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Everything posted by CobaltAvenger
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I have been playing as a stealth based character for awhile and thought "Would it be cool if I could take this guy out like a real trained assassin vs. just slicing him in the back?" I do commend the game developers for making the Mr.Sand Man perk, which is kind of a inspiration for this request... Make a new set of moves for stealth kills in vats or a hot key based on melee/sneak skills: ergo. smacking a guy on the back of the head with a base ball bat to KO him, slip a knife blade between the neck vertebra, are go abit more "Assassin's Creed" style. I understand that there may be limitation due to the animations needed to perform these moves, but I will be thank full if someone decides to make this mod.
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Unlimited Pickpocket
CobaltAvenger replied to Otakuwolftheanimewolf's topic in Fallout New Vegas's Mod Ideas
You just have to wait abit before you can pickpocket them again, but there is a mod that allows you to have a 100% pickpocketing rate, just look it up under "Pickpocket". -
I am running the latest patch of New Vegas, and have these mods running: FalloutNV.esm DeadMoney.esm CompanionInfAmmo.esm War Never Changes.esm Inventory Access.esm drgNV - Melissa Companion.esm Project Nevada - Core.esm Lings.esm BetterGamePerformanceV4.esp UHNV.esp FO3WeaponsRestoration.esp Readius_NV.esp Camo T-51b Power Armour.esp Powered Power Armor.esp WeaponModsExpanded.esp WMX-DeadMoney.esp [atomic mods] backpacks_nv_eng.esp LFox Pip-Boy Stealth Boy Addon Cheaty.esp WearGloves.esp CManagerie.esp Geonox_Restored_Riot_Armor_GLOVE_VERSION.esp AEVegas.esp w44Satchels - Lite.esp Tailor Maid - NV.esp Tactical Weapon Pack.esp aaaJNFFalcon.esp Level Cap 100.esp NoDegrade.esp maxres100.esp ForceFieldGenerater.esp Realistic death.esp PlasmaShields.esp fownv - Classic Sonic Screwdriver 1.0.esp realistic headshots.esp FalloutNVCheatTerminal.esp Cassnextdoorling.esp Muzzle flash.esp - eliminates muzzle flash NVWillow.esp NVBabyDeathclawCommander.esp Total active plugins: 39
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There have been some tumble weeds that have popped up in Good Springs that just stay in place, and wouldn't move. Even when I tried a mini-nuke.
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Never mind then...
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It bugs me that some weapons like the fire axe or power fist cannot smash wooden doors open, or armor piercing rounds not being able to go through steel doors. Could someone make a mod that would be able to do this, and other things like using an axe to chop some trees down and use the wood for a fire.
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Fully Customizeable Companion
CobaltAvenger replied to CobaltAvenger's topic in Fallout New Vegas's Mod Ideas
I meant a blank companion that you can change ingame using menus or quests. >_< I suck too much at using the GECK to do any NPC mods. -
Basically an NPC you can shape into anything you want, change their name, stats, skills, face/hair style(via the race menu you use to mold your character, mainly for mod hair styles), sex/gender, and karma alignment, all ingame. NVSE might be needed for the face/hairstyle change component. I really don't know how to flesh something like this out, but here it goes. I am asking for this mod to address the fact that requests for some specific companions go unanswered, so as a catch all something like this will let anyone create their ideal companion, and characters from different games. Also it would cut down on requests that want to make a companion from scratch, or serve as a modder's resource. I will definitely thank anyone who makes this mod.
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Playable Children in Vegas?
CobaltAvenger replied to Palandiell's topic in Fallout New Vegas's Discussion
The none mod way to play as a kid is the good old "player.setagerace -1" console command, but you will not be invulnerable( you might be impossible to dismember though). Also don't use the " for the command. -
I have played with the Sierra Madre's armor and loved it due to its high DT and no speed or stealth penaltys, but I just hated the nasty yellow color they used for the jumpsuits. All I am asking for is a simple color swap such as blue, red, etc. Or patterns such as different camos. The only reason I don't do this myself is because I'm totally new to modding, let alone making custom meshes, and textures. So anyone who decides make this mod. I thank you.
