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Deleted23213994User

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Posts posted by Deleted23213994User

  1. In response to post #60434912. #60435157, #60439167, #60487932, #60495767, #60568452 are all replies on the same post.


    JinKanzaki wrote: I wonder how many of the people complaining here have spent more than 10 bucks on mod donations in the past 10 years...
    endgameaddiction wrote: I don't donate and never will. Modding is a hobby and doesn't require money for compensation. Feedback is perfectly fine.
    FLipdeezy wrote: Lol no offense but who made you the authority?
    endgameaddiction wrote: Okay, I'm going outside to the beach and making a sand castle every day. Why? because I like doing it. it's a hobby. If you don't throw cash at me, you are an inconsiderate individual because you can't understand how much effort, hard work and hours I've put into it just so people can look at it.

    Pay me. Now.
    MPDStudios wrote: Ikr
    FLipdeezy wrote: That was incoherent and emotional


    Emotional? I fail to see how it was emotional. Incoherent? No, you fail to see the picture.
  2. In response to post #60434912. #60435157, #60439167 are all replies on the same post.


    JinKanzaki wrote: I wonder how many of the people complaining here have spent more than 10 bucks on mod donations in the past 10 years...
    endgameaddiction wrote: I don't donate and never will. Modding is a hobby and doesn't require money for compensation. Feedback is perfectly fine.
    FLipdeezy wrote: Lol no offense but who made you the authority?


    Okay, I'm going outside to the beach and making a sand castle every day. Why? because I like doing it. it's a hobby. If you don't throw cash at me, you are an inconsiderate individual because you can't understand how much effort, hard work and hours I've put into it just so people can look at it.

    Pay me. Now.
  3. It is if you don't care about jumping on the bandwagon of 'but muh 64bit'. I would finish your mod(s) at least if you've made promises about it before you turn your back like modders have done when they hopped on the wagon and gave their middle finger to a large portion of their core fans on classic Skyrim to appeal to the other side. Then again it's up to you.

  4. In response to post #60319021. #60320551, #60321006, #60321391 are all replies on the same post.


    Corsafire1 wrote: Mod authors who convert a lot of mods like one guy who ported 100+ follower mods to special edition are not working as hard to earn money. Some people will point that out over and over and like a dog never let go their teeth because we are stubborn. I just want to tell you that this is a very dangerous step like opening pandora's box. My intuition tells me this is dangerous, just wanted to let you know. If money gets into the modding community it will create a lot of tension in my opinion. The act of charity will be merged with selfish intentions and this uncertainty might separate us. It's controversial as well. The concept is good but it's unnatural. Donations are good enough in my opinion and it makes it even more special when someone gives his own money to you by kindness. I love the modding community and I fear making this service anything other than altruism would break the magic, the secret sauce. What about meme mods, fake mods, personal saves? I sense upcoming spam.
    saurusmaximus wrote: I agree. As much as I love this website, and it's associated community, I fear this will only lead to an increase in low-effort garbage (and there is plenty of that already), rather than encouraging the creation of quality content.
    I get rewarding the mod-makers; after all they are the bread and butter of this site, but I believe monetary rewards is the wrong way to go about it.

    Hopefully, I'm wrong.
    BlahBlahDEEBlahBlah wrote: You both have looked over the conversion rates, points to money, right?
    ...I feel like maybe not...
    UWShocks wrote: I've ported a few mods; I refuse to add them to the Donation System as it seems to be a very scummy thing to do. However, mods I made myself I will add to the new system


    "The act of charity will be merged with selfish intentions and this uncertainty might separate us."

    Hate to break it to you but Beth modding has been tainted for a long time now. It's way too deep in the rabbit hole and there is no saving it.
  5. In response to post #56103896. #56125031, #56127321, #56179026, #56183806, #56187301, #56203821 are all replies on the same post.


    Kajuan wrote: I guess I agree. I almost stop modding also cause this, users are not willing to even click an endorsement, imagine...
    Endorsements, indeed, are around 5% / 10% of unique downloads, and the "thanks" even less. Too much hours of hard work on some mods for just this.
    Even Nexusmods, I guess, lives upon something more tangible, and this also due to the modders work as well.
    Asaforg wrote: As a fellow mod author, I just want to say I love and appreciate all your awesome work. :thumbsup: I would love if mods could be sorted with an endorsement to unique download ratio.
    Kajuan wrote: Well, I don't expect an endorsement for each unique download really, like 1:1, cause someone could just download, try and delete the mod, but also a percent of 5%/10% looks like more a lazy thing by the most users, seen it is just as free as a click of mouse. Thank you Asaforg.
    qwormuli wrote: Firstly, love your retextures. Next, i believe, that for most not endorsing is just inattention and forgetfulness, instead of laziness or anything nefarious. I, too, often go "wait, i HAVEN'T endorsed that?"
    Kajuan wrote: More or less the same thing I suppose, call it inattention but, it is by more than 90% of the users. The percentage speaks for itself.
    EbokianKnight wrote: Just saying... sometimes the lack of endorsements are not someone choosing NOT to say thanks. When I first started modding all those years ago, I would download literally everything, and just run through entire batches of stuff. I was all like – Let's try these 150 mods today! Then, I would play with some of them IG and then download another 150 and try something new the next day. Half the time I didn't remember where they all came from, and you can imagine the volume of WOW Those didn't play together.... that came along with this mass-style voyage into modding.

    My, "you haven't endorsed this yet" list is so long it's basically a spam message I still get to this day. And no I haven't spent the hours it'll take to actually and fairly go back through that list. That said, I endorse bunches still. I just understand that out of those that download the mod (because Oh cool! click button is easy), maybe 50-60% might actually try it out. (because plugging one in is not always easy). Of those that try it out, half might remember that Nexus has an endorse button at all, and maybe half of those actually know that some modders care about it. In reality, I'd say that a 10-15% endorsements per unique download rate is AWESOME.

