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Nikguy

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Everything posted by Nikguy

  1. So long story short i made a mod that simply makes Serana's default outfit "None" so i could give her armor that technically has worse stats then her default. For a while it worked as expected. I even smithed up her default outfit and gave it back to her. Some time later for reasons that i do not know, Her default outfit disappeared from her inventory, and wears it like it is set as her default outfit again when you remove all her stuff... I have already deactivated/reactivated my mod, reordered it to the top of the list, and even remade it twice, but she still has that armor set as her default outfit! Can anybody help or at least link me to a mod that does in fact work? Thanks in advance everyone!
  2. There we go! Thanks a ton, i have been trying to figure that one for a while, This method worked like a charm!
  3. well i did dismiss her at first, then she went home like expected. but when i went up to her again later, the only thing i could say was "i think we should part ways" again. so shes technically dismissed, but her dialog thinks she is following me. I tried everything you said but non the less there is still no "follow me" option in her dialog, just "lets part ways". Is there a way to type "follow me" into console? or use the creation kit to make the "follow me" option available all the times? (even if she is already following me)? i even did things like "resetai"
  4. thanks, i tried that but she still acts like she is not my follower, but has dialog options that suggest she currently is following me! i even used the show playerfollowercount command and it shows 0.0000 . is there a way to merely reset the dialog? I tried the resetai command and the disable/enable commands too... Thanks for any help
  5. So i was having serana follow me for a while and sent brelyna (my wife) back home. Now i sent serana home and wanted to get brelyna back following me but when i go back to my house shes there and walking around the house and everything correctly, except when i talk to her, all my dialog options suggest that she is already following my. (I can ask her to part ways but not to join me) Does anyone know how to reset the dialog options to allow her to follow me again? (terminal command?) I had big dialog overhaul installed but removed it a while ago, so that may be the culprit? I cant find it on the nexus site anymore so i cant redownload it and try asking her to follow me. Any help would be great!
  6. Hi, I've been reading this weapon tutorial here: http://wiki.tesnexus.com/index.php/Creating_a_sword_for_Fallout and have a bit of trouble with some features that were changed when blender was updated to 2.5. specifically the ones involving collisions. when he says: In blender 2.5 there isn't any such menu... I'm sure it just some dumb thing I missed, but if anyone is willing to take a couple of seconds and tell me how to access the Hull script to create a convex collision object for this sword, it would be greatly appreciated! Thanks, Nick
  7. tried it again but the thing still wont light! does anyone no how to bypass something like this?
  8. actually i just did a fresh re-install today and currently have no mods, that is why i find it so strange. im pretty new to dragon age but is there a way to edit this or force the trigger? and yeah i will try loading from the third floor instead of the upper one, but god it takes like 15 tries everytime i want to kill that...
  9. I am having a weird bug where i defeat the ogre on the upper level of the tower. after i kill the ogre i go to right click on the beacon and a thing pops up and says "quest complete" but then nothing happens. The description on the quest says something like i was too late and all the wardens and the king's men were overwhelmed and slaughtered. Did i not move through the quest fast enough? Any help would be appreciated! (i ended up spending an hour and a half re-beating the ogre over and over, and trying different ways to light the beacon) I think its a bug because Alistair keeps saying "we must have missed the signal but lets light the beacon so we aren't to late"
  10. Hi i am trying to make this specific piece of hair that i downloaded show when a hats on by using NifSkope and replacing the bald Hat node with another hat node with hair slightly above the shoulders in length. All the hair packs that i can find have the same shaved thing, so does anyone know of a pack that doesn't? or know how to open the nifs of the hairs that came with the game? This is the only way that i know how to do this. Thanks for the help.
  11. i have the same issue but check this SydneyB Joined: 29 Sep 2006 Posts: 3,946 Kudos: 232 [+] AP: 2,082 AP Rank: 35 00:44, 26 August 2010 Hi Zeus, all hairs have one of the vanilla adaptations of the hair, If you open the nif files in NifSkope, it is the node called "Hat". I chose that vanilla Hat hair because it clips less than the others with all kind of helmets, hats, hoods and cowls, but you can replace it with another one you prefer just by doing this: * open my hair file in NifSkope * select the "Hat" node and remove it * open another NifSkope intance with the vanilla hair that contains the Hat hair you want and select the "Hat" node. Right click and select "Copy branch" * go to my hair file, select the root node, right click and select "Paste branch". * save my hair file with the changes Now you should see the Hat hait you want when wearing a hat :) Report this comment this is from http://www.fallout3nexus.com/downloads/file.php?id=6982# I just can find any model to open other then the one i downloaded... i cant find any of the default styles in the characters folder and cant find any other downloads with hat hair.... so if you can please let me know!
  12. Hi, I am just starting to learn how to use GECK (official tutorial) and have followed the guide pretty close except for a few design changes. But for some reason that's beyond me, when the mod is activated, moving through any door (which brings up a loading screen like when trying to enter the lucky 38) crashes the game... Once the mod is deactivated, everything is working great! Obviously I have done something wrong, but being inexperienced, i have not been able to come up with a solution. Any help would be very appreciated! This is my file http://www.newvegasnexus.com/downloads/file.php?id=38969 Be aware that to enter the vault you must use "coc vault17a" because it is not connected to the outside world yet. Thanks to anyone willing to help in advance! ps. try not to mind the typo in the topic title
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