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daemonchill

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Everything posted by daemonchill

  1. just had one, 3Km.. 2 min 30 seconds.. ended up the top of a windy hill .. i literally finished it with 1 second left on a perfect run there. the timer is 100000% too small for these missions but the problem i think may be it seems like the time is related to the distance between you and the drop off point, and not a hard coded value.. so i'm not sure how easily it would be to mod.
  2. So finally got a different vehicle fixer job other than the standard type today, and it's a timer one.. and it gives me no joke 90 seconds to make it 2.5Km through the middle of the city with rain and traffic.. gotta be a joke. even in a fast car this took a minute more than the timer asked for at the least, so i tried looking through the facts and stuff myself to find values that may be related and couldn't... here's to hoping one of the professionals here can do better.
  3. i'm pretty sure I've seen this mod recently and have seen it update post 2.0, but I can't for the life of me remember what it was called to be able to find it... It's a mod that let's you use any weapon in vehicle combat, not just pistols revolvers and smgs. I've searched under guns, vehicles, weapons, combat, etc.. i've dug through the DB settings and thought i found a setting but don't know enough to touch it and then found same thing on guns that work as ones that dont so don't think that is the right one... so hopefully someone here knows what i'm talking about and can point me to the right mod. thanks in advance.
  4. figured it out btw... not a cyberpunk issue, it's a windows 11 issue.. stupid OS doesn't understand difference between a malicious application and a game saving screenshots.. so if you have this issue check your windows security messages and look for one saying access blocked to cyberpunk on documents folder, and allow on computer
  5. anyone else having issues with photo mode in 2.0 not actually saving the screenshots? i'm wondering if they have this disabled until the launch of phantom liberty or if it's just genuinely broken. can't tell but it's annoying
  6. also there is no undeniable evidence of expansion.. if anything recent evidence is refuting expansion and proving some of hawking's more far out ideas correct so... um.. no :^D
  7. this is how i always feel about bethesda games like this.. they build the game making YOU the player the center of the games universe, the potential savior/strongest being there is... but then you're weaker then a space beetle.. screw that noise.. so when i play and mod these games i go in with the desire to experience the world as if i was that character waking up with all my power, and role playing how they would get around in a world like that... now i'll give bethesda credit for how they handle NG+ in this basically being starting off with mods enabled :D but i want it to go further.. so thats why i think taking some of those powers that make more sense as skills and turning them into a toggle would good a long way with the immersion
  8. SO there are a few powers in the pool that would make for interesting gameplay changeups if they were available as full-time toggle powers instead of just stretch the pinky to spam powers.. things such as Sense Star Stuff, Precognition, Personal Atmosphere, Reactive Shield, Void Form, Moon Form, Elemental Pull, and especially Phased Time... Imagine it like this, you have favorited SSS, Precog, Void, and Phased.. All with toggles, and just a single silenced pistol and a knife.... All of a sudden you're playing splinter cell in space. Different combos of powers and playstyle would benefit immensely from not needing to stretch that pinky to Z. And if not a toggle...... Let's figure out how to tweak the amount of time some of these powers are active for cause some are way too short.
  9. One thing I've noticed missing from the weapon upgrade system that should be somewhere buried in the system files since it basically uses the same omod structures as fallout, is being able to upgrade the receivers ourselves. I want to be able to upgrade my early game legendary guns from a basic to a refined or an advanced etc.. I've been hoping for either a cheat like the legendary weapon omod applications or a full on mod that adds the upgrade into the workbench. The command line "cheat" would be great to have, the mod though would long term be a win win for immersion.
  10. Wanted to make a request for you intrepid data miners out there since I haven't been able to find diddly squat so far on this one. Has anyone had luck with and/or stumble upon anything that would allow us to change the companion/follower affinity scores? At the moment, not having any reasonable way of tracking whether someone likes me or not, and it being a hassle and a 1/2 to have to constantly drop companions off in front of the ship before questionable questlines to avoid them disliking an action, it would only make sense for us to have some way of modifying this, and/or maxing it out via mod or console. I know it's possible from past bethesda games and knowing all the game pointer actions are exposed and editable, it should only be a matter of time, but again I hope someone enterprising takes this one up. Thanks.
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