-
Posts
73 -
Joined
-
Last visited
Everything posted by CoreyN11388
-
Ok, so I saw this post, and it got some ideas going,(credit to that OP for bringing up the original idea), for a Quest and weapons mod named: Energy Weapons R&D https://forums.nexusmods.com/index.php?/topic/4112070-will-the-real-energy-weapons-please-stand-up/ Basically, it would be a FO4 twist on the Gun Runners Arsenal: Somewhere in the Commonwealth, (or Far Harbor maybe once it releases?), there is a building, that belongs to either the BOS, the Institute, or maybe even an old Enclave building. It would have been locked up for many years with blast doors, whose auxiliary generator will have finally given out. Some traders and scavengers would have gone in and found a huge stockpile of never before seen energy weapons, (maybe even some ballistic ones too if the mod author chooses to make some new ones). These weapons will then find their way around the Commonwealth, into the hands of Raiders/ etc... (If Institute, you could even have a rough prototype Synth salesrobot like the Gun Runners had with the Protectron) The building itself would be relatively clean inside, since it was behind blast doors when everything went to hell. (If before the war, could be a group considered early versions of the BOS/Institute/Enclave, if after war, could have been a whole new facility set up, that locked down for some reason). These weapons would have been made in house, and since locked up, not before used in the Commonwealth. You may find a few scattered ones left inside, but the real prize, is locked behind 2 doors with master locks or terminals, or maybe even a set of key cards you'd find elsewhere in the Commonwealth on some dead bodies. There would be a set of 5 or 6 Unique variants of Energy Weapons, based on the pictures provided in that original post. Sleek, sexy, clean energy weapons, unlike the rustier, cobbled together version we see now. These weapons would have been experimental, and the 5 or 6 Unique ones would have been top of the line prototypes, and they would be the only ones of their type in the entire Commonwealth, stressing them being unique and valuable, and that the player should keep them. There would be some terminals with lore and story for a bit of insight into this facility. If it was an Enclave facility, with permission from the author, the Enclave X-02 armor could be locked in a room too. All I ask is to be told if this is being made so I can watch for it :) Might be a bit daunting to come up with new models and such for this, but I think it could pay off and be a very popular mod!
-
Automatron robot armor texture overhaul please
CoreyN11388 replied to dragonslayer2k12's topic in Fallout 4's Mod Ideas
A search on Nexus of, "Robot Armor", shows 2 mods on the list that are clearly Robot Armor retextures. In other words, the mod exists already, at least twice. -
So in order to do even like, the minigun/gatling laser type arm as one way to dual wield, new animations would need to be made? By total work being low, does that mean that adding new animations wouldn't be much work, or the total currently in game are a low amount?
-
While that system was good for making fast, simple, working companions, from what I remember, that were just so bland. None felt like companions because they were literally just someone following you around, (which you can do with any NPC and console commands anyways). No quest, no story, nothing unique, etc...I know I'm not the only one out there who likes substance in my companions lol Like Russell, Niner, Vanessa, Delilah, Hope Lies, Willow....from FNV mods
-
Nora (Your players Wife) as a follower
CoreyN11388 replied to FlatoutDude's topic in Fallout 4's Mod Ideas
It may be a pipe dream, but there may be ways to make it work, at least mostly. Like, the synth option with the Dr at the memory den implanting her, "mind", into a synth body. Or, and this idea would take a lot of work and tedious things, as such I wouldn't expect it of anyone, just an idea. Since Nate/Nora was frozen when they were shot, you COULD conclude that they are still alive, and you could take their body somewhere like the Institute, or another area for non Institute playthroughs, to save him/her, and dig through the sound files to find appropriate lines of dialogue for many situations, even if not perfect. I mean, FNV, the Courier got shot in the head and survives just fine, so it's possible, and you can't tell me he/she isn't still frozen. For one, after being shot, everything was re-frozen. Secondly, through the entire game, you can always go back to the Vault, and see their body with the frozen look still on it, you can wait, theoretically, in game years, go back, and it still has that look, and no decomposition. Therefore, even if it was an oversight/afterthought on the part of Bethesda, the reasoning/logic for him/her to be saved is definitely still there, and unless Bethesda came up with reasoning otherwise, where lore is concerned, they left a big plot hole there that COULD be used to justify it being lore friendly to an extent. Now, as I said, would take a lot of work to sift through files, fit it to a script, and a storyline, etc...On the subject of the voice files, I know I may be wrong, but aren't there programs where you can put the sound files into it, and alter the voice? Make it sound deeper, higher, etc... as well as make someone sound eerily similar to someone else? I ask this, because seekingthesun states that Nate/Nora may not respond with the same effort as the player character with the, "barks", but couldn't you copy the barks of of another companion, run those files through said program I asked about earlier, and make a version that sounds eerily similar to Nate/Nora? It's likely too much work for anyone to want to devote their time to without knowing it's a mod that enough people want that they could get some donations for their work, or at least high recognition, but as a concept, it's there. -
Will the "Real Energy Weapons" Please stand up?
