Does anyone know the exact mechanics of effects in the game? I mean "stackLimit" can be -1 0 1 2 ... 0 means one possible modifier+"modValue" operation? All PPC effects stackLimit=0. But SensorLock has 1... And 1 means one operation now and the next one on the next tick (turn)? Or twice on this turn? Or it is possible only when "stackLimit"=2? And what about -1? And if "duration"= 2 and the next PPC hit happens on the next turn - this means debuff doubling or simple substitution (when exactly 1 copy of effect ends)? Also "ticksOnActivations": false makes effect internal or not? And what about "AccuracyModifier" 1.0 means -5% or 1.0 / "ToHitModifierDivisor" = 1.0/10 = 0.1 = 10% ??? And "NumSensorLockImpairedEffects" or "NumSensorLockSteps" are "not about" stacking? If you still trying to read this :smile: please say what you know, I need some help...