you can receive a list of tasks from throughout Skyrim, all from the comfort of your own home. That means, I go to my home in Riften and he tells me what the Jarl of Markarth wants, etc. Of course, to receive your reward, you still need to travel back to the appropriate Jarl, but I cannot figure out a way to tap into the quests from other Holds. Any tips?
-
So I wanted to create my first mod, and it works up to a point... Easy stuff: Once you own a home in Skyrim, you have the option to hire a house servant. His main job is to relay messages (dynamic quests) from the Jarl when you visit your home. Essentially, he's relaying the same dynamic quests you could get in the taverns or from the Jarl's servants. During dialog, you can have him move to any house you own, and he will relocate to greet you on your next visit. Hard stuff: The biggest issue is that he can ONLY relay quests from the Jarl in which your home is situated, just like the barkeep in the taverns. I would like for him to curate ALL the different Jarl dynamic quests, so you can receive a list of tasks from throughout Skyrim, all from the comfort of your own home. That means, I go to my home in Riften and he tells me what the Jarl of Markarth wants, etc. Of course, to receive your reward, you still need to travel back to the appropriate Jarl, but I cannot figure out a way to tap into the quests from other Holds. Any tips?
-
So you quaff a potion, or drink an ale... and the bottle disappears from your hand. Yep, you know what I'm talking about. One of the most un-immersive elements of Skyrim adventuring; the disappearing bottle. It goes up to your mouth, then, your hand goes down and the bottle magically disappears. Why not include a bottle-tossing animation? You drink the potion, and an empty bottle falls from your hand to litter the Skyrim landscape? Sure, you can leave your trash lying about, making some Native American cry like the old commercials, or you can go back and pick up your empty bottle and take it to your nearest landfill... Empty bottles already exist in-game. And you know that if you were REALLY in combat, you wouldn't tuck that empty healing bottle into your backpack. Nope, it would be tossed aside as you prepare for the next attack. In fact, you could have two different bottle dropping animations: in combat and out of combat. In combat, the bottle gets thrown because you're in a rush to re-arm yourself. Out of combat, it drops straight to the ground. Anyway, that's my latest take on "Needed Mods for Skyrim."
-
Skyrim's background civil war basically consists of Stormcloak and Imperial camps, with occasional clashes if you have certain mods installed. Until you actually pursue the storyline, nothing really happens. The problem is that the civil war is absent from the behavior of the Jarls and the territories they oversee, other than expressing "opinions." If a Jarl has ties to the Empire, but his neighbor has allegiances to the Stormcloaks, then the logical outcome would be the presence of patrols along that border, with suspicions toward anyone traveling between those borders. But we are not provided with any defenses or even evidence of an active civil war, apart from military camps. No, we are allowed to wander freely from Hold to Hold without any real consequences. We don't have to "sneak" into a neighboring hold while avoiding patrols, or give an answer as to why we are on a quest for an opposing Jarl. It's one thing to be on "official business," and have reason to approach a Jarl, but in the face of a civil war, we can literally walk up to ANY Jarl with little resistance. Not much evidence of a "civil war." It would be nice if a mod would address the actual political climate of Skyrim, and not just the main civil war storyline. Sneaking across enemy lines, avoiding patrols, bribing soldiers, and general suspicions would add to the realism of a land torn by political conflict.
-
Most of us who play Skyrim play with weather mods like Frostfall, camping mods, etc. These mods take into account the relative "warmth" certain armors provide. And most people who play know that Dragonbone/Dragonplate armors do not provide the most warmth for cold climates. Oddly, I have never located a mod that allows you to add fur lining to an armor, which would be the typical real-world step for colder climates. Realistically, you should be able to take any armor and add a fur inner layer, resulting in a warmer armor. It would simply be a matter of improving the armor at a crafting station. In vanilla, you add another bone, scale, ingot, etc to improve the armor's defensive capability, so why shouldn't you be able to add a pelt to improve it's warmth value? If I have missed a mod that performs this function, please let me know!
-
Having played this game for hours, there is ONE THING that is sorely missing: a jeweler who buys necklaces and rings. There are too few merchants who purchase these and you accumulate quite a lot of them through normal play-through and forging/enchanting. Having one specialized jeweler merchant in the Noble quarter makes sense.
-
I was not aware of that particular mod, but it appears to be all centered on the "Gift of Charity" blessing, which is exactly what I want to move away from. I thought it would be more interesting if you didn't know what specific NPC's want, and if you give them the wrong thing, they get irritable. Give a happily married woman a flower, she may warn you she's married and doesn't accept gifts from strange men. Give a flower to a woman who is NOT happy in her marriage, she might flirt back and increase your reputation with her. It would be nice to implement this with the marriage system, so people don't just see, "Oh, Amulet of Mara; want to get married?" But instead you have to build a reputation FIRST and have an amulet of Mara. Like dating :) Meanwhile, suppose you have a good reputation in town with a swordsman, and you get into a fight and he instantly comes to assist. Or, if you have a bad reputation, he may just watch you get into a fight with the town guards. Something more "dynamic" in the way people respond to you in the world is what would improve the game. Also, if your reputation really sucks with someone, wouldn't it be nice to improve that with a gift? Even a dynamic quest system that says, "You want to buy from me again? Well, first you need to bring me ..." that impacts merchants.
-
I don't know if there is a mod like this, but it would be nice to have one where you can improve your reputation with generic NPC's by giving them something/interacting in a way that they approve. Of course, many scripted NPC's already do this (get the family sword and he likes you). But how about "Give a single lady a flower, she speaks in glowing terms, unless she's happily married, etc." A simple, "I have something for you" that triggers a "give inventory" action. Some beggars might like a bottle of ale. A smith might appreciate a crafting supply, etc. The result might be better prices, or better interactions. Maybe giving a guard something means he will look the other way if there is a crime, "because it's you." Some other guards may see it as a bribe and it lowers reputation. What does everyone think?
-
Yes, I've got Helgen Reborn and I'm a huge fan of Maids 2: Deception (really fantastic storyline that just totally makes you forget about the rest of Skyirm)... Is there a good working Civil War reworked mod? Is there anything that adds continued depth to the factions (like the Thieves Guild)?