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Is it possible to make an inertia shield like the aliens have in Mothership Zeta, as a more lore friendly way instead of the Halo bubble shield?
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I already have an infiltrator from a Fallout 3 weapon restoration mod, but thanks any way for the suggestion.
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An intermediate sniper for those who want good stopping power with out being weighed down. Basically the current sniper rifles in game are either too weak or too heavy to lug around with you. The one that fires .308 only has a damage rating near 45 and while the .50 caliber is really strong at about 120 damage but really slows you down weighting 20 pounds also it's ammo takes a heavy toll on your carrying capacity in hard core mode. That is why I am asking for a sniper rifle that fires the 12.7mm round. here are the general specs for the weapon I had in mind. Semi-Automatic Damage: 60-70 Rate Of Fire: 2-3 rounds per second Weapon Health: 250 Mag size: 4 Weight: 15 pounds AP: 45 Strength requirement: 7 Skill requirement: 90 Spread: 0.1 Possible weapons mods: Silencer Composite Stock/Carbon Fiber Parts(Reduce weight by 2.5-5 pounds) Recoil Comp(Reduces spread by 0.05) Extended Mags(Increase mag size by 4) I would like to personally thank anyone who decides to make this weapon mod.
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Metroid Power Suit and Samus Companion
CobaltAvenger replied to CobaltAvenger's topic in Fallout New Vegas's Mod Ideas
This is a bump to give my request a second chance. -
Basically a zombie apocalypse mod but using vanilla ferals. I am only asking for this because I have tryed to use the current mods for this kind of game play but there have been recent issues as to them not spawning any zombies, and I thought that using an enemy that is already ingame will reduce compatibility issues. To the one who develops this mod I thank you in advance.
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Samus Aran's Varia Suit or Fusion Suit
CobaltAvenger replied to jjoh1004's topic in Fallout 3's Mod Ideas
The legality of the issue is that the corporation that has made the models owns them and posting them in a separate work could be challenged on the grounds of copy right infringement. But it's not like it's that hard to make a Power Suit, you could just take the time to copy the model but give it obvious tweaks(not just reduced size to fit the ingame skeleton). -
space pirate commander
CobaltAvenger replied to predalien365's topic in Fallout New Vegas's Mod Ideas
I think he's talking about they space pirates from Metroid. -
Metroid Power Suit and Samus Companion
CobaltAvenger posted a topic in Fallout New Vegas's Mod Ideas
I would like to thank anyone who actually took time to read this. I really think that it would make a good mod and add a suit of great armor to further robust this great site. Also I would like it to have weapons like that of the Metroid Prime games(Primantis has already made some weapon like this for his or her zero suit mod), but the npc needs to be able to wield them. to anyone who makes this into a reality I will greatly appreciate it. Here are some pics just incase you need them: http://revolutionmedia.ign.com/revolution/image/article/707/707560/super-smash-bros-brawl-20060510074506233.jpg For the hair and face http://www.metroid-database.com/sb3/trophies/Samus_Varia.jpg Reference Pic for the armor. -
How about missions once done you will be able to recruit different creatures? Such as capturing Deathclaws and using mind control devises like the Enclave back east used, or wiping out a Cazador nest to secure larvae to use as guard bugs, or in battle. Perhaps capture a robot manufacturing plant inorder to use robots and the player only able to recruit certain models based on current level: Lvl. 1-5: Eyebot 6-10: Protectetron/ Mr. Handy 11-15: Mr.Gutsy !6-20: Securatron Mk1/ Hardened Mr.Gutsy 21-25: Sentry Bot 26-30: Hardened Sentry Bot/ Securatron Mk2