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CoreyN11388

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Posts posted by CoreyN11388

  1. Ok, so I saw this post, and it got some ideas going,(credit to that OP for bringing up the original idea), for a Quest and weapons mod named: Energy Weapons R&D

     

    https://forums.nexusmods.com/index.php?/topic/4112070-will-the-real-energy-weapons-please-stand-up/

     

    Basically, it would be a FO4 twist on the Gun Runners Arsenal: Somewhere in the Commonwealth, (or Far Harbor maybe once it releases?), there is a building, that belongs to either the BOS, the Institute, or maybe even an old Enclave building. It would have been locked up for many years with blast doors, whose auxiliary generator will have finally given out. Some traders and scavengers would have gone in and found a huge stockpile of never before seen energy weapons, (maybe even some ballistic ones too if the mod author chooses to make some new ones). These weapons will then find their way around the Commonwealth, into the hands of Raiders/ etc... (If Institute, you could even have a rough prototype Synth salesrobot like the Gun Runners had with the Protectron)

     

    The building itself would be relatively clean inside, since it was behind blast doors when everything went to hell. (If before the war, could be a group considered early versions of the BOS/Institute/Enclave, if after war, could have been a whole new facility set up, that locked down for some reason). These weapons would have been made in house, and since locked up, not before used in the Commonwealth. You may find a few scattered ones left inside, but the real prize, is locked behind 2 doors with master locks or terminals, or maybe even a set of key cards you'd find elsewhere in the Commonwealth on some dead bodies. There would be a set of 5 or 6 Unique variants of Energy Weapons, based on the pictures provided in that original post. Sleek, sexy, clean energy weapons, unlike the rustier, cobbled together version we see now. These weapons would have been experimental, and the 5 or 6 Unique ones would have been top of the line prototypes, and they would be the only ones of their type in the entire Commonwealth, stressing them being unique and valuable, and that the player should keep them.

     

    There would be some terminals with lore and story for a bit of insight into this facility. If it was an Enclave facility, with permission from the author, the Enclave X-02 armor could be locked in a room too. All I ask is to be told if this is being made so I can watch for it :) Might be a bit daunting to come up with new models and such for this, but I think it could pay off and be a very popular mod!

  2. I'm not aware of any mod that's out there that actually adds new first person animations. The total work of animations is pretty low. I'll wait for a tutorial that can explain how to import keyframes. I have an animated mauser pistol file on my desktop that I need textures for but otherwise would work if it could be imported.

     

    Bethesda could help out the modding community by implementing things in DLC that we could copy. That said, they're really opaque about how things work. My wish list:

     

    1. dual pistols

    2. a vehicle of any kind

    3. any REAL tutorials about scripting

    4. Objects that apply things in unusual ways

    5. Objects that interface with scripts in unusual ways

    6. Any object that could toggle global values on activation

    7. a static object that could spawn references

    8. Anything that could generate LOD better than the disparate tools available now

    9. a complex quest that could be taken apart and analyzed without it referencing aliases and having things set by global values that aren't mentioned. Ideally one that could explain the behavior of various markers.

    10. weapon mods that can adjust the way the weapon is held/animates

    So in order to do even like, the minigun/gatling laser type arm as one way to dual wield, new animations would need to be made? By total work being low, does that mean that adding new animations wouldn't be much work, or the total currently in game are a low amount?

  3. While that system was good for making fast, simple, working companions, from what I remember, that were just so bland. None felt like companions because they were literally just someone following you around, (which you can do with any NPC and console commands anyways). No quest, no story, nothing unique, etc...I know I'm not the only one out there who likes substance in my companions lol Like Russell, Niner, Vanessa, Delilah, Hope Lies, Willow....from FNV mods

