Having a bit of the DLC focus on the settlements would have been less of an issue if it wasnt simply adding items to the system that by and large modders could / already had done. Instead, they shouldve released DLC's to give settlements more of a role in the actual gameplay, and find ways to help merge it more into the game and make it important. They should have also worked on the god awful AI. Perhaps for people who hate creating settlements, but wanted to have more towns to sell goods / store goods etc, they couldve added a system for auto-building settlements. Something like, pay X amount of caps to build a stage 1 settlement, that takes a bit of time in game to show up. Wouldve been nifty for people who dislike building them, or people who don't want to build up every settlement / are on playthrough numer 20 and dont want to rebuild. They couldve also added more story functionality to the settlements. Add in more unique NPCs that can wander in that provide unique story lines. With Nuka World, add in the ability to side with raiders INSTEAD of the Minute Men. if you joined the raiders, instead of getting word of settlements that need help, you get word of settlements that are ripe for the taking. Get a few raiders together and RAID the settlement to take it over as your own. There are lots of ways settlements could have been drastically improved via DLC that people would have really really liked.