Update the guy above, I try to put in so that you can at least find most of the weapons in the hands of enemies. Gunners: 1. Skorpion, Walther PPK, Double-Barelled Shotgun 2. Mac-10, Colt Police, Glock, M1911 3. Laser Rifle, Mini 14, M29, Mossberg 590, Thompson, Remington 700, Flamer 4. Plasma Rifle, AR-15, SA80, USAS-12, M79 5. M107 AMR, Minigun, FN FAL, Gatling Laser, Gauss Rifle, China Lake Likewise, I do think these guys should be pretty well armed, even at low levels. Minutemen: 1. Colt Police, Laser Musket, Double Barrelled Shotgun, some pipe weapons 2. Mossberg 590, Mac-10, Skorpion vz. 61, M1911, Beretta M9, Remington 700, M29 3. Volkssturmgewehr, Thompson, Mini 14, Laser Rifle, Institute Rifle (after Defend the Castle or equivalent) 4. Lever Action Rifle (?), AR15, AKM, SA80 (maybe) 5. FN FAL, Plasma Rifle, AMR, Gauss Rifle, USAS-12 Minutemen are mostly ordinary folks, so early on they just use what is available at home so they start out weak. However their weapons gets better fairly rapidly as you level up since they started looting their enemies and getting better weapons through trade. Raiders: 1. Pipe Pistol, Pipe Revolver, Double Barrelled Shotgun 2. Pipe Bolt Action Rifle, Mac-10, Colt Police, Glock, Beretta M9, Skorpion vz. 61, M1911 3. Mossberg 590, Lever Action Rifle (?), Volkssturmgewehr, Thompson, M29 4. Mini 14, M79, Remington 700, Flamer 5. AKM, AR-15, FN FAL, SA80, Minigun, USAS-12, China Lake, Makeshift AMR Likewise, strong ones get bigger guns. Since they get their weapons by loot and salvage rather than trade, I do expect them to progress a bit slower than Gunners. Those Other tweaks: I think the Mossberg and some of the SMGs should spawn in the hands of the Vault Security as well.