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Leemonski

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  1. Thanks for your help and quick replies, it's working fine now.
  2. No I'm not doing that. I'm a noob at Skyrim modding. How do I do that?
  3. When I run FormList.GetSize() on any FormList I always get zero. e.g. Debug.Notification(Hirelings.GetSize()) This should display a notification of 5 as it contains 5 items, but it displays 0. I declare a property at the start of my script like so... FormList Property Hirelings Auto I've tried creating my own FormList with items in it and still I get 0. Am I missing something?
  4. I didn't really wanna go down the quest route, I didnt' want it to be too intrusive, more like something to do on the side. I also wanted the player to have to physically collect and bring something back as proof. I can't see a way round it.
  5. I am making a mod for renting out player homes. One part of the mod allows the player to collect trophies for his homes by giving 10 of the enemies ingredients in exchange for a trophie and an increase in overall rent. Trouble is, Ghosts, Wraiths and Gloom Wraiths all have Ectoplasm. Skeletons and Lich's all have Bonemeal. What could the player collect in exchange for trophies of Wraiths, Gloom Wraiths and the Lich's? My only idea is to ask for double the ingredients for the tougher enemies, but that is kind of weak. I also don't want to make too many changes as it affects compatability, so I'd rather not go adding ingredients to creatures etc.
  6. http://www.tesnexus.com/downloads/file.php?id=31218 Mannequins are the human figurines you see in clothes shops, dressed in clothes to show them off and set in a pose. They are surprisingly good fun and addictive to get a mannequin decked out in every full set of armour in the game.
  7. I need a mod that adds animal skin rugs or carpets. I'm also looking for a mod that adds some kind of animal trophy. Like the Minotaur head in the main game that you see on some walls. Or maybe a full animal statue etc.
  8. I'd like to see a castle that was like a proper self reliant castle fortress. A large castle that has homes for servants, a farm with crops and animals and other stuff you would expect to be in a self reliant castle. Servants would need to be paid a wage and they would produce for the castle, like food etc. The houses would need to be bought and built. Like you pay so much to a builder and after 24 hours the house is there and ready. So the castle would start off with just one castle and large area of empty land where the buildings and farms would eventually be built. On building a farm you need to hire farmers to work there and as you get more farmers you get NPC's "looking for work" who can be employed as servants. You need to employ more farmers to get more workers and more houses are needed to house them in. This shouldn't be too hard for you to do, I'll expect a release tomorrow :thumbsup:
  9. Can I ask a question in relation to this too? Say I have 20 variables being checked in a quest. Would it be better to have them all in one quest or in seperate quests? Should I try to fit as much as possible into as fewer quest scripts as possible?
  10. Ok it's not working for me. This is what I used. MessageBox "Variable is set at MyQuest.v" It should display the message Variable is set at 1 (or what ever value the variable v is set at) but it displays the text instead.
  11. I've noticed that I don't really need to use ElseIf statements. Whats the difference between these two examples? Begin GameMode if a == 1 set b to 1 endif if a == 2 set b to 2 endif End Begin GameMode if a == 1 set b to 1 elseif a == 2 set b to 2 endif End These two examples would work exactly the same way right? So why use elseif at all?
  12. I'm using a vairable in a mod that increases by 1 to infinity each time a certain action is performed. But I need a way for the player to keep a track of this. Could a MessageBox reference the variable so it always tells the correct amount? I'd rather not make my mod OBSE dependent if possible. If I can't do it with a MessageBox, is there any other way I could achieve something similar?
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