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sankojin

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  1. Madfox11, I know how to do it and I did try but the problem is that the sword in the file does not export correctly from the tool that I have. So when I went to repack the mod, the sword is broken and only comes out as a box instead of a sword. If your able to get a hold of the mod author I could give him the files to fix it or if I can get the original file from the Witcher 2 I would be able to change it. Sorry I wasn't able to do it for you.
  2. Sorry for my late response. I didn't get a notification when you replied to my post. To answer your question, the video should go over everything that you need to do in order to make a animation for skyrim. If you follow everything in the video you should be able to make one. That video I linked is the second one that he made. Its been a while since I watched it. I have been really busy with a new job and in my free time trying to make a mod for Baldur's Gate 3. If you watch his first video and then he's second you should be good to go. You shouldn't need any scripting experience. I have none and I hate coding. It gives me a headache. The author posted a link to the tools that you will need. I do remember that everything that you need is listed and you shouldn't need anything else. Sorry I cant help mush more than that. I only ever really messed around with it for a couple of days and than I stopped. I do remember that I got it to work and it took some doing and some tinkering around with the programs. I would say watch both videos and download all the tools that he says that you need. If you still cant figure it out send me a pm with your problem and Ill see if I can figure out what it is though it might take me a while to get to it but ill try. Though please be aware that I am nowhere near being good at this. I only tired it the one time but Ill do my best to help you figure it out.
  3. I could help you but I am not sure what it is that you need done. Are you asking for someone to texture the weapon? If so I could do that for you. I would need to know what game it is for as different games use different engines to render the items in it and that can cause items like swords that have metal to look very different from game to game.
  4. This YouTube video is a good starting point. https://m.youtube.com/watch?v=9-OAFLOB1ps&t=5s. I have used it myself to make a short weapon animation. I got it to work in game. The main problem is that the rigging of the current character model that people have to work with isn't that great. I mean its okay but its not great. I was like you and a lot of the custom animations bugged me. I have animation experience but I mainly like to do 3d models. So I tried to animate but also didn't like the results because of the current rigging of the character model. At that point I gave up because I don't have enough care to rig it myself. You can also change any skyrim animation into a SE one and its super simple. You just have to run the old file through a person's made program and it makes it work. So if you follow the video and make a animation for old rim you just need to convert it to SE. Tutorial for converting old rim to SE. https://www.nexusmods.com/skyrimspecialedition/mods/2970 Hope this helps.
  5. The game does have the ability to switch out existing meshes in the game for other ones. Now saying its hard or easy is a matter of perspective. I have modded other games before so for me it wasn't hard. So to answer the question is it hard would depend on your knowledge of modding. If you have never done it before it can me tricky and even if you have it isn't super easy. The author of this mod https://www.nexusmods.com/baldursgate3/mods/50 Kee41 wrote a tutorial on how to edit a weapon mesh. You would need some kind of 3d mesh editing software like Blender and a way to edit texture files like photoshop or another photo editor of some kind. Good luck and hope this helps you out.
  6. I have been trying to make a mod that adds a custom weapon that I made for the game. It has custom textures and meshes. I have been able to get mod working but it always shows the base weapons attribute id that I have copied from the games lsf file. I believe that each weapon that shows up in the game is tied to the VisualTemplate UUID. For instance this one <attribute id="VisualTemplate" type="FixedString" value="910f74da-8b12-9762-1e97-f6f3457d80de" /> is the longsword + 2. I am really not sure if anyone on here can help me with this but I thought I would give it a try. I really hope that there is someone that knows what to do. Thanks in advance.
  7. Hello, Death2tyrants. Sorry no I have not released it yet. I wasn't happy with the final model of the handle and I wanted to make the normal map (details in the handle) better. I just haven't gotten around to it. Life got in the way. I'll have to stop and take some time soon to finish it.
  8. I am doing a weapon and I need to change out the part so that there is a visable change. So in my case I will need to add attach points correct?
  9. When you do this, do you also have to change the attach point in nifscope?
  10. This post is pretty old but I ran into the same problem. Did you ever find out how to fix it?
  11. Thanks for the reply. I have been able to get to the point that I have two different out comes. The first is if I start my weapon with a gun framework (hunting rifle). If I do it this way then I get all the attachment points in the game to switch out parts. Like the handle, blade, and etc. The problem is if I do it this way the blade of the weapon has a super small hit box. I have to be almost right on top of the person to hit them. The second way is that I use a melee framework (Chinese sword). I can now hit people at the correct distance but now I do not have the ability to switch out parts at the weapons station. It only lists the blade to be switched out no matter what I do. I have no idea what I am doing wrong. I have spent about 9 hours today trying to get this to work with no luck. Any ideas of what I need to do and which route I should go? Thanks for you trying to help. I figured it out. I feel really stupid but I forgot to add the ma_ to the keywords when I used the Chinese officer sword. It still had the attachments from the Chinese sword. I also needed to add the keywords to the editor id in the object mod. So I now have it working after 3 days of troubleshooting. I still can't get the weapon to hit anything when I start out with a gun for the template but that doesn't matter anymore as I got it to work with the Chinese Officer Sword template.
  12. Thanks for the reply. I have been able to get to the point that I have two different out comes. The first is if I start my weapon with a gun framework (hunting rifle). If I do it this way then I get all the attachment points in the game to switch out parts. Like the handle, blade, and etc. The problem is if I do it this way the blade of the weapon has a super small hit box. I have to be almost right on top of the person to hit them. The second way is that I use a melee framework (Chinese sword). I can now hit people at the correct distance but now I do not have the ability to switch out parts at the weapons station. It only lists the blade to be switched out no matter what I do. I have no idea what I am doing wrong. I have spent about 9 hours today trying to get this to work with no luck. Any ideas of what I need to do and which route I should go?
  13. I'm working on a mod for a melee weapon that will need more then one attach point. I know that it has been done before but I'm having a bit of trouble trying to do it. Anyone know of a tutorial out there or might be able to give me a quick run done on how to do it? I did try just swapping out gun parts with melee ones and it did work kind of. The weapon appears at my feet instead of my hands. I know it has something to do with the equip nod but don't know how to fix it. Any help on a better way of doing it would be most appreciated.
  14. I am trying to make parts of one of my sword mods look like its made of silver. Though no matter what I do it looks like crap. I have tried to google this but I get back nothing that I am looking for, I guess I don't know how to word it to get what I am looking for. If anyone knows of a tutorial that might help me or know of a way your self to make an item look silver I would very much appreciate any help that you can offer.
  15. I wouldn't call it high precision. The edge is only about 6 ploys in the problem area. The whole blade is about 60 polys. Thank you though. I'll look into that.
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