  4. It may be a pipe dream, but there may be ways to make it work, at least mostly. Like, the synth option with the Dr at the memory den implanting her, "mind", into a synth body. Or, and this idea would take a lot of work and tedious things, as such I wouldn't expect it of anyone, just an idea. Since Nate/Nora was frozen when they were shot, you COULD conclude that they are still alive, and you could take their body somewhere like the Institute, or another area for non Institute playthroughs, to save him/her, and dig through the sound files to find appropriate lines of dialogue for many situations, even if not perfect. I mean, FNV, the Courier got shot in the head and survives just fine, so it's possible, and you can't tell me he/she isn't still frozen. For one, after being shot, everything was re-frozen. Secondly, through the entire game, you can always go back to the Vault, and see their body with the frozen look still on it, you can wait, theoretically, in game years, go back, and it still has that look, and no decomposition. Therefore, even if it was an oversight/afterthought on the part of Bethesda, the reasoning/logic for him/her to be saved is definitely still there, and unless Bethesda came up with reasoning otherwise, where lore is concerned, they left a big plot hole there that COULD be used to justify it being lore friendly to an extent.

     

    Now, as I said, would take a lot of work to sift through files, fit it to a script, and a storyline, etc...On the subject of the voice files, I know I may be wrong, but aren't there programs where you can put the sound files into it, and alter the voice? Make it sound deeper, higher, etc... as well as make someone sound eerily similar to someone else? I ask this, because seekingthesun states that Nate/Nora may not respond with the same effort as the player character with the, "barks", but couldn't you copy the barks of of another companion, run those files through said program I asked about earlier, and make a version that sounds eerily similar to Nate/Nora? It's likely too much work for anyone to want to devote their time to without knowing it's a mod that enough people want that they could get some donations for their work, or at least high recognition, but as a concept, it's there.

  5. Okay modding community, here's my request. First off hats off to all of your talent, capability and hard work. But ever since Fallout 3 to this latest Fallout 4, in my observation the ratio of Energy Weapons to conventional ballistic weapon mods is sorely lacking. There are so many AK-47's M4's Berettas, M1911's that Fallout is becoming another Call Of Duty wasteland edition. This game takes place hundreds of years in the future so where are the energy weapons? The vanilla energy weapons imo are just hideous worthy of pure eye sores. They're clunky and bulky looking and their 1st person view models take up a lot of screen real estate blocking a good chunk of your vision. There are a few energy weapon mods on the nexus but they're either re-skins of the vanilla ones or just as bulky and ugly looking.

     

    I challenge the weapon modders out there to make some sexy, sleek and uber bad ass energy weapons. Now that the CK is officially out the only limits for the most part is your imagination. So I humble request some more love and attention to the Energy Weapons R&D Division of the Modding Community and lets start appealing the Plasma Spazzers and Laser Commanders out there in The Commonwealth! Below are some concepts I pulled of the net to give any prospective weapon modder an idea of what I'm asking for.

     

    Those guns are gorgeous that you linked, I'd use those right now if they were in game lol. Could even call the mod, "Energy Weapons R&D", to borrow the phrase you used :D Could have a quest tied in where you find out there was an Institute or Brotherhood or Enclave facility that was working on experimental new energy weapons, and the buildings lockdown protocol finally ran out of auxillary power, allowing people to get in the building. This may have caused a bunch of the weapons to get distributed around the Commonwealth by traders and scavengers who found the building. You can then travel to the building to learn some lore and history about the place, and even unlock a hidden storage room with a bunch of ammo and locked up, "unique", variants of the weapons that no one else has, and there are only one of, so you have to make sure not to get rid of them. It kinda gives me a whole different take on the Gun Runners Arsenal type of vibe.

  6. There's actually a mod out there that "does" this already(which is not me throwing shade at the author) the problem is that the gun just appears in the hand but the melee is the only enabled one.

     

    I spent a long time trying to make a dual pistols mod and I have it backed up on my external drive and it kind of works but as impressive as it is for an extremely amateur modder, it looks horrible and you wouldn't want to play it.

     

    Features of my mod that I'll probably never release

    1. two pistols can fire at the same time

    2. Left or right handed can be equipped separately

    3. both pistols are animated both firing and reloading.