CoreyN11388 replied to nemtek's topic in Fallout 4's Mod Ideas
Those guns are gorgeous that you linked, I'd use those right now if they were in game lol. Could even call the mod, "Energy Weapons R&D", to borrow the phrase you used :D Could have a quest tied in where you find out there was an Institute or Brotherhood or Enclave facility that was working on experimental new energy weapons, and the buildings lockdown protocol finally ran out of auxillary power, allowing people to get in the building. This may have caused a bunch of the weapons to get distributed around the Commonwealth by traders and scavengers who found the building. You can then travel to the building to learn some lore and history about the place, and even unlock a hidden storage room with a bunch of ammo and locked up, "unique", variants of the weapons that no one else has, and there are only one of, so you have to make sure not to get rid of them. It kinda gives me a whole different take on the Gun Runners Arsenal type of vibe. -
You comment a lot on these forums and seem to know mostly what you're talking about. Do you think if requested enough, Bethesda would add in dual wielding in a future DLC? Or at least the necessary info and animations in the CK for modders to use? Like, with the Automatron DLC having robots with miniguns and gatling lasers built in, I'm surprised no one has come up with a mech arm, or power armor arm that has that, "technology". Like, imagine equipping it to the left arm and you'd have the barrels right there, they'd fire, and use ammo, but no reload animation. Instead, there would be a, "cooldown", where the barrel cools down and reloads itself, idk, using maybe something built in that pulls the ammo from your inventory or a built in ammo storage, (for lore friendly purposes I suppose lol). The button for firing the gun arm would maybe be mapped to the pistol whip button while wearing it? Obviously you'd be restricted to 1 hand weapons with your right arm, and the reload for that gun would still need someway to be explained (there are ways to one hand reload but they're mostly too cumbersome to use for this game and its animations). Here is a look at what I mean for the minigun/gatling laser arm, (yes, I'm aware it's an inflatable toy, but it roughly shows what I mean lol) https://i.ytimg.com/vi/u_OpAwNNFvg/maxresdefault.jpg
-
Create a customizable Synth companion mod
CoreyN11388 replied to marcjan17's topic in Fallout 4's Mod Ideas
It's not exactly as you describe, but look up Wintermute. A synth companion that you can customize the look of. -
Did some poking around found plenty of Nuka Cola armor mods, but none that claimed to have said gun. Happen to spare a link? http://www.nexusmods.com/fallout4/mods/11798/?
- 4 replies
-
- rocket launcher
- gun
-
(and 2 more)
Tagged with:
-
I miss all the unique weapons in the games. With this legendary rng mechanic, you can roll just about any effect on any weapon. None of them look special either.
-
Alphonse's (FMA) Armor to Fallout 4 Power Armor
CoreyN11388 replied to Goxy287's topic in Fallout 4's Mod Ideas
Heck yes!! Also, even if in the end it is not determined to be lore, who says it can't be attempted? I mean, I guess by definition, if it hasn't been officially said/written, then it's not lore. However, who knows if other countries could have their own attempts of anything and everything? This could be considered like, a prototype armor from India. Sure, no one can say it is lore without having evidence pointing to that being the case, but they also can't say it isn't possibly lore without evidence saying it isn't. -
Full Metal Alchemist: Alphonse Power Armor
CoreyN11388 replied to HoneyBearSquish's topic in Fallout 4's Mod Ideas
Eh, too many suggested to be from China and the U.S. I really doubt, though could be wrong, that those are the only 2 countries with any survivors left. What about say...India. The armor could be from Indian scientists, though I do like the name you came up with lol -
Or maybe even a long line that extends from the side of the object so you can tell if you're straight or not
-
Who cares if they are male, female, or genderless? If someone wants this mod, and if someone else wants to make it, slap a non lore friendly tag on it and call it a day.
-
It's not a launcher, but look up the Nuka Cola armor mod, it has a Nuka Cola gun in it and it's a well made mod
- 4 replies
-
- rocket launcher
- gun
-
(and 2 more)
Tagged with:
-
Layering hair colors like punk/scene/alt people do would be awesome
-
Lazer or Plasma rifles as ME weapons
CoreyN11388 replied to SunArau's topic in Fallout 4's Mod Ideas
I would use those constantly! -
I bet a team of like, 5-10 of the best modders, splitting their expertise to different parts could do it in under a year, but only if you paid them a worthy price for all that labor and time. Make it worth them losing sleep every night. That would be a pretty penny though.
-
Full Metal Alchemist: Alphonse Power Armor
CoreyN11388 replied to HoneyBearSquish's topic in Fallout 4's Mod Ideas
That would be awesome! -
This assumes you side with the Institute or haven't destroyed them....
-
It was actually a very popular mod. Also, saving, reloading, dying,reloading,dying,reloading,dying,reloading, success, is not very immersive either. Also, shot in the head and not dying? Um...have you played Fallout New Vegas? lol
