Jump to content

CoreyN11388

Premium Member
  • Posts

    73
  • Joined

  • Last visited

Posts posted by CoreyN11388

  1. I personally feel a lot of potential was wasted with Diamond City. Felt it was trumped up and supposed to be awesome, and it just has so much more that could have been done. I hope one day, someone COMPLETELY overhauls Diamond City. I'm not talking changing a few locations, or colors, etc...I mean if possible, ground up re-envisioning it to be more like how it was made to feel it would be before you got there. Maybe an old style business district look to it, more shops in buildings, better decor, better use of space, new areas, etc... Because, "The Great Green Jewel", seems more like a poorly painted green stone

  2. Some voice ideas

     

    -Evil Mastermind: aka an equivalent to SHODAN, weird emphasis on the wrong syllables, sinister implications, stuttering

     

    -Pizza Party Entertainment-bot: A chuck-e-cheese type robot, plays weird songs, thinks its entertaining kids

     

    -Sarcasm bot: Always sarcastic, every statement. 100% of the time.

     

    -Carlos/Carla bot: Most of its dialogue leads to a lame pun

     

    -Hit-bot: Something like HK47 in terms of personality. Likes killing. Disdain for fleshy beings

     

    -Dreadnought: Like the 40k equivalent, minus the interred space marine. Loud, no indoor voice, every utterance is a booming hammy declaration.

    Hahahha I like the sarcasm bot idea. THe Evil Mastermind sounds like it would have belonged in the Old World Blues FNV DLC xD

  3. I was planning on looking in to making a mod to give automatron more voices and this will go perfect with it!

    Awesome! Don't forget to link us if/when you get it started. Honestly, I can see all the types he suggested as valid, lore friendly types. Soldier could be, "stuck", in a wartime loop, unable to get out of it and realize the war is over unless fixed. Clean freak could be an experimental RobCo cleaning robot that was just starting production when the bombs dropped, (with a stern, but funny personality like I suggested last comment), the Shaman/Witch Doctor/Voodoo type could have been reprogrammed before the war by some tribals. The depressed one, man, all I can think about is Marvin from Hitchhikers Guide To The Galaxy lol. Lastly, I think he is dead on with the psychotic one, something like Krieg would be crazy awesome, and could have origins being programmed by raiders xD THough, to be fair, this is Qtw's post, and I don't wanna hijack it, he just got my mind racing on good ideas lol

  4. Niner author is remaking Niner right now, however, he confirmed it was only for FNV, not FO4, unfortunately. The Willow author has confirmed she is making a new companion for FO4, but NOT bringing Willow to the Commonwealth. Russell author is working on FO4 mods, but idk if he plans a companion or Russell revamp. Vanessa author is making a new FO4 companion and seems to be agreeing that Vanessa has a high chance of coming to FO4 as well, but not with the awesome original voice actress, since DesertRose seems to no longer be working with the project. I personally would like to see a FO4 version of the Underground home!

  5. I like it!! I just pictured the clean freak: (kinda looking like the robot from Jetsons, and with a Mrs Doubtfire type voice) "My my, just because it's called a wasteland, doesn't mean it has to be so dirty"/"Come now, clean up your mess honey, or I'll come CLEAN IT UP FOR YOU"/"So many bodies, we really must dispose of them or they'll stain the carpets". hahaha

  6. Ok, I am helping a mod author out. http://www.nexusmods.com/fallout4/mods/11774/? THis mod is pretty cool. Has 3 robotic dogs you can customize with some very cool looking armor. You can also make Dogmeat into a robot to customize if you choose. He has been trying to find help. He can do all the 3D modeling it seems, but isn't good at the programming part. He basically wants to make these dogs buildable/customizable at the Automatron bench, and I believe a way to make the dogs followers, without using the bat file he includes. As well as making them able to be sent to settlements, dismissed/hired, etc... Currently, the dogs are outside of Vault 111, and you walk up to each one and use the console to run the bat file on each of the 3. They won't stay at settlements when you fast travel, and running around with all 3, unable to dismiss them is kind of cumbersome. Currently the only way is to disable them. He seems to have a ton more awesome ideas, and judging from the current armors available, he does really well at the modeling, it's just the programming he needs assistance with. Any takers who think they can lend him a hand? He said he has plenty other models and type he wants to make, so I think it could be an awesome thing. :)

  7. I don't think he was dogging at all. I think he was simply asking if anyone knew if those authors were working on FO4 versions of those things. I personally am wanting an Underground Hideout for FO4 as well. I will be patient and sit back and watch. I know there are some good companions and mods being made, and I'm excited :D

  8. Good idea!! Heck, while they're at it, they could make it so that the darn trader not die or get lost on their way TO your settlement. As well as fix Tina De Luca if Bethesda haven't already, and Holt, (I was told he was supposed to be recruitable but that he was bugged)

  9. I remember the last time I played FNV and I had a few costume mods that added a ton of costumes of famous people and heroes, and a few matching weapons.

