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Everything posted by jallard
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As much as I used to love playing the game Skyrim it is just not doing it for me anymore. Then again, there are other games that aren't doing it for me anymore either. (Games that aren't related to Bethesda.) However, I am still getting a lot out of Fallout 4. (which is down right now, incidentally. Waiting for an update for F4SE.) With Skyrim, I cannot get past Whiterun. Just sharing my thoughts. That's all.
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Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
There's quite a few things to keep in mind. Replacing the ansels and doing a fresh backup. If forgot to do both. I have done this and everything else so many times that I have decided just to play this crappy game as is. Besides, there is little hope that EA/Bioware will ever repair the damaged character creation fiasco. Ugly presets and no way to fix them......recreate them into something pleasing to the eye, much like this mess here with patch 1.07. -
Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
Can't be, since it load for others. Have you tried repairing it? Many, many times. -
Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
This kept happening to me yesterday too. I haven't tried to play the game yet today, crossing my figures it still works. Anyway, I uninstalled Explorer and then reinstalled it and it worked after that. Good luck! I can finally install the three mods. However, the game still hangs up 3/4's of the way through the loading process. To that end I have given up. Too many hours over the past few days trying to fix things. Just want to play the stupid game. I tried it again this morning. I thought perhaps I should try lowering the graphics, so I lowered it to "Low" and the game still would not load. this issue obviously is not with me or my computer graphics card. It's the game itself!?! -
Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
This kept happening to me yesterday too. I haven't tried to play the game yet today, crossing my figures it still works. Anyway, I uninstalled Explorer and then reinstalled it and it worked after that. Good luck! I can finally install the three mods. However, the game still hangs up 3/4's of the way through the loading process. To that end I have given up. Too many hours over the past few days trying to fix things. Just want to play the stupid game. -
Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
After hours of uninstalling the game and reinstalling it I am now running into the following error message every time I try to reinstall the mods: Running Job 'Replacement by SHA1' with Plugin 'SHA1 Export/Import'... ERROR: Plugin 'SHA1 Export/Import' not found! You got to love it! One time it all works and then EA updates the game and again the proverbial crap hits the fan and you are back to square one. I spent the entire day yesterday trying to fix this crap: and, I am still fighting with it this morning. I am a user of mods not a creator of mods. I know very little about this stuff???????? -
Endless loading screen after 1.07 patch
jallard replied to dahaka92's topic in Mass Effect's Andromeda
I am having the same issue as well and I only have three mods attached to my game. 1.) Pale Skin 2.) Enhanced Mobility 3. Skill Points Version B They were all working this morning just fine until the patch 1.07 update. -
Chosen Hair in Character Creator Doesn't show up in game? Why? Does anyone know? Here's my Load Order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Lings.esm Unofficial Fallout 3 Patch.esm LingsDLC.esm The Librarian.esm AmyWong.esm SeducingWomen.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp YearlingsGlasses.esp The Librarian - Market Comes Alive.esp bzArmour.esp DIM TYPE3 conversions.esp DIM TYPE3clothesRETAIL.esp F3Eyelashes.esp AmyWong - FOSE.esp AmyWong - DLCs.esp Follower Amata ULTIMATE.esp SeducingWomen_-_override.esp SeducedDLC03.esp SeducingWomen_patch_156.esp AsharasPresets.esp Fellout-Full.esp AmyWong - Load Order Fix.esp CRBSOR.esp DC Delight.esp TiesThatBind.esp The Librarian - Market Music.esp t3belts_boots.esp
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To Be Evil, Or Not to Be, That is the Question
jallard replied to Adipose's topic in Skyrim's Skyrim LE
Speaking of Delphine whenever she tells me to "keep an eye on the sky this is only going to worse," I find my myself blurting out, "no it isn't!" Delphine and her Mentor are two extremely paranoid individuals. I generally play the honest, forthright hero or heroine, but there are times when I will outright kill Skooma dealers or the Thalmor, in my travels across Skyrim. I have killed Thalmor who have had notes on them from their Embassy authorizing the Thalmor to kill me on sight. -
Trouble getting the UNPB BBP to animate properly
jallard replied to jallard's topic in Skyrim's Skyrim LE
All the while I was trying to troubleshoot the above problem I was also having problems with my bow miss firing. I would cock the bow back all the way using my left mouse button, release it and the arrow would just fall in front of me. It would do this one, two and three times in a row before it would actually do what it is suppose to do. Sometimes I would pull back on the bow and as I was sneaking or turning a corner upright, with my finger firmly pressed down on the mouse button, it would actually fire on its own. At first i thought it was my mouse, but my mouse is functioning as intended. This morning I uninstalled the UNPB BBP and all associated files and mods and reverted back to just the ordinary UNP mod. Now the bow works as it should. Go figure!?! -
Trouble getting the UNPB BBP to animate properly
jallard replied to jallard's topic in Skyrim's Skyrim LE
Well I tried to do the above but it isn't to my liking. All my character does is jerk forward (unnaturally) to make them bounce. Not my cup of tea. So after several hours of trying this and that, I decided to just install the UNPB NMM Installer. along with the NoMaaM Breathing Idles BBB. While I don't get the jiggly I do get somewhat of a natural movement with the breathing. Just as in life we can't have everything. To that end all I really wanted some was sort of natural movement. Sadly however, the NPCs in the game still remain motionless. Ah, well....It is what it is. What can you!?! -
Trouble getting the UNPB BBP to animate properly
jallard replied to jallard's topic in Skyrim's Skyrim LE
Great! Thanks! -
Hi all! I am having some difficulty in getting the UNP Bouncing Breast to look and good to function properly—despite following installation instructions. Also, I have noticed that no female NPC chest bounce at all; only my character’s. (Now, one could ask why I want to bother with animated female breast. My reply would be that it brings the character more to life: Hence, improving the immersion within the game.) I know about using CHSBHC Body Physics as well as the VHH Walk mod, but by the time I install these two mods and then the UNP body replacer, followed by the UNPB BBP mod. Hence, the animations don’t work; or, the body is misshapen and/or it jerks. Therefore, could someone assist me achieving the very best possible animation effect? Thank you so much.
