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BlueStealth

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Everything posted by BlueStealth

  1. They are already available since I left them in the beta files. Has the beta been uploaded, yet? I ask not to rush you, but I want to make sure I haven't missed an upload ^^. I should add I have really been enjoying the alpha, you do great work.
  2. I hear you, mate. I just think you may have read too much into her post(s). If she was here to launch a feminism crusade, her posts would have been very different. I think the "disappointed" was referring to the fact that she has not been able to find the mod she is looking for. That's how I read it, anywho. She called the animation "silly" only after you blasted her original post. I am a mod author, myself, albeit for World of Tanks, and peachie's criticism seems fair, relatively tame, and thought-out. Hopefully, we can all get along, here...
  3. Understandable, like I said. Seems like a lot of work for such a minor change, but maybe the mod author can help you out. Chill out firuu. I don't think she came here wanting to be rude. A large portion (or all) of her criticism is constructive/subjective and carefully worded. The two of us obviously don't agree with the criticism, but she has the right to voice it.
  4. Enshallah. You are on point, with that statement. Extremely boring seeing faux-feminists fight battles in places where the war has already been won. What a wasted effort, that does nothing to help women who are actually being marginalized and abused. That being said, peachiepie7's aesthetic suggestions are fair, and while I sympathize with her position, her characterization of the mod being "sexed up" does not seem fair. At the end of the day, this is a mod which you don't have to use, and by page 48 of the thread, I think the artist's direction for the mod is pretty clear...
  5. Your point is still valid (although the mod author may want early warnings of problems within his work), since the issue is tied to a beta patch. Just as well, to have the correct information, however: http://forums.nexusmods.com/index.php?/topic/3998460-mods-are-not-disabled-in-survival-beta-beth-changed-how-plugintxt-works/ If you remain unsure, test the info in the thread I linked. I believe you'll find it to be correct; I have.
  6. From what I have read, Beth didn't disable mods for the survival beta, but they did alter the methodology for loading custom esm's and esp's. NMM and MO have simply not caught up with the new process.
  7. I was experiencing crashing as well, until I disabled (mod organizer) the following files: \interface\hudmenu.fla \interface\hudmenu.swf If you are using NMM, try deleting those two files from wherever your mod was installed, and see if it helps. Fixed my crashing issues entirely.
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