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LeftzenHubert

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Everything posted by LeftzenHubert

  1. I hope this is the right forum for this. I'm trying to reduce the cooldown of some powers in singleplayer. After looking around in Frosty Editor (version 1.0.6.1) and inspecting mods doing similiar things, I think (= I'm not sure) the file to edit is Game/ExcelDataImports/PowerStatsSP. The corresponding Weapon Indexes I got from looking at the powers themselves in Game/Powers/* and their StatBase_Cooldown values, so I edited some of them. Then I created a .fbmod file via Frosty Editor's "Export to Mod" with Game/ExcelDataImports/PowerStatsSP being the only file in it. Now, when I add my mod to Frosty Mod Manager (version 1.0.6.1) and "Launch" the game with it, I get the "Object reference not set to an instance of an object" every single time and the game doesn't start. If I deactivate my mod, the game launches properly, so it's definately my mod. Strangely enough, if I launch my mod via Frosty Editor's "Launch" button, the game loads. But the cooldowns remain unchanged. I feel like I'm fundamentaly missing something (since this is also my first modding attempt), so I'd appreciate any help :smile:
  2. Hello all together, I searched google and this forum quite a bit, but couldn't find anything regarding my topic. I play a mage and am annoyed by the fact that I need a certain skill level in a school to be able to buy a spell of that school (i.e. Destruction Level 75 -> only then Expert Level Spell Tomes are buyable at the vendor). I would like a mod that changes that. It needn't even to be completely independent of your skill level. Even one tier lower would be enough (i.e. Destruction Level 50 -> Expert Level Spell Tomes are buyable at the vendor; Alteration Level 25 -> Adept Level Spell Tomes are buyable at the vendor). Can anyone help me, please? :smile:
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