     

    Basically, I think it would be cool if there were two companion Synths, one male, one female, that were basically blank slates. You could only have one following you at a time between the two, but the one you choose also wouldn't count against having a normal companion, (if it's even possible to have both of those conditions). The mod would also have a ton of famous costumes and signature weapons you could equip to the Synth, (if that character has one). Like, a Captain America costume, and his shield. Wolverine and claws that he swung like a melee weapon and have bleed damage. Vader and his lightsaber (I know there are 2 mods you can use to equip the Vader/lightsaber stuff to a companion or yourself already). Commander Shepard (M and F version) in N7 armor with a mass effect type weapon. Black Widow with the dual electric batons. Spiderman, (the FNV mod had tons of versions), though I doubt any easy way of making web shooters exists, even if using Scarlet Spiders different, more weapon-ish, types., so likely the SM ones would just rely on you giving them w/e weapon you feel like. Thor and Mjonir (with a shock effect). Wonder woman. Elektra with twin Sai. I even figure Gambit from X-Men would be bada**. The staff would maybe be easy enough, but the exploding cards might be tricky, but they could be projectiles with the explosive bullet effect. Many more examples are out there, but I loved that set of mods and wish to continue into the CommonWealth with them!

     

    Each Synth would have basic, across the board stats, nothing being better than anything else, and just being a mid range companion basically. Their true power would lie in the costumes. See, the other thing that set of mods I used had, was that the costumes added stats depending on the costume. So, SpiderMan would have more melee/strength and perception. Superman would have massive strength/melee and fast movement speed. Hulk or Juggernaut could be slow, but have a lot of HP and resistance. Etc...based on the hero. This means that with each costume, their bland, across the line stats, would change to fit a role on your team. Want someone tanky to charge in and take damage while you stay back to inflict it? Equip Hulk, or Juggernaut. Want pure damage? Superman or SM costumes would do. Want someone with good damage, can take some hits, heals HP back fast, and does a lot of fast hits close range? Better throw on Wolverine and his claws. All armors could have appropriate armor/resistances to also fit the role. Obviously, a Superman outfit would give much more resistance and armor than say, a Black Widow jumpsuit.

     

    I am in college for programming, but I'm just starting out so I have no skills toward this whatsoever yet, or I'd make it for people to enjoy. I'm more of an idea/story type guy anyways. I think many people would enjoy this, and they'd be able to have a companion that fits into a role that they customize, and is there for mainly looks and cool factor!

  10. I think I fixed it!!!! I reinstalled the game as well as all mods, and I noticed that in the Data folder, many of the replaced (by mods) folders, were no longer capitalized!! (Textures was textures), recapitalized it all, as well as some sub folders to be safe, and I'm not getting crashes in the areas I was anymore!! Also, bonus, many parts of mods that weren't working right? WORKING NOW!!!!

  11. You guys are add completely new lines? There's the problem I'm guessing, those line already exist on a different setting

    which in turn probably causes the issue. Something CANNOT be on and off at the same time. If editing for mods, find the

    bEnableFileSelection=0 line and simply change the 0 to 1 and find the sResourceDataDirsFinal=STRINGS\, line and add

    the rest to it. DON'T add completely new lines..

    Well, considering neither, "bEnableFileSelection", nor, "bInvalidateOlderFiles", is even IN the INI until you ADD it, that doesn't work. Also, the STRINGS\ line change is no longer necessary according to multiple mod pages and Gopher. So adding new lines is kind of necessary to modding...

  12. Any reason why no one has an answer? As it stands, I can't run FO4 with any mods going. I take it there's a fix coming... I hope. The directive to edit the Archive in the custom.ini is still up. I don't have an Archive sub in mine. After a reinstall, I don't have a custom.ini file at all.

    I had to restore my custom INI after a refresh of my INI's, because it didn't show up either. Are you crashing in the same spots I am? (Concord and Abernathy Farm) I can't go anywhere near those spots without a clean crash to desktop. No errors, no windows event created, no warning, just game, *boom*,desktop.

  13. Maybe you could help. I've got this odd problem where FO4 just won't save. I hit F5 and it crashes, I fast travel, sometimes it works, sometimes it crashes, but it never saves at the new location. It's happening more at the Castle than anywhere else. Now this playthrough is really unique in that I never went back to Sactuary, never talked to Preston, and so the Castle is still in its' Mirelurk aftermath messy state, but it was functioning as a settlement until yesterday. Any help would be appreciated.

    No idea man, I can't even get past my issue. I'm at a loss as to why ArchiveInvalidation is causing me to crash

  14. Sucks that no one posted anything helpful here. Have you guys solved the issue? I'm having the same problem. With no INI tweaks, it runs fine, but I have no mods. If I do the INI tweaks, I have mods, but crash if I go anywhere near Concord or Abernathy Farm. I've checked my mods, made new saves, used the Fallout 4 Configuration Tool, and looked all over, but this is like, the only thread I can find that people are having this issue.

×
×
  • Create New...