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xhardwirex

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Posts posted by xhardwirex

  1. Edit: So i didnt realize you didnt get a preview of the post as you moused over and i cant change the title so i made the thread again and reported the old thread to the mods to delete it for me sorry guys and gals.



    Ok so im no modder i have 1 mod to my name on this site and it was for new vegas (changed 9mm to .45 one of many but was the first)
    anyway im also terrible at math i have said dead serious before 2+2=5
    anyway my request is to add some auto calculations to the trade information. Say I want to trade energy cells well station A has them for sell for 23 credits and station B buys them for 27 creds I would like if there is a way to show what profit per energy sell would be. This would be most helpful when trying to determine the best trade between like hulls and electronics that are both in the thousands but a few credits difference.

    again for most people probably not a problem but I really don't want to have to take off my shoe's to figure out what trades i should be making. In actuality I really see it as just a quality of service type mod where you can tell at a glance.


    thanks for reading.

    edit: im also really bad at spelling :sad:

  2. was playing the other day and watched the mm turn to fire the artillery and thought man it would be nice to have more weapons like that.
    you could have stuff like an anti tank gun with high explosive shells to take out groups or penetrator rounds to kill heavy armored targets.
    a flak gun would also be nice to be the anti infantry gun.

     

    to be clear these would be defensive guns and not guns to call strike with like the arty that we already have.

  3. we have the most legendary location for america salem and no puritan witch hunter armor???
    i would make it but i have no art talent and was hoping someone that was bord could come up with something.

  4. so we have a dart gun its nice early game not really useful late game (at least i have not seen one) ive seen lots of people complain about the mm smoke system for the artillery not going very far and that makes it hard to actually call a strike in without having great sneeking skills. well why cant we get a smoke round and a err

    nuke round from there be monsters here

    so the dart gun can stay useful maybe even have an explosive dart system as well.

  5. Hello thanks for looking here, basicly i made a mod that converts all the 10mm in the game to a .45 well i used the 9mm model and it worked well. What I need now is some one that can make me a great looking beat up berreta 9mm and then the peace de la risistonce I need some one that can make me a thompson sub machine gun so i can convert the 10mm smg to a thompson.

     

     

    thanks for your help in advance

  6. you may have solved my problem

     

    i have a conversion that takes out the 10mm for the more iconic 1911 (i used the 9mm) well people dont think its 1911ish enuff

     

     

    sooo maybe we can get a colaberation going?

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