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DavidD

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Posts posted by DavidD

  1. Hey there!

     

    The shields in Skyrim are for some reason the size of your closed fist. If anyone could create shields that are a few sizes bigger than XS, I'd be thankful. I could even model them if I get a drawing.

  2. If you really want it to be precise about the hour you could start the script via a quest or whatever, then use "GetCurrentGameTime()" to schedule an updateGameTime at that hour. Say it's noon (for simplicity), then GetCurrentGameTime() should return X.5 (I think), you could then schedule an update after 12 hours and it'll be at midnight. You'd have to use maths and stuff though
  3. If you open up nifskope and click the mesh (the mesh with transparency) you'll see an alphaProperty. Put that into your model and then you create a new alpha layer on your diffuse texture which will control transparency.

     

    That's the general workflow (if I recall correctly). If you don't know how to do something just post again.

  4. This has to do with data types. If you look here you'll see the different datatypes one can use while programming in C++.

     

    Since the game uses an unsigned short (int16) for damage it shouldn't be possible to deal more damage. They use a short instead of a long long or something like that to save precious bytes (which is memory).

     

    Actually you should be able to deal more damage if you have enchantments or other perks since you can only put 65535 damage on a weapon (I presume) but it might have another short for enchantments and then finally a formula putting it all together and then dealing the damage

  5. You could just open up the creation kit (when the DLC is out, that is) and go to "use info" and replace every single instance with a bow of your choice. Not very hard to do
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