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HarmonicaBlues

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Everything posted by HarmonicaBlues

  1. Ain't happening until Open IV gets Red Dead support so people can start editing the tables, unfortunately. But I agree this needs to be implemented ASAP.
  2. Before I detail my problem, I just wanna iterate that I have been using this exact method for MONTHS, in fact I used it earlier today to port another couple of outfits, where it's worked absolutely fine 100% of the time. I don't know where this issue is coming from at all. So, I'm trying to rig this ported outfit from Assassin's Creed Brotherhood. I've copied the bone weights from the base female mesh, and from the looks of things in Outfit Studio, everything is as it should be. All the weight paints are where they should be. Well, I fire it up in game, and the left leg is completely janked up. As you can clearly see, the right leg works fine. The program just decided to screw up the left leg for some inexplicable reason. I have tried rerigging it multiple times, I have removed the paint and repainted it all by hand, I have exported the pants mesh out of OS and back in again, I have tried using an older version of Outfit Studio; nothing works. The same exact problem arises no matter what I try. So I'm stumped. I don't know why this problem arises or even have a clue how to fix it. PLEASE tell me there's somebody out there who knows what's up.
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