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syke247

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  1. Okay so, I looked it up and I'm an idiot, yes rolling more dice does hit middle numbers more often ofcourse, sorry to the OP :) What would be your suggestion for a better RNG?
  2. I don't think the OP random number generator fix actually applies any interesting math to the random numbers. 11d10 would create a distribution range of 11-110, minus 10 would pull it back to 1-100 - I'm pretty sure that just rolling dice more times doesn't create a more averaged distribution. But I could be wrong here, basic level math only really. I am a programmer however :) What about instead: (RAND() + RAND()) / 2. Or 3 times and divide by 3, or however much you want to pull it towards the center of the 1-100 range. I think 2 times would have a rather large impact for selected scripts, if the UDK scripts can be modified like that (I'm not knowledgeable about it). Good suggestion otherwise. Reminds me of Sid Meier's story when he was focus-testing a Civ game, he found out that people would get pissed whenever their 10 attack vs. 1 def would lose, so to fix he implemented automatic win for large attack/def differences. It's only fair really.
  3. Gah. It's not locked guys. It just doesn't activate when i E on it. I've already did the console thing. I can send my savegame (1.5mb) to someone, if they'd like to check it out :)
  4. Yep I am hosed, I don't mind it really - I can skip the BOS quests without losing any sleep. I'm just looking into fixing it, so we can have a completely bugfree game some day. Also yeah, but indeed it looks like the door gets properly ".unlock"ed in the scripting, but it is activating it/teleporting to next area, that fails for some reason. Let me try using the console, I'll be right back with an answer yep it has no effect, door still can't activate.
  5. Already happened if you care to read my original post. Bump for a good quest fixer. Cmon there must be someone on these boards.
  6. Ok, found some more stuff. Conversation "HVVeronicaEnter" has the following piece of script as its Result: SetEnemy BrotherhoodSteelFaction PlayerFaction 1 1 LockedOuterDoor.Unlock LockedOuterDoor.SetOpenState 1 HVBunkerToMainDoorREF.Unlock ... I can clearly see the "LockedOuterDoor.SetOpenState 1" happens, so I guess HVBunkerToMainDoor is also unlocked properly. The door isn't technically locked either (can't be lockpicked) when I try to use it, but I just assumed its "lock" state was what was preventing my access, guess I was barking up a wrong tree. What else can be the problem here? HELP D: @cerebus23: Yeah sure it's nice of them, but it would've been better if they had fixed more critical problems first. I mean, who does that, decides to kill her right when she's about to let you into the BOS bunker? Guy would certainly have saved before that.
  7. Thanks, I might do that. But I'm looking for a way to do it with a script, cause it is definitely a bug. I've found an interesting script ScriptName HVBunkerToMainUnlockTriggerSCRIPT ; Failsafe - Veronica locks this door when she starts talking to the intercom to prevent a transition, which can mess things up with HV's state. She unlocks it at the end of the intercom conversation. ; If she dies in the middle of the conversation, unlock the door. ; EPF 8/14/2010 short bDoneOnce; BEGIN OnTriggerEnter player if (VeronicaREF.GetDead && VeronicaREF.bIntercomConversationActive) HVBunkerToMainDoorREF.Unlock; Disable; MarkForDelete; endif END So apparently I *could* kill her during the intercom conversation, and it would unlock. But the comment is more interesting. I've tried finding out how the game supposedly "unlocks it at the end of the intercom conversation" but I can't figure it out, and inserting "HVBunkerToMainDoorREF.Unlock;" at some other places in scripts doesn't seem to work. Need help from someone who knows more about how dialogue activators work to make a fix.
  8. There is no way I can enter the "Hidden Valley Bunker L1" door. The scripts for this door is seriously messed up, I've been searching the net and there are no solutions to it. When I E on the door, I get the "you can't use this, dummy" bleep sound, and nothing happens. I think I've done all of the things you're not supposed to, if you want this door to work. I started with visiting all the hidden bunkers, but leaving again after a quick loot check (did not see the Brotherhood there). Then I've found 2 patrols out in the wasteland, so I have two passwords, did not go back to try them at the time. And now I have Veronica with me, who will use the intercom to open the first door, but will not go further in. (She is not stuck on a wall or anything, I can move around and she will follow me as normally.) I've also tried disbanding from Veronica, going to the bunker and using one of the passwords. The Brotherhood appears and takes all my stuff away - and places me infront of that same door. And I still can't activate it (without any stuff on me at all). Is there some solution where I can read a book and get teleported to the other side of the door? Or is there something that can be done with the scripts? Graceful modders, please help me out. Regards, syke
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