I had this idea a little while ago to abstract away the player / follower inventory divide. I'm thinking that when the player has a follower, their inventory is expanded to include the follower's inventory so that the player doesn't have to go through the long dialog interface to access the follower's inventory. More details: the followers will still have their own inventory, so the player can give them equipment to use, but the follower will not have access to the player's inventory as usual. the carry capacity for the player will be increased by <follower.max_capacity> - <follower.current_capacity>. This shouldn't be giving the player capacity they don't already have access to. I know that carry weight affects things like stealth and speed. Ideally, I'd like this to virtually 'fill up' the follower first, so they player only starts to get affected when they're nearing capacity. The use case will be something like this: get follower open follower inventory give follower equipment for use adventure as normal, with follower pack mule, without having to trade with them. Ideally I'd like to make this, but I really don't know what I'm doing with this sort of modding in Skyrim, so I might need some help with where to start. Specifically, where can I find a good reference for the different classes / objects Skyrim exposes to scripting? I'm a programmer myself, so I figure that after a bit of direction-finding I can probably figure the rest out myself.