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About manwiththemachinegun
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Okay, for starters take a *deep* breath. I don't think anyone expects given the nature of how difficult it is to mod TPP to create a "true" Kojima quality mission 51. That being said. How feasible would it be to have a custom side op that included the following. A jungle infiltration (I'm thinking the same drop off location that begins the Africa section/where Liquid's boss battle is). XOF as enemies throughout the op with armor/chopper support (Should be easy as they're already in the game). Lots of traps, claymores, anti-tank mines, sleep mines, etc along the path to the objective. A boss fight with Sahelanthropus (This would be the trickiest part, as I don't know if it's even possible to move boss locations). If possible, multiple Pequods (with adjusted health values) + free artillery markers to simulate the DD vs. Sahelantrhopus battle seen in the concept art. What would be the feasibility of implementation? I know it wouldn't be a "True" final mission, but it may be close enough for some closure! If the gameplay was 20-30 minutes long, it would be of comparable length to missions from the main game.
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
I got what Marko was all about. I think he did live up to his reputation and what he represented, essentially an "evil" karma Vault Dweller protagonist. I only wish there was more opportunity to dig back into what really bothered him about the Courier, and this is where the Paradise Lost analogy comes in: that the Courier wouldn't sink to Marko's level on a good karma play through, or flat out didn't care about Marko's suffering as an evil one. Also, if you're going to take player control away...- 2098 replies
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
Those two? Do you mean during the fight?- 2098 replies
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
http://memesvault.com/wp-content/uploads/Nooo-Meme-10.jpg Ha ha, don't worry. It's mostly a compliment. :P- 2098 replies
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Innnnteresting... I'm imagining some possibilities here.
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
I do wish there an option for a high intelligence Courier to throw some of those literary references back in Marko's face. I get that being an insufferable monster makes him quite prone to run his mouth, but I wish there were more options like, "This ghost of Christmas Past bulls*** is getting old," I loved that line particularly. My Courier just did not care about Marko's rantings of being on the same level as he was. Because hey guess what? I don't torture villages and wipe out communities, I collect bounties on criminals. I think you may have made your own Ulysses there Someguy, for good and bad. :tongue:- 2098 replies
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Is there a correct way to complete the ghost cave? Even with light step, and stealth boys, I still get random explosions that kill everyone in the cave when triggering any combat. How is it "supposed" to be completed? Pure stealth?
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
Damn, escaping Legion Crucifixion would have been quite the thing.- 2098 replies
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Maybe a simple solution would simply be to disable the protagonist's voice? I don't think it would be very immersion breaking for most of us to go back to having a silent lead. Also looks like I finished the Bounties Trilogy just in time!
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Awesome, but don't rush. Fallout 4's still a few weeks off afterall. :)
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So, using Darnified UI, MCM, OneHUD, and UIO. Everything was working perfectly. Now however, I have no "floating" text in my Pipboy's map in either local or world view. I can still click a location to confirm where it is, but I get no information just by hovering my mouse over a location. What could this be? And is there an easy fix? The only thing I can think of is during a large scale battle, the frame rate dropped to almost zero, which oddly enough continued through several zones. Not even restarting the game helped. After moving to a few different locations and talking to NPCs, the game went back to normal, but that's when I noticed I lost the text. I'm sure a clean reinstall would fix everything, I'm just wondering what it could be. Since all the other text displays properly in HD.
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When you say "finish up everything before playing this mod" do you mean only have its .esm activated along with the someguy.esm?
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Interesting, I was curious about how the Bounties Trilogy theoretically fit in the New Vegas setting. Since the ending of Bounties III doesn't seem to mesh with a Courier who defeated Ulysses, conquered the Divide, started or halted a second nuclear holocaust and emerged victorious at Hoover Dam. Before those events, it works great. It seems like a natural, 'low point' in his career. Just conjecture here, I skipped ahead and watched the ending since I'll be a while before I finish the saga in my own game.
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[WIP] New Vegas Bounties III
manwiththemachinegun replied to a topic in Fallout New Vegas's Discussion
Also, I'm probably horribly late to the party here. But for getting the quest, "Paid in Full" to trigger for Inheritance. I defeated Zimmerman first, and then reported to Ranger Andy that Charlie station was annihilated. Just never reached that part in my game. No Courier yet. Do I need to restart back before? Or just keep waiting? If all else fails is there a manual way to trigger the quest?- 2098 replies
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