    Thinking that you're going to get more out of the other chunk of users, is probably not realistic at all. Not because they're just heartless, but because modding is already a stressful thing to many people and even navigating back to the page might be a problem for them. Welcome to a CLICK DOWNLOAD counter. All it takes is some kid to go, OH NEAT CLICK. And then maybe they figure it out. This is the exact same reason we have all those PLZ READ BEFORE COMMENTING posts. Because descriptions are long / installations need to be basically automated for youthful attention spans.
    qwormuli wrote: Well, i personally haze zero sympathies for people not reading the description, when they have something to ask. Sometimes even i can just gloss over a mod description before installing, but i wouldn't be caught dead asking for something stated in the modpage/readme. Re-reading them is the first step to troubleshooting, and it fixes a large part of all problems. With filling the bug report page(or comments with bug reports) you don't just inconveniece the author and other users, but even yourself. You can easily save time by reading it yourself, instead of asking about it and waiting for answers.

    And don't get me started on the "will you do this for Xbone?" - people...


    Kajuan, how many mods have you downloaded off of Nexus, how many mods are in your load order for the games you mod if you don't mind me asking?
  6. In response to post #56212271.


    FrankFamily wrote:

    Modding is a hobby, not a job.


    Huh, you seem to have no mods published in the nexus. Very interesting...


    Hate to break it to you Frank, but one doesn't need to upload mods specifically on Nexus, or even at all considering they mod for themselves to make a statement like that. Hell, not even mod at all if you've been around the mod scene for a long time. This only makes you look like you are riding your high horse and belittling anyone who doesn't have a mod released for the public on Nexus. Surely I could be wrong, right?

    And modding is a hobby. The people wanting money of course thinks of modding as a job. Which makes me wonder why they even do it at all if modding is such a burden they require money for motivation at all.

    Here's an idea, if you crave money so much, find an existing hobby out there that involves money. Once greed chimes in, it's too stubborn to go away. But what's more funny the very same modders who want money had no problem in the past taking in mods for free by others but surely enough when they do it, oh no, no, no. I demand to charge people because I deserve to be paid for my hard work. Even if I gained resources and knowledge by others for free.

  7. Well, this may not seem to be an issue with anyone from previous post, but a little heads up to anyone having a problem with missing prison cell doors and invisible barriers after unlocking the prison cell doors that refuse to let you or your follower(s) pass. It's a bug with SMIM v2.05 and was updated in v2.06. However, it's always recommended to update to the latest version which is currently v2.07.

     

    I found this thread not knowing it it was exactly SMIM, but I knew it was mesh related and after uninstalling v2.05 everything worked and that's how I knew it was SMIM. So anyone running into this problem now knows.

  8. In response to post #45655310. #45669470 is also a reply to the same post.


    Motherfudger666 wrote: I had Adblock turned off for this site for a good while. Then there was an ad on every time that was enlarged and BLOCKED all the link buttons and made navigating the site almost impossible. I reported the ad several times and it still kept coming up for a week or two. So I turned Adblock back on. I might turn it off again and see how it goes, but if I can't actually use the site then back on it'll go...
    lued123 wrote: If you use the site very extensively, the upgrade to premium is worth it. Not only does it get rid of ads, it allows you access to premium servers which are orders of magnitude faster than the cdn. If you don't care about the faster servers (are you insane?) you can just drop a two dollar donation, become a supporter, and have ads disabled forever.


    I'm insane because I don't pay a cent and my downloads are perfectly fine. Derp maybe I shouldn't say that, it's bad for business.
  9. In response to post #43549745. #43549900, #43570325, #43571935 are all replies on the same post.


    shinji72 wrote: I feel Arthmoor, Kris Takahashi, Elianora and Chesko are either very popular and still active in the community.
    As a personal suggestion, please consider CEO. His OSA Ascendancy Engine really has a lot of potential. At the moment is mostly exploited for adult content, but can grow to become a huge Skyrim modding asset.
    Toft wrote: > "... Arthmoor, Kris Takahashi, Elianora and Chesko ..."

    Seconded

    Also Gopher, but that goes without saying (even though I "say" it above).
    CatEira wrote: I second this ;)
    HeavyDude wrote: Also kryptopyr.


    I bumped this comment as it was one of the last ones, I think that speaks for itself. Because I don't think they would ever want to interview someone who made an adult mod.

    OSA is by far one of the most innovating frameworks which should migrate to the remaster if it wants to be the core pillar of other well defined mods, but that will take it's time since the SKSE team needs to catch up and decide to ditch that joke of a game called Fallout 4.
  10. In response to post #43279135. #43279235, #43279425, #43280200, #43286710, #43287295, #43291660, #43296250, #43305675, #43306275, #43310130, #43310910, #43311160, #43321000, #43328315, #43328380, #43331720, #43333530, #43337645, #43341665, #43345245, #43346950, #43347515, #43348060, #43349410 are all replies on the same post.


    MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.

    I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.



    Qrygg wrote: Not sure what you are referring to?
    Ivory_Soul wrote: The article never mentioned supporting corporations. Maybe if you read more than the title it will help.
    Ethreon wrote: Tinfoil hats, get yer tinfoil hats here!
    Dark0ne wrote:
    I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.


    He's joining the Nexus, not Bethesda...
    BlazeStryker wrote: I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.

    Personally, I regard EA as the worst corporate offender in gaming by miles.

    As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.

