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Everything posted by The_Beef
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About to get the game, would like some mod advice
The_Beef replied to kaindjinn's topic in Skyrim's Skyrim LE
There is a mod called (I believe) Extended Slider Colors that will let you choose hair color in the range you're looking for. Sorry I can't link at the moment, I'm on a work computer and can't reach any other part of the Nexus. -
I suppose when it comes down to it, and it seems like an absurdly simple thing to say, I just like adding new content to keep the game interesting. But beyond that, I definitely have my priorities and I have lines that I prefer not to cross. First off, as many have said, is simple enhancement. Back when I first started using mods for Morrowind, I have no doubt that one of the first I tracked down was to change character appearances. I loved Bethesda's game, but they had a knack for making some truly ugly character presets. New weapons, monsters, areas, and other content all drew me in, too, but I was a little more hesitant. I used all those, but only after my main had largely completed the game. These days I stick to largely the same trend. The first things I looked for were mods to help my issues with stuttering shadows (something I still suffer from, despite mods, patches, and drivers, btw). It must be a sign of my satisfaction with Skyrim overall that I haven't looked for many other widescale enhancements. HD textures, of course, and lighting improvements if only because of the aforementioned shadow issue. I never had much issue with the lighting beyond that, but when I saw how many mods had been developed I was intrigued enough to try them. Smithing improvements were also high on the list. Other than that, my mod's are mostly for immersion. Not just things like Needs (which I don't always use depending on the character), but new functions that fit the world and make it a little more full. The ability for followers to ride horses, for instance. An RTS mod, because of course the Dovahkiin could possibly found a new settlement. If I knew of a mod that added a sailable longboat, you bet I'd add it in a heartbeat. And yes, the nudity mods too. Because sex and nudity are realistic. Also, a lot about what mods I use is based around how I envision the character, and sometimes I've built a character around a mod. For instance, my current character is using a lot of wilderness survival mods. I had an idea of her having to survive in the environment for a time before getting into the bigger plotlines of the game, and this seemed appealing because I felt like I had neglected actual exploration on my main character. I'm also open to thief/assassin oriented mods for her, of course, because that's how I'm playing the character. Mods that add things like flyable dragons aren't in the cards right now. They might be later, but not based on how I picture this character at the moment. My main character, though, would welcome those mods because he's the original, vanilla Dovahkiin, and he is therefore awesome and deserves to fly a dragon or ride a mammoth ;). Someday I might even make a pirate-oriented character, if enough mods facilitate it, if only because there are mods that add sabers, rapiers, and flintlock pistols in the game. I know it's not lore, but that character would be for fun. So I suppose I'm really a mash-up. I lean towards lore and immersion, but I'll add stuff it looks good or it looks like it will add a neat feature. The only areas I don't really go into are the anime-ish mods, and that's because most of that content doesn't fit my image of the game.
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Wulfric - name inspired by Bernard Cornwell's Saxon Series, imagine my surprise when I discovered Ulfric Stormcloak at the beginning of the game! I envisioned him as a Viking-type raider and found it a bit hard to reconcile his arrest so far inland at the start of the game. I was hoping for a stronger focus on coastal settlements like in Morrowind. Light armor, shields, and one-handed weapons, with a smattering of archery and healing spells.
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East of Whiterun, near the end of that central mountain range, is a pass through some caves just above an Ancient Nord fort. I'm afraid I can't provide exact names at the moment. That pass comes out on the northern side of that mountain and Morthal is at the very base of it. It was the way I first went there and is probably the fastest way by foot, but I'm afraid you won't be able to take your horse through the cave.
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Thanks all. I assumed there had been questions about this quest before, but I couldn't remember the name of the quest and thus couldn't really get the best use out of the search function. I also looked this up on one of the wikis later that night after work, and I have a much better idea of what I need to do now. I've gotten as far as having the court mage put in jail, but I haven't revisited him. I'm going to try sometime soon to see if the second murder will trigger.
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I had a similar problem when I tried to remap Free Look - I wasn't able to bring up Favorites any more. I just reset them to defaults. Since you got that fixed, though, I've got to say I'm not sure about Sprint. Did you rebind it to the Shift key? That's normally the button you use to toggle between regular run mode and walk mode. Maybe, if sprint is on the same key, the run/walk command is overriding Sprint? Try rebinding Sprint to another key, and if that doesn't work, you might just have to restore the defaults and change stuff you like back, see if the problem occurs again. PS: This probably should be in the Tech Support forum.
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I'd normally just look this up on one of the wikis, but I'm at work now and don't have access at the moment. Does anybody know if there's something to this quest beyond accusing the mage in Winterhelm (______ the Undying, I can't remember his full name)? I know he got taken down to the prison cell, but he insisted that he was innocent and I suspect he was framed. I still have his amulet as a quest object, too.
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Does Sigurd in Whiterun give you any quests?
The_Beef replied to sirjafar's topic in Skyrim's Skyrim LE
On a similar note, my game's Belethor was killed in a dragon attack on Whiterun. Sigurd still just chops wood and talks about how he works for Belethor. The poor guy is so dim that he hasn't even connected the dots to the fact that Belethor isn't around any more and he can do whatever he wants. When the kit is out, I might make a little personal mod for him to take over Belethor's role as general goods merchant for Whiterun. -
Is it confirmed, though, that owning the horse does speed up fast travel time? Will you actually arrive earlier if you own one than you would if you did not own one?
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I suspect that the best way to resolve this issue, and to follow in the direction the game appears to already be pointing, is to set the next game some years later under a victorious Aldmeri Dominion. Whether you pick Stormcloak or Empire in this game doesn't, as far as the next game goes, matter: the Empire is still facing a shrewd and aggressive power that ultimately wins. The history books in TESVI will simply say that the Empire's strength, already crumbling, was further weakened by a rebellion in Skyrim led by Ulfric Stormcloak. This statement is true no matter which side wins in the player's actual experience - even if you pick the Empire, the legions have had to divert too many resources and the entire experience has further weakened morale throughout the Empire. Either the Aldmeri conquer the fractured human lands that used to form the core of the Empire, or they conquer an Empire that is intact but brittle. Don't get me wrong - I don't mean this as some kind of "hahaha, the Aldmeri will conquer the puny humans" kind of statement. It's just that this seems like a nice, clean way to resolve the issue. We'll see life under an Elven empire, completely turning the race and political dynamics of previous games on their heads and making some connections to ancient Tamrielic history. It will be interesting to see an oppressed human population struggling under their Elven lords, as opposed to the opposite approach of previous games, referencing ancient history like the Nord conquests, St. Allessia, and the Ayleids along the way. Could make for a pretty good Elder Scrolls game.
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I had the exact same problem. My roommate tried to load the game while I was at work and encountered the issue for the first time, so I'm not entirely sure what happened. I had 4gb Skyrim and the FXAA Post-Process Injector mod installed, so he was using those .exe's to launch. Somehow, I assume between the mods and the patch, the actual game application got misplaced. I still don't quite know what happened, but I went into Steam, clicked on Properties for Skyrim, and checked the game cache. While it was running the check, the patch began to download (I don't know if this was a reinstallation or not - again, I wasn't on my machine when the trouble started and I don't know if it attempted to patch earlier). After the patch was done, I was able to play, although the game thinks it's a fresh installation and rechecked my graphics settings. It also has started popping up the tutorial tips again. I guess somehow the patch download got interrupted and it just needed to run again to restore the exe. Try what I did above and see if it works.
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Ha, disregard, had a request but managed to answer my own question.