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What is the best mods configuration for the UNPBBP?
jallard replied to jallard's topic in Skyrim's Skyrim LE
I caught a glimpse of it working now. So, I will stick with what I have. Thanks. -
Hi all! I am trying to figure out which is the best mods configuration for the UNP bouncing breast? (Bear in mind that I am not particularly fond of the oversized Dolly Parton melons. C or D is large enough.) I have tried different combinations of mods for that affect, but I cannot see if they in fact jiggle, because if I turn the camera around facing my character and try to get her to walk forward --toward the camera-- she just turns around and walks in the opposite direction; and vise versa. Any thoughts besides negative comments?
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I use the "RaceMenu" plugin mod to recreate my character. The problem I am having with it or my stupid Toshiba (Satellite) laptop computer is that when I want to use a pink or a peach color for the lips, for example, the lips still come out red; not pink or peach. Someone had mentioned that I might be having a problem with post processing: or, that the alpha channel in my color selection is way off, within the "Racemenu?" That said does anyone have any ideas of suggestions too fix this issue? I would really appreciate the feedback. Thank you. (I have attached a current DXDIAG report.)
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Got'cha!
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Bet you had SKSE installed. SKSE replaces the source files for the files that it touches. When you verify the CK it will restore those files. Then you replace SKSE and the CK will again report that there are files needing to be replaced. It is a never ending cycle. You can avoid that, make a sub-directory in your source folder just for the SKSE source files. You don't need any mod source files to play the game. And you don't need them in order to compile any scripts that use SKSE functions/events. What you need are the PEX files found in the scripts folder which won't be cleared by a CK or game verification. Thanks for the input. Much appreciated. Well, I did what you suggested but it failed again. I went back to verify the integrity of the CK files and it came back with one file missing. What it did was replace the SkyrimEditor.ini file that had the following added to it: ________ SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, dragonborn.bsa SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Update.bsa, Dawnguard.bsa, Dragobborn, bsa bAllowMultipleMasterLoads=1________ I guess I will just have to for go any more NPC recreations --unless I want to start from scratch again--uninstalling and reinstalling Skyrim and the CK.
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Bet you had SKSE installed. SKSE replaces the source files for the files that it touches. When you verify the CK it will restore those files. Then you replace SKSE and the CK will again report that there are files needing to be replaced. It is a never ending cycle. You can avoid that, make a sub-directory in your source folder just for the SKSE source files. You don't need any mod source files to play the game. And you don't need them in order to compile any scripts that use SKSE functions/events. What you need are the PEX files found in the scripts folder which won't be cleared by a CK or game verification. Thanks for the input. Much appreciated.
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Thanks, but I still need to know how to fix the problem: If there is a fix, that is.
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What is it that breaks the CK? First and foremost, I am speaking in regards to a freshly installed Skyrim and the Creation Kit itself. I was able to recreate the NPCs that I wanted to recreate: However, when in the middle of my game I wanted to recreate another NPC the CK was flawed. [is it the Apachii Sky Hair mod or the fact that you altered the SkyrimEditor.ini file, to allow for multiple master loads?] It is flawed in that when you check the “Head” box and the image appears the forehead of the NPC is rust colored and will show up in the game as well. In addition, when you go to STEAM and “right click” on properties and select “local files” and then “Verify Integrity of Game Cache,” it indicates that 31 files failed and will be reallocated: and, even afterwards the Creation Kit is still flawed with the same problem? I don’t get it? Can someone please explain? Thank you.
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I am still unclear as to how to consolidate several NPCs into one .esp along with their meshes and textures. The NPCs that I currently have recreated in the CK are all individual--meaning that I have five NPCs in my load order. Could someone please point me to a tutorial that explains how to consolidate these NPCs into one single plugin? I would really appreciate it much. Thank you.
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Unofficial Hearthfire Bugfix Thread on STEAM: I have done everything that is expected of me that has been recommended in the above thread to resolve the problem with the Lakeview Manor Steward not responding appropriately: And still I cannot get Lydia to purchase a horse, a carriage, cow, chicken or that stupid Bard. The only mod I haven’t deleted to see if that is the problem is SkyTest: Realistic animals…… I have deleted UFO and Lakeview Manor Extended as well. When you engage Lydia in conversation there is no option to ask her to purchase any of the above items. The only intercourse there is relates to her being your companion. Yet, she has accepted her position as the Lakeview Manor Steward and she won't follow you. I don't suppose there is a console command that would allow me to spawn those things on my own is there?!? THanks.
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Neither SKSE 1_06_09.7 or 1_06_10.7 are working with the Beta Patch: And, it was just working a few minutes ago?!?