    This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.
    MrStoob wrote: Some people obviously haven't been reading any of the previous posts from Robin re: paid mods, Bethesda.net, future plans, and Nexus' ethos/intent, hence so many salty call outs over money in this post.
    Sulhir wrote: Not that anyone's counting for when the remaster comes out (has a countdown link on their main mod page...)
    Arthmoor wrote:
    He's joining the Nexus, not Bethesda...

    Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :P
    Dark0ne wrote:
    Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there


    We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.
    Arthmoor wrote: So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.
    Dark0ne wrote:
    So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.


    Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up.

    We can always rely on you to come save the day as soon as the jokes or even legit comments come out at Bethesda's expense, right on cue. I am sorry for speaking ill of Bethesda, even in jest.
    Rebel47 wrote: Wow the OP is way off the mark with their statement on all things mentioned.

    Where can I get my tin foil hat, I think the government is trying to read my thoughts ;)
    Andriokz wrote: I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.

    Dark0ne acts as if Bethesda's actions would have destroyed this community, one he helped build and push forward for our f*#@ing convenience. We all know him and Tannin42 are basement billionaires only doing this to troll Bethesda. Pfft.

    And of course they're going to bend the knee, Bethesda is about to put an arrow in it.

    I hope someone links a certain Star Wars gif in response to the line above so I can tell my father I succeeded at something in life.
    janlevkoff wrote: Does Arthmoor have anything to do with Wallace and Grommit?
    Ethreon wrote: Only if he REALLY, REALLY likes cheese.
    Dark0ne wrote:
    I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.


    I'm not going to lie -- you had me for the first couple of lines.

    The worrying part was, it took until the end of your post for me to know you were truly being deliberately silly. Dealing with people from all walks these past 16 years has left me being unsurprised at even the most ridiculous of posts.
    HadToRegister wrote:

    Dark0ne

    We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.


    He's got the legs for it
    aramil31 wrote: I can see how Bethesda could easily come back and try to monetize modding again. Hell, I honestly expect them to try again at some point. The key factors for an imminent change are:

    1. Absorb or otherwise shut down 3rd party modding sites like Nexus Mods, LL, etc. I won't claim to know how exactly they'd go about accomplishing this, but it's certainly the most important step.

    2. Move all modding of Bethesda games to their own Bethesda.net site, where they have complete control over what mod content gets created. They're already doing this with console mods. (not allowed to use anything but in-game assets, for example) In order to continue drawing advertising revenue, they will likely ban mod content of an explicit nature, as sites like Google don't like their ads showing up alongside naked ladies. (I recall a fanfiction site that faced this problem a few years back, they had to force the removal of all explicit images from the stories, user avatars, forums, etc. in order to keep the advertising)

    3. Lock mod content behind paywalls. Of course, the last attempt showed that they had no clue about how the modding community works, so doing this will once again split the community among those who give in to the money and those who refuse. However, since we've seen this before, I think the divide would be even more in favor of resisting Bethesda's takeover.

    As a final result, Bethesda destroys the existing modding community and alienates a significant part of its consumer base (even many of those who would otherwise be apologists) because they couldn't resist the chance to squeeze extra money out of folks with no labor on their part.
    MrJoseCuervo wrote: I am old enough to know how the world works. Dark0ne will sell out eventually. Do you see him here 10 years from now doing this? Hell 5 years? I don't. They will sell the site and the app for a few million, it will get monetized and modding will be dead.

    Call me a cynical bastard but that's the way it is. Once MO left github it was the beginning of the end for our Modding community. They just need to consolidate a couple more apps and its game over. Literally.

    endgameaddiction wrote: Anyone who decides to pay for a monthly or annual subscription to a modding site is a moron. That ain't going to happen, trust me. And modding has long existed before Mod Organizer and will continue to do so. If not here, it will at other places.
    J.O.D. wrote: Please stop insulting me...
    Tannin42 wrote: @MrJoseCuervo: MO didn't 'leave' github, all the code is still there and can be continued by anyone with the right skills.
    The same is true for NMM, Wrye Bash, tesvedit,....
    Apart from fnis (afaik) all important tools for gamebryo modding are open source and to my knowledge none of them violate any rights owned by Bethesda so the only way the modding community in its current form could die is if the community gives up.

    And by the way: Over 10 years ago Bioware already did monetize mods for Neverwinter Nights and they did it in a way that advanced the community instead of harming it (google "premium modules").
    If Bethesda is smart they will look into that instead of trying to monopolize modding which would never succeed anyway.
    MrJoseCuervo wrote: Thanks for your reassurance Tannin.

    If we weren't talking about human beings I might be as optimistic as you. I am torn because I would like you and Dark0ne & Company to be able to cash in one day, I just know what that will mean when it happens. At the risk of sounding selfish, perhaps by then I wont care as much or at all.
    phalen wrote: @endgameaddiction - i hope you are not serious, if you are, refer to below:

    i am a subscriber, and more than willing to support someone/a site from where i have received thousands of hours of 'joy'.

    this site makes it possible for modders to share their creations, without expecting payment, to anyone who visits the site. (and you can donate to show appreciation to your fav modders/fav mods).

    unfortunately, hosting a site like this, with all the bells and whistles, is not free. donations and subscriptions help pay for the site, the people behind the coding & maintenance, admin, etc.

    you can not possibly expect that all of this has to be for free.

    show appreciation for all the effort that goes into this site, and "if you can't say something nice, don't say nothing at all" - Thumper


    @phalen

    My response to MrJoseCuervo and monetizing had to do with a mod site that forced you to pay a subscription fee. Whether that would be monthly or annual because I got the impression that's what he meant. Because no one can monetize mods unless that company allows it. But I'll talk about Bethesda because Skyrim is the game that I'm still currently playing so, there is no way monetizing would be allowed for Bethesda games unless Bethesda approves it. No site can ever charge people for the mods it has because that's fraud and Bethesda will take them to court and crush them. And that would be the end of Nexus if it really came down to it. So my impression was he was referring to Nexus and forcing people to pay a subscription when talking about monetizing.
  11. In response to post #43279135. #43279235, #43279425, #43280200, #43286710, #43287295, #43291660, #43296250, #43305675, #43306275, #43310130, #43310910, #43311160, #43321000, #43328315, #43328380, #43331720, #43333530, #43337645, #43341665 are all replies on the same post.


