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SageePrime

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  1. Could someone explain to me what all the different options in the mod type drop down are for? I'd like to have a general idea for why/when I'd use them. I assume LSLib refers to libraries, or at the very least mods that rely on LSLib/Divine Tool, and BG3SE refers to those that rely on Script extender. I usually leave this field empty but I'm thinking having the correct field selected would improve stability and keep my load order right I'm not sure what loose means I think replacer is for mods that are simple file replacers for per-existing materials like textures/meshes. I think Injector is for modifying in game values like weapon stats ENB? Please help
  2. Not sure what caused it but anyone else having an issue where hiding doesn't automatically trigger when you press the button? Right now it works like a self-targeted spell instead of a toggle effect. I can't do group hide anymore either because it just selects the current character for self-target only
  3. Idol of Shar and Cloud Giant Elixir. All of my characters had at least 1 and Shadowheart had the Idol of Shar that went poof Anyone else experience this?
  4. I'm a little bit confused by the sound that the in game bottles make. I feel they should either be swapped or given more clarifying sounds. Currently when you pick up a bottled beverage it makes a simple shuffling sound like it's empty and being slid into a cloth bag while the empty junk bottles make a sound like they have liquid swishing about in them. Anyone need any ideas for an SFX mod here you go plain and simple. Swap the sounds or give the empty bottles more a clinking glass sound and the full ones more of a clanking sound with a liquid swish to it.
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