     

     

    And that's about all you can say about it. The player only reloads the right handed one, and in doing so the left handed pistol animates as if it is being reloaded but instead it is in the player's hand and it clips into right pistol and right hand.

     

    I tried to redo the animations to make it work but animation work is so hard that it's just above my level. If someone were to go ahead and animate two slide action pistols for the game I would gladly collaborate with them because it would be trivial to integrate it into the game based on what i've already done. If any of you who read this know a mod author that can do this, feel free to refer them to me.

    You comment a lot on these forums and seem to know mostly what you're talking about. Do you think if requested enough, Bethesda would add in dual wielding in a future DLC? Or at least the necessary info and animations in the CK for modders to use? Like, with the Automatron DLC having robots with miniguns and gatling lasers built in, I'm surprised no one has come up with a mech arm, or power armor arm that has that, "technology". Like, imagine equipping it to the left arm and you'd have the barrels right there, they'd fire, and use ammo, but no reload animation. Instead, there would be a, "cooldown", where the barrel cools down and reloads itself, idk, using maybe something built in that pulls the ammo from your inventory or a built in ammo storage, (for lore friendly purposes I suppose lol). The button for firing the gun arm would maybe be mapped to the pistol whip button while wearing it? Obviously you'd be restricted to 1 hand weapons with your right arm, and the reload for that gun would still need someway to be explained (there are ways to one hand reload but they're mostly too cumbersome to use for this game and its animations). Here is a look at what I mean for the minigun/gatling laser arm, (yes, I'm aware it's an inflatable toy, but it roughly shows what I mean lol) https://i.ytimg.com/vi/u_OpAwNNFvg/maxresdefault.jpg

  7. Heck yes!! Also, even if in the end it is not determined to be lore, who says it can't be attempted? I mean, I guess by definition, if it hasn't been officially said/written, then it's not lore. However, who knows if other countries could have their own attempts of anything and everything? This could be considered like, a prototype armor from India. Sure, no one can say it is lore without having evidence pointing to that being the case, but they also can't say it isn't possibly lore without evidence saying it isn't.

  8. In the name of the immersion...it can be called as....chinese power armor prototype Alfa-01, lol?

    Eh, too many suggested to be from China and the U.S. I really doubt, though could be wrong, that those are the only 2 countries with any survivors left. What about say...India. The armor could be from Indian scientists, though I do like the name you came up with lol

  9. I bet a team of like, 5-10 of the best modders, splitting their expertise to different parts could do it in under a year, but only if you paid them a worthy price for all that labor and time. Make it worth them losing sleep every night. That would be a pretty penny though.

  10. i think this would be a brilliant addition to fallout but i don't think that not dying all the time is the best thing honestly, i mean being shot in the head and "fainting" and not dying but waking up in a raiders den isin't exactly immersive.... But being bashed over the head with a wooden board and then waking up captured by supermutants is

    It was actually a very popular mod. Also, saving, reloading, dying,reloading,dying,reloading,dying,reloading, success, is not very immersive either. Also, shot in the head and not dying? Um...have you played Fallout New Vegas? lol

  11. being unable to save hmm you really put a lot in this? the game is messed up and buggy by the default so this mods will be bad addition since random ctd and crash always happens

    I don't think they mean unable to save at all. I think they mean that rather than save, die, reload and try again, so not being afraid of failing, that there would be cool ways your character, "dies", or w/e, making it worth NOT just reloading. So like, if a building full of super mutants was really hard, you could save first, then keep trying over and over until you finally did it. However, if you saved, died, but then your character woke up in a cage, and you had to escape, find your stuff, and get out, it may tempt a lot of users away from, "save scumming", and they may choose to not just reload and, "erase", their failures

  12. Maybe there could be a quest for the Longs, like, a path to redemption and inner peace. You could go on this quest with them, have them equipped with whatever you want, find those that killed their son, and at the end, their personalities would improve and they wouldn't be so...depressing...

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