    MrJoseCuervo wrote: I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.

    I for one am sad this happened but hope you have sufficiently legally protected yourself and your intellectual property.



    Qrygg wrote: Not sure what you are referring to?
    Ivory_Soul wrote: The article never mentioned supporting corporations. Maybe if you read more than the title it will help.
    Ethreon wrote: Tinfoil hats, get yer tinfoil hats here!
    Dark0ne wrote:
    I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community.


    He's joining the Nexus, not Bethesda...
    BlazeStryker wrote: I believe the man (while drunk on his namesake) considered the Nexus to be complicit with Bethesda in some fashion.

    Personally, I regard EA as the worst corporate offender in gaming by miles.

    As far as Bethesda seeking to destroy the modding community, it is not. It is quite clear to me that the makers of the Script Extender or their brethren will make one for Remaster.

    This is not an effort to destroy the modding community, it is Bethesda doing what it can with its own intellectual property, and still leaving the door open for modders to start anew.
    MrStoob wrote: Some people obviously haven't been reading any of the previous posts from Robin re: paid mods, Bethesda.net, future plans, and Nexus' ethos/intent, hence so many salty call outs over money in this post.
    Sulhir wrote: Not that anyone's counting for when the remaster comes out (has a countdown link on their main mod page...)
    Arthmoor wrote:
    He's joining the Nexus, not Bethesda...

    Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :P
    Dark0ne wrote:
    Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there


    We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.
    Arthmoor wrote: So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.
    Dark0ne wrote:
    So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok.


    Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up.

    We can always rely on you to come save the day as soon as the jokes or even legit comments come out at Bethesda's expense, right on cue. I am sorry for speaking ill of Bethesda, even in jest.
    Rebel47 wrote: Wow the OP is way off the mark with their statement on all things mentioned.

    Where can I get my tin foil hat, I think the government is trying to read my thoughts ;)
    Andriokz wrote: I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.

    Dark0ne acts as if Bethesda's actions would have destroyed this community, one he helped build and push forward for our f*#@ing convenience. We all know him and Tannin42 are basement billionaires only doing this to troll Bethesda. Pfft.

    And of course they're going to bend the knee, Bethesda is about to put an arrow in it.

    I hope someone links a certain Star Wars gif in response to the line above so I can tell my father I succeeded at something in life.
    janlevkoff wrote: Does Arthmoor have anything to do with Wallace and Grommit?
    Ethreon wrote: Only if he REALLY, REALLY likes cheese.
    Dark0ne wrote:
    I was deeply offended by reading the appalling replies Dark0ne has made to this person. There is legitimate proof this website is a subdued servant of the giant we know as Bethesda... until Dark0ne took over. That's right, the truth is out... my brother created this website until he went missing.


    I'm not going to lie -- you had me for the first couple of lines.

    The worrying part was, it took until the end of your post for me to know you were truly being deliberately silly. Dealing with people from all walks these past 16 years has left me being unsurprised at even the most ridiculous of posts.
    HadToRegister wrote:

    Dark0ne

    We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween.


    He's got the legs for it
    aramil31 wrote: I can see how Bethesda could easily come back and try to monetize modding again. Hell, I honestly expect them to try again at some point. The key factors for an imminent change are:

    1. Absorb or otherwise shut down 3rd party modding sites like Nexus Mods, LL, etc. I won't claim to know how exactly they'd go about accomplishing this, but it's certainly the most important step.

    2. Move all modding of Bethesda games to their own Bethesda.net site, where they have complete control over what mod content gets created. They're already doing this with console mods. (not allowed to use anything but in-game assets, for example) In order to continue drawing advertising revenue, they will likely ban mod content of an explicit nature, as sites like Google don't like their ads showing up alongside naked ladies. (I recall a fanfiction site that faced this problem a few years back, they had to force the removal of all explicit images from the stories, user avatars, forums, etc. in order to keep the advertising)

    3. Lock mod content behind paywalls. Of course, the last attempt showed that they had no clue about how the modding community works, so doing this will once again split the community among those who give in to the money and those who refuse. However, since we've seen this before, I think the divide would be even more in favor of resisting Bethesda's takeover.

    As a final result, Bethesda destroys the existing modding community and alienates a significant part of its consumer base (even many of those who would otherwise be apologists) because they couldn't resist the chance to squeeze extra money out of folks with no labor on their part.
    MrJoseCuervo wrote: I am old enough to know how the world works. Dark0ne will sell out eventually. Do you see him here 10 years from now doing this? Hell 5 years? I don't. They will sell the site and the app for a few million, it will get monetized and modding will be dead.

    Call me a cynical bastard but that's the way it is. Once MO left github it was the beginning of the end for our Modding community. They just need to consolidate a couple more apps and its game over. Literally.


