I'm new to modding FO3 and am blown away by how much work has been done by the community to reinvent/remaster this game. I originally played FO3 when it came out on PS3 on a 640x480 Sony Trinitron, so suffice it to say that playing it on PC, modded, is blowing my mind. That being said, I have a nearly perfect modded game running save for the odd crash. It may well be a VRAM/RAM issue, but my F03 process never gets too much past 2.2GB, and I have a Nvidia Geforce 1080 with 8GB VRAM, so I think it might be the process hitting the Windows process cap before the VRAM cap. I"m going to run DDSOpt to try to squeeze a bit out of my textures, as I am running the texture load specified by Gamer Poets on his Youtube 'My Way' series with a few personal changes here and there. Again, I'm very grateful that so many people have done so much great work on this game; so much talent out there! All mods were installed according to modders' instructions, with the Paradox Merge series for EVE, MMM, RH, Enhanced Blood, etc. I've tried to apply all patches that are appropriate, following first GamerPoets' youtube videos to get a stable build on Win10, gopher's videos to do FWE, MMM, EVE, RH, but varying slightly from Gopher based on the mod instructions to apply the Paradox Merges, and finally Blackened patches rather than FOIP. I have run BOSS and LOOT, and gotten vastly different results. The LOOT order especially seemed wrong based on everything I have read about load order. In the end I ran LOOT then BOSS, and then modified the order to try to follow the basic structure laid out in the FWE mod page, and through trial and error have arrived at a fairly solid and functional build save for the occasional crash during cell change (I hear this is a common engine issue) and the occasional CTD during gameplay. So my question is: can anyone see anything obviously wrong with this load order? # This file was automatically generated by Mod Organizer. Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm aHUD.esm iHUD.esm CRAFT.esm CALIBR.esm Project Beauty.esm EVE.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm RH_IRONSIGHTS.esm FO3 Wanderers Edition - Alternate Travel.esp Point Lookout Reborn.esm CINEMATECH.esm ImaginatorFO3.esp DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp Regulators.esp Chems and Meds Re-Textures Pack.esp MoreMapMarkers.esp Confessor Cromwell has a Break_EV.esp MTC MoreGuardsInBigTown.esp csxBlastwaveRider.esp Carter_Fallout_Shelter.esp DCStreet - BS.esp PeachCreekRuins.esp Rivet City Realignment.esp WIP_BigTown.esp Barkskin.esp JIP Selective-Fire.esp Another Interior Mod.esp SSN715SubmarinePlayerHouse.esp BeefedUpCitadel.esp diner_home.esp BauPetSupplies.esp brickhome.esp RadioFix_FO3_BS.esp PotomacSteamworks.esp Museum.esp CouncilSeatFix.esp FWEAlienWorkBenchFix.esp Purity Crash Fix.esp YearlingBooks.esp Double barreled shotgun fix.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - More Gore.esp UUF3P - FWE Patch.esp Zeta Turret Drone Karma Fix - MMM Merged.esp GlowingGhouls-MMM.esp Mart's Mutant Mod - DC Interiors.esp KillableChildren.esp KillableChildren - MMM.esp CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp LeatherBackpack - eng.esp LeatherBackpack_for_FWE_eng.esp ERFatman75only.esp EpicMiniNukes.esp Brahmin Dairy Products.esp safe_regulator_hq.esp schematics2.esp MTCBigTownRobotFix.esp PiPBoy Light Range x2.esp PiPBoy White Light.esp Flora Overhaul.esp JIP Companions Command & Control.esp merge4F.esp DYNAVISION - Dynamic Lens Effect.esp Directors Chair - Fallout 3.esp Realistic Interior Lighting.esp Fellout-Full.esp Fellout Brighter Nights.esp megalight.esp Blackened FWE + MMM + EVE + Project Beauty.esp Blackened RH + FWE + EVE.esp Note that merge4F.esp is my FO3Edit merge patch of all the mods prior to it. Thanks in advance for any help guys. Also - I meant to ask - has anyone had an issue where monsters (particularly molerats, dogs) walk head down into the ground, or up in the air, as if they are not tilted correctly w.r.t. the terrain? I suspect a mesh problem with some of the texture packs that are overwriting each other, but haven't been able to pinpoint the issue. I can't find any mention of this problem in forums/google so any help there would be great. It isn't happening with this particular build, but when I made a version where I collapsed my texture mods into one in order to save HD space, it reappeared.