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hoylemd

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  1. As long as the changes to the become follower event are purely additive, it should be fine, right? I'll look into the cloak idea too. That could work. Maybe even restrict it to work that your inventory is shared only when you're close by? I don't want access to the follower's inventory. the whole point of this is to not have to talk to the follower at all. You get a follower, your inventory is bigger. The only time you talk to them is to give them new gear.
  2. Oh! I hadn't seen that API yet. I'll have to give it a read. Thanks! Is referencing the current follower not a commonly done thing? If not, I could probably try to capture the "make follower" event and store who's following. It would just mean that after installation players would have to release and reaquire their followers. I don't want to access their inventory though, I want to check to see their capacity and modify the player's capacity accordingly. There's got to be a way to check that. Thanks for the help to both of you. I'll try to get some done tomorrow. Hopefully it'll not be too hard! edit: after a minute of that API, it looks like it's not hard to get max and current inventory capacities if i have a reference to an actor (GetActorValue("InventoryWeight"/"CarryWeight"). Now I just need to find a reference to the current follower or intercept the follow event. edit2: well i've spent enough time reading the API for tonight. his post has sort of being my to-do list. I just need to find a way to check if an actor is a player follower, and if so, add a dialog option that shares the inventory, and that'll be version 0.1. Then I'll find a way to generalize it so that all followers have the ability (allowing for custom followers). Version 0.3 will try to capture the become follower event.
  3. I had this idea a little while ago to abstract away the player / follower inventory divide. I'm thinking that when the player has a follower, their inventory is expanded to include the follower's inventory so that the player doesn't have to go through the long dialog interface to access the follower's inventory. More details: the followers will still have their own inventory, so the player can give them equipment to use, but the follower will not have access to the player's inventory as usual. the carry capacity for the player will be increased by <follower.max_capacity> - <follower.current_capacity>. This shouldn't be giving the player capacity they don't already have access to. I know that carry weight affects things like stealth and speed. Ideally, I'd like this to virtually 'fill up' the follower first, so they player only starts to get affected when they're nearing capacity. The use case will be something like this: get follower open follower inventory give follower equipment for use adventure as normal, with follower pack mule, without having to trade with them. Ideally I'd like to make this, but I really don't know what I'm doing with this sort of modding in Skyrim, so I might need some help with where to start. Specifically, where can I find a good reference for the different classes / objects Skyrim exposes to scripting? I'm a programmer myself, so I figure that after a bit of direction-finding I can probably figure the rest out myself.
  4. Hey folks, I'm not sure if this actually exists, but I figured i'd ask here before I try to make it. Is there a mod that abstracts away the follower inventory? Essentially, what I want is a way around having to spend so much time trading with my follower . The way I imagine it could work is that when you have a follower, your inventory capacity is increased by the amount they have remaining. If not, then does this seem like something doable?
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