    Anyone who decides to pay for a monthly or annual subscription to a modding site is a moron. That ain't going to happen, trust me. And modding has long existed before Mod Organizer and will continue to do so. If not here, it will at other places.
  12. In response to post #43210430. #43215310, #43215490, #43215920, #43216655, #43217565, #43217935, #43218210, #43222660, #43225585, #43227190, #43227900, #43227920, #43237490, #43238795, #43239135, #43239200, #43239375, #43239605, #43247190 are all replies on the same post.


    jim_uk wrote: Please can we get a mode for us old stick in the muds who still do everything manually and only want something to enable mods and change the load order? I'm still using 0.52.3.
    kingtobbe wrote: This works perfectly for that. It doesn't disable mods beyond unchecking the esp though. Of course if it did, it wouldn't be simple anymore :)

    http://www.nexusmods.com/fallout4/mods/13671/?
    vram1974 wrote: You're never too old to save time. If a veritable moron like myself can figure out mod managers then anybody can.
    jim_uk wrote: It's nothing to do with figuring them out, it's that I don't need all the other stuff, I've been installing mods since 2002, I know what I'm doing and prefer to do things myself.

    @kingtobbe I used something similar for FO4, it saved me from upgrading and risking breaking my older games.
    Arthmoor wrote: I'm with jim_uk on this one. If I were to be convinced to use this new NMM, I'd want it to be straightforward and without all the file system virtualization stuff. And it would need to be at least as robust about handling the Data folder as Wrye Bash is now.

    Oh, and please, for the love of Talos, leave the BSA unpacking to other tools where it belongs!
    HadToRegister wrote: So if you're still using 0.52.3 then just continue using it then, problem solved, as you're not even using NMM for anything except to enable/disable mods and change the load order.
    You're not even using it to it's fullest potential, so you'll be able to use that version forever.
    jim_uk wrote: It won't work for newer titles, this months Skyrim Shiny Edition being one of them.
    PirateZ86 wrote: @jim_uk: Please don't listen or reply to morons who have no common sense.
    HadToRegister wrote:

    PirateZ86 9 kudos 557 posts
    @jim_uk: Please don't listen or reply to morons who have no common sense.


    Wow, so you go straight to the ad hominems because someone has a different opinion than you?

    Jesus christ dude, chill out.
    ShalabiRogue wrote: @arthmoor This could be a dumb (or too long to answer) question but what do you have against file virtualization? For me the benefits are massive; quick and easy profiling, clean skyrim folder, quick and easy file priority, and MO lets me use Wrye Bash for bash patches and such even between profiles. I can't even think of a negative point.

    Without MO I couldn't have both Enderal and Skyrim installed right now and quickly choose which one I want to play.
    Arthmoor wrote: My main objection is having an intermediate layer between my OS and my game that is under the control of neither one and prone to bugs because neither one has been subjected to the appropriate levels of QA.

    Plus I just don't see the point considering Wrye Bash has not had issues with "dirty data folders" since the BAIN installers module was perfected. Proven technology that gives you the kind of control MO users want without injecting code into the task to accomplish it.

    IMO if you want something sufficient to separate Enderal from Skyrim you should be prepared to sacrifice the extra install space for it. Drive storage is cheap, and nothing beats a hard separation when it comes to guaranteeing one can't contaminate the other.

    Also, I don't need to jump through hoops for each tool I want to use in order to get the virtual file system to notice it. Which ironically includes not having to faff about with that to make Wrye Bash work to do bashed patches with :P
    moriador wrote: Yes, exactly.

    There doesn't seem to be much point in using a file virtualization system if the CK can't see it.
    ColdHarmonics wrote: While I can sympathize with this position, I think anybody who has taken the 5 minutes it takes to install and learn MO will soon understand its profound advantages and near-complete lack of disadvantages, 100% of the time. As someone who very much likes doing things myself, MO is a tool that lets me do things myself better. But, to each their own.
    jim_uk wrote: Read what people have written, it's nothing to do with learning how to use it, don't assume people who prefer to do things differently are somehow ignorant.
    Tannin42 wrote: > My main objection is having an intermediate layer between my OS and my game that is
    > under the control of neither one and prone to bugs because neither one has been
    > subjected to the appropriate levels of QA.

    I understand this position although I would like to point out that
    a) MO doesn't do anything different, technology-wise, from skse or enb. And your AV. And your graphics card support software. And probably at least half a dozen other tools you're running right now.
    I would argue - in fact - that skse / skse plugins are a bigger safety risk than MO because with skse you're loading multiple dlls from different sources, some of which may be closed source.
    MO is wider in scope but if you worry about MO you should be worrying about similar tools as well.
    b) I've always advocated to run MO as limited user. With MO you can install mods without having write access to the game folder. As such it has limited potential for damage.
    NMM otoh requires administrator rights and copies/deletes files outside its own "domain". You are very wrong if you think MO is a bigger security concern than Wrye Bash or NMM, it's the other way around.
    MOs vfs is very complex and will thus contain (way) more bugs than a simpler solution but the damage these bugs may cause is far smaller.

    > Plus I just don't see the point considering Wrye Bash has not had issues with "dirty data > folders" since the BAIN installers module was perfected.

    But is it really perfect? MO has no problem with dirty data folders by design. Even if it's bugged. even if the user messes up. Even if you install mods and then manully remove wrye bash your data folder will be clean.
    Relying on software to be perfect is a bit unrealistic in my experience. If a software is bugfree that only means you're not looking hard enough.

    I'm not sure why I now ended up defending MO when I'm supposed to advocate the new Mod Manager ;)
    I guess what I should be saying is: All solutions have their pros and cons. Trust me, I've spent years analyzing the alternatives, considered some that have never been implemented and there is no approach that is 100% superior to any other.
    If you think MOs vfs is useless or if you think symbolic / hard links are wrong or direct installation is bad you just don't have all the facts or haven't considered how others want to mod.

    Which is why I want to offer alternatives with the new manager and not presume to know what's best for each individual.
    Eman17j wrote: Please do not take out the BSA unpacking tool I use it all the time. Its perfectly fine having it off by default and having to enable it but removing it seems extreme.
    Dark0ne wrote:
    I'm not sure why I now ended up defending MO when I'm supposed to advocate the new Mod Manager


    You got triggered, basically ;)
    Eman17j wrote: @moriador

    The CK does see it. I just had to run the CK thru MO and it works just the same as if it was installed directly into the data folder
    Sonja wrote: I'm one of those stick-in-the-mud types, and I still use Wrye Smash to install mods, enable them and change their order... Works great! :)
    The only real down side, of course, as compared to MO, is that you can't create separate profiles. But, if you just want something fairly simple, it does the job nicely.

    No offence to either MO, or NMM.. it's just what I'm used to, and for me, at least, "If it ain't broke...." ;)
    PirateZ86 wrote: People who really likes wrye bash can continue to use them because it exists and still in development. The main people who are at loss are people using MO because it's discontinued. Just don't make us mod the way you think it's better for us. And i can guarantee, people using WB won't move to the new mod managers but would like to have a second choice. Seriously think about others too.


    You say that now, but if Tannin wasn't the main developer of NMM, you'd still be using the janky NMM. So keep in mind the THE ONE who will fix NMM is the one who made MO.
  13. In response to post #43222670. #43227380, #43227780 are all replies on the same post.


    46GAPA wrote: I would like to see LOOT and Tes5edit incorporated in NMM.
    That said NMM has been a God send for me as far as simplifing the download and install process.
    Arthmoor wrote: No. Just no. Let's not start pushing to absorb everything into some kind of monolithic beast.
    ColdHarmonics wrote: LOOT is already implemented very well into MO. Tes5Edit doesn't really belong IMO, though.


    No, TES5Edit does not belong in a mod manager. But the fact that you can already set it as a shortcut in your MO toolbar already makes it as close as possible to TES5Edit being implemented into MO. LOOT on the other hand does work perfectly fine in MO. And it's good that it was implemented for quick sorting after installing mods. But as a rule of thumb, never fully rely on LOOT to sort your plugins in the perfect order because it never will. So use it at your will and then use your own judgement for the rest.
  14. Pity, I stayed away from NMM and enjoyed MO for what it is. It'll be back to a basic mod manager for me with SSE.

     

     

     

    How much were you bribed to be bought out of competition, and do what a team of programmers couldn't do, let alone get NMM out of beta for the last 6 years?

     

    This is why NMM is being redone.

     

     

     

    Maybe you'll keep MO open GL and allow someone else to modify it so people like me can stay away from NMM and continue to use MO for SSE when that rolls out.

  15. In response to post #42006545. #42007195 is also a reply to the same post.


    Oubliette wrote:

    Oh I'm so sorry I misrepresented your numbers in ignorance that really throws everything else I had to say right out the window. I can see it's a point of pride and it's obvious I hurt yours if that's enough to make everything else seem completely unimportant.

     

    The old chat wasn't capable of supporting more than 40 or so people without suffering horrible lag. That doesn't mean more people didn't want to use it, simply that it wasn't possible to really accommodate those numbers. I'll give discord that, it definitely hasn't flinched with numbers growing ever larger and never seeming to decrease despite people needing to do things like sleep, eat, work and go to school but I'm sure that's just me being ignorant on how the chat works again.

     

     

     

    Use @staff or ping staff directly with @Dark (for example, to ping me) and the staff will be notified they've been mentioned. It's as simple as that.

     

    You thought the old chat was full of cliques and lots of unnecessary reporting but you want the new chat to ping you directly whenever there's an issue and this is somehow going to increase your enjoyment. I don't see it at all but it's your baby raise it however you want. Just don't be surprised when some people think your kid has no manners and they don't want to spend any time with it.

    Dark0ne wrote: Okie dokie!


    @Oubliette

    Cliques exist everywhere. And if discord is a haven for modders to chat, yeah, you are bound to run into cliques. It is what it is. I personally don't associate with that kind of stuff. I don't mind a chat room. But I stay away from elitist groups. They are not worth the time and endorsement of their mods.
  16. In response to post #41272325. #41274465, #41275065, #41275135, #41275585, #41276745, #41277095, #41278320, #41278875, #41281935, #41282870, #41282905, #41301515, #41302665, #41318530 are all replies on the same post.


    J Allin wrote: If it aint broke, don't fix it... ;)
    pedantic wrote: Sage advice :)
    sonogu wrote: Which must have been told more than a year ago, before the hundreds of hours hard work :)
    HadToRegister wrote:

    sonogu
    Which must have been told more than a year ago, before the hundreds of hours hard work


    This is the first I've heard about it?
    sonogu wrote: http://www.nexusmods.com/games/news/12539/?
    http://www.nexusmods.com/games/news/12620/?
    http://www.nexusmods.com/games/news/12630/?

    These are the news I found about the redesing of the site... It's been a while and have been announced in every step.
    piotrmil wrote: That is very, very true. I do hope that the authors will give us options instead of shoving the new design down our throats.
    michaelspicer16 wrote: Agreed
    graymaybe wrote: Compared to what it could be, it's pretty broke tho.
    Thallassa wrote: Luckily nexus was pretty broke. I'm looking forward to the fix.
    HadToRegister wrote:

    sonogu
    http://www.nexusmods.com/games/news/12539/?
    http://www.nexusmods.com/games/news/12620/?
    http://www.nexusmods.com/games/news/12630/?

    These are the news I found about the redesing of the site... It's been a while and have been announced in every step.


    I missed all of those, I was busy doing clinicals at a hospital all that time
    janishewski wrote: Advice for the weak. Everything is broken because nothing is perfect, therefore everything can always be improved. This look far superior to the old site design.
    janishewski wrote: Terrible advice that applies only to the timid and those that achieve nothing.
    pedantic wrote: Nothing to do with being timid, weak, or an under achiever. Neither is it how it "looks" that's important to me (The same can be said for a good game). It's how it functions for everyone which should be a sites' primary concern. Fix what's broken by all means, adopt new technology by all means. But it seems to me, in this day and age, that actions are taken simply because they can be taken and for no other practical reason. So, instead of fixing what's broken a little at a time, we're plunged into months of constant change while the little necessary changes are incorporated into a premature overhaul to make the Nexus look like every other site. I love the Nexus because it isn't like every other site. The new "random" mod idea smacks of PSN and the rest looks just like, as others have said, (ugh..) Bethesda. The download shortcut might cause issues, too, for mod makers. It's a great idea but poorly thought through imho. However, if the shortcut were to take folk to the mod description page, similar to the current preview, then maybe the install instructions, requirements, and README.TXT (which so many don't) would be adhered to more often, leaving our brilliant mod makers to do what they do best. I can see the benefit of the shortcut if, for whatever reason, I'm re-downloading a mod. Hey, there's an idea: The shortcut only goes live if you've previously downloaded said mod - the same way you're not able to endorse a mod prior to download. Me? I love change but not simply for the sake of it.
    EnaiSiaion wrote:
    Terrible advice that applies only to the timid and those that achieve nothing.
    So how's Windows 10 treating you?
    sevencardz wrote: People where I work use this philosophy all the time. Also known as "Don't reinvent the wheel". It's fun to watch them struggle along with square wheels all day while I zoom right past them.

    EDIT: Oh and Nexus, please fix your emoticons. I mean... who wrote the parsing algorithm that thinks my capital D was meant to be a smiley face?


    @sevencardz

    It's the reason why I don't use emoticons. And I disable it. But really that's not the solution if you like using emoticons and not having your brackets translated into a smiley face when using it outside of the context of a emoticon.
  17. In response to post #41283525. #41286570, #41313880 are all replies on the same post.


    TiraBlue wrote: Not really crazy about Windows Tile layout. So Sad.
    amazon333 wrote: Agree.
    epoling wrote: Totally agree. Or a Pinterest clone. Why does every site out there think they need to be a freaking Windows 8 / Pinterest clone. Show some originality folks! And does anybody actually take in to account how much harder it is to actually separate out anything when it is just a crammed page of images? This whole trend needs to go away.


    You should go and tell that to Bethesda and the crap they did to Fallout 4. Fallout series is now just another Far Cry/Mass Effect meaningless game. No more originality.

    But to get back on topic, I'm surprised people still think "if it's not broken, don't fix it" even still applies in this world anymore. It's very rare that a company will actually listen to their fans. So either you are on that bandwagon, or you are excluding yourself. Either way it doesn't matter. Someone will just go off and tell you, "if you don't like it, go make your own mod website". Because if you don't agree, you are a hater or a troll.

    Welcome to the internet.
  18. In response to post #40518000. #40529420 is also a reply to the same post.


    endgameaddiction wrote: For those that keep referring this to a mod, it's not a mod. It's a different game using the engine Skyrim was built on. It uses assets from Skyrim and modders but this game is unrelated to Skyrim completely. If it was a mod it would require Skyrim as a dependency, but it doesn't.
    worksa7 wrote: Pretty sure you do need skyrim in order to play it however. It may not be dependent on it but it still does a check for it I believe.


    Yep, it does but it has no effect in Skyrim.
  19. In response to post #39503480. #39530505 is also a reply to the same post.


    numeriku wrote: http://a.fod4.com/images/GifGuide/clapping/citizen_cane.gif

    Honestly, Bethesda made it perfectly clear where they stand and what they think of the modding community the moment they attempted paid-for mods. Bethesda only cares for Bethesda.
    jonboy wrote: Bethesda as a for profit company should only care for themselves, so I can't hold that against them. That being said, if they hold how they are viewed as being influential on their future value, they will need to get it together.


    If we're going to point fingers, lets not forget the stance on someone here who was getting a percentage on it and not coming out and telling his peeps until someone who still happens to be here snitched on him.

  20. In response to post #35671887. #35672757, #35679497 are all replies on the same post.


    ff7legend wrote: I assume one will need BOTH Morrowind & Skyrim installed on their machines (legal copies of both) along with each game's DLC/expansions in order to play Skywind, correct? Also, Oblivion is getting the very same treatment, though it's nowhere near as complete as Skywind is. This is great news indeed!!!
    Rioplats wrote: Yup, you'll need both Skyrim and Morrowind, although none of Morrowind's actual assets are used; it's just proof of ownership that they need.
    ff7legend wrote: That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.


    @Rioplats

    Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

    I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

    I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another.
  21. In response to post #31699195. #31709590, #31710865, #31717215, #31727420, #31727725, #31727755, #31735675, #31736475, #31737125, #31745975, #31747430, #31762590, #31770575, #31770655, #31770875, #31775185, #31778925, #31779245, #31780640, #31785130, #31785185, #31786765, #31806700, #31808850, #31811630, #31817170, #31846715, #31849190, #31856815, #31866030, #31877395, #31877985, #31881445, #31885980, #31893710, #31897225, #31899965, #31901575, #31906245, #31910235, #31914830, #31930150, #31951615, #31978895, #31980730, #31990045, #31998065, #32076080, #32098525, #32104420, #32105645, #32132805, #32291890 are all replies on the same post.


    rickman wrote: If you are reading this Robin, know this: the community is supportive BECAUSE you share this stuff outright, clearly, and with incredible haste. If you treated us like Sony did in December of 2012, knowing the problem and denying it for two weeks or more, we'd probably be a lot less kind. There is also this to consider: You told us EXACTLY what, who, when, and how, as soon as you could, and in plain, simple terminology. I (and most likely about 10,000,000 others) appreciate a straightforward answer when there is an issue. But MOST IMPORTANTLY, you are kind and humble about it. If someone was mad at the employees of Nexus after your immaculate behavior, They are clearly not the kind of individual that we should be associated with as a user base. I personally love this site for a myriad of reasons, to explain it would take a ten+ page essay to enumerate all of the reasons why. To be clear though, the biggest reason, THE STAFF TREATS THE USER BASE LIKE PEOPLE. Despite there being 10,000,000 of us, we don't feel like faceless numbers. And that is because you seem to CARE. Don't stop doing that, and this awesome community will probably never devolve.

    Thank you for being the best you can be.
    Richard.
    JZSquared wrote: ^This sums up my feelings exactly. I couldn't have said it better myself.
    Lokie7 wrote: I second this, entirely. Well said.
    Netsplite wrote: ^ +1
    ZedLeppelin wrote: A wee bit verbose, (and I know verbose!), but rather well said and pretty damn accurate. The Nexus staff treats people like people, not numbers.
    Inboundwhisper wrote: +1
    Inboundwhisper wrote: +1
    Aricole wrote: +1
    lordmanticore wrote: +1
    btgbullseye wrote: +1
    xenonblade wrote: +1
    AlexZander40 wrote: Well said. May the modding goodness continue.
    DFX2K9 wrote: Agreed. no matter who you are, and how much money you've got, you're going to get a breach at some point. At least you salted the passwords, and use a hashing algorithm..

    More then I can say for my local Library's system. A breach in THAT database would be catastrophic (note, it sends you your old password via email, that should give you an idea of how terrible it is)
    Legion563 wrote: +1.
    ExtremeMod911 wrote: Absolutely :)
    Domifax wrote: +1
    Bernt wrote: Totally agree :)
    Dragodian777 wrote: "Ditto"...well said.
    Saltamontes1980 wrote: +1
    I concur, thank you Dark0ne.
    dagstar132 wrote: good point well made. transparency in operation and intention is paramount.

    Thanks for sharing.

    Dag
    JD777 wrote: +(1 X infinity) :)
    JD777 wrote: Sorry double post but no delete button. :(
    MTZGG wrote: Ad Victoriam.
    Mycu wrote: 100% agreed.
    Mindprobe24 wrote: +1, nice words dude ;)
    Jn_Panower wrote: +1 !
    Stargazer2893 wrote: +1
    Erez747 wrote: +1 Couldn't have said it better myself. :)
    Slimysumocow wrote: Definitely +1 for the wonderful Dark0ne and the rest of the Nexus team! Thank you guys!
    EWM333 wrote: well said Richard, this is a great community. Thanks Robin for giving modders and gamers a way to play games on a higher level
    MooseUpNorth wrote: Very well said. +1
    Bram1970 wrote: +1
    grimgagorim wrote: +1 well said, well said
    Terafir wrote: I only signed up for this site about 3 weeks ago. So it made me a bit wary on what was going on. But, as everything was extremely clearly said and given, I have no concerns whatsoever about the security of the site.

    It's not often that things are spoken so clearly and honestly from any company.

    +1
    Arksum007 wrote: While I have not been a member before this year I have found that this site is great the constant updates are amazing and like everyone else is saying that being treated like a real person is a great benefit for me and makes me want to continue using this site for finding all my mods. thanks for the update and keep up the good work!
    padawanjedi wrote: +1
    shinru2004 wrote: +1 ^
    kev999 wrote: I second rickman. Well done, Team Nexus.
    zidders wrote: Well said.
    LogikBomb wrote: Hear, hear
    ijc1927 wrote: Excellently put. +1
    conjior wrote: +1 as well! Treat people like people.
    Thanks again to the Nexus community and the Nexus team!
    I love this place! :)
    rimshot47 wrote: nice recap of a potentially ugly situation.. Not sure what provokes hackers to do this...
    Blake81 wrote: The Lulz.

    The ones doing this kind of stuff are usually Script Kiddies looking for a scrap of fame, or just for the wicked accomplishment of looking at these news and cackling while they wish they had a dastardly whiplash they could twirl.
    qqq122 wrote: +1
    thank you robin for all the information
    Mileniumman wrote: The same for me, my feelings exactly.

    Mileniumman
    seba1337 wrote: Damn right! +10
    Toft wrote: +1 and very well said

    Simon (Toft)
    BlueGunk wrote: Well said.
    LaMuerte wrote: +1
    stalphyr wrote: +10,000,000

    I agree SUMS it to the Max how I feel. If i where a Suspicious person I would think Rickman had Invaded my mind and took the words form my WEWEEEE Little Brain. But since he did post it 1st I will .......HEY Wait a Minute If he HAD Access to my WEWEEEE Brain he could have stopped me from Posting those EXACT Words .... Requires thinking ......Willl get back to you Later I think........


    Anywasy Great Job ALl
    WightMage wrote: Keep this post bumped to the top, mates! Says everything that needs to be said, and more!

    THANKS ROBIN! :D

    bdasd5 wrote: Exactly! Keep up the good work.
    nortalud wrote: +1
    I'm not what I'd call an active "member" of the Nexus communicate, but I am a very active user of the Nexus sites, and therefore greatly appreciate transparency like this.


    -
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