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chaosaeon

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  1. Oh, how about an ability (sneak skill permitting) that allows you to enter and exit buildings through windows for a more subtle entrance ? As for the flying, clipping through trees etc might be less apparent if say, the character were to transform into a cloud of bats and remain one for the duration of flight. The clipping could be considered just swarming around the objects if it's a real immersion breaker.
  2. I'm going to throw some ideas out there. I'm a vampire fan so I have a big interest in this. I wasnt in the beta so if anything I say is stupid, disregard it, lol. I was wondering a few things. Did you manage to have speed running and high jumping ? For a solution to people not wanting to always high jump, maybe make high jump a double tap of the jump. Have you considered long jumps as well ? I feel long jumps are more vampire like than higher ones and maybe more important to have. Being able to clear 20 feet speedily with a horizontal jump/dash through the forest would be intense and awesome. So maybe a long jump ? Or a dash with a blurring effect to show speed. Will the cloud of bats still have the bright activation aura like in the video ? A dark red or black and shadowy aura instead could be awesome for that ability. Actually, having deep red or blackened auras for move activations would work great with most vamp moves. Maybe for the invisibility effect the player could actually become a shadow rather than just being see through. And the invisibility activation should be a swarm of bats. So, bats swarm, you become invisible/a shadow before the bats dissipate making it appear to NPCs as though you turned into them and vanished. The slow motion in the video was pretty cool. As for someones suggestion of kill moves, if you start into those at all, you should use very raw physical and brutal ones that maybe have a little finesse as well (maybe like the slow motion spin around neck break from behind that the character HUNK uses in the resident evil 4 mercenaries minigame. I think as far as being in sunlight, maybe a very subtle smoke/steam effect should emanate from the character, and hopefully with this mod, not everyone in the game will instantly hate you for being a vampire. In fact, it would be awesome if the people in the game didnt know you were one at all. I mean, everyone knowing defeats half the purpose of being one if you think about it. No one is sneaky if everyone knows youre a sneak, lol. Anyway, these suggestions are coming from someone who basically only saw the video, so for all I know all of these things could be in, but I'm just throwing ideas out there. Actually, here's an awesome idea. Vampire characters should carry a small vile of blood that begins empty, but each time you feed it fills up a small percentage. When it's 100% full, if you are killed, you fall into a pile of ash, but then the vile breaks, with a swarm of bats coming out of it and you revive with half health. Your character receives a new empty vile at the next sleep feeding.
  3. So I would need to find an enemy like a mole rat or bloatfly, then open the console, select the bloat fly, get its threat ratio, then make mine higher thn that ? and that would make every enemy have music ? Is there somewhere I could post a request for someone to make a mod that would permanently do that ? You can make a txt file with the statement written it, But How many different enemy s are there? Thats quite a bit . Any way, what ever name you choose for the txt file, Console as usual and type bat and the file name you made, no spacing Example Joe.txt right? so you type batjoe hit enter. This will make it permanent only for that session. As others have suggested, this is a time saver. type just one command and your ready to rock. But man typing all that while playing the game is a waste. This would allow you to quickly determine if your efforts pay off. Me when I changed the same thing many times, I went into the capital building, man there was a lot going on there. Hope this is helpful. So, I would need to get a list of every enemies reference ID. Then make a text file that, inside, says the setgsfCombatMusicPlayer etc with the changed number so that music would always work ? I mean, I suppose there should be no music for 1 bloatfly or 1 molerat or something that small, but right now it plays only 20% of the time even if everyone in megaton is shooting at me.
  4. So I would need to find an enemy like a mole rat or bloatfly, then open the console, select the bloat fly, get its threat ratio, then make mine higher thn that ? and that would make every enemy have music ? Is there somewhere I could post a request for someone to make a mod that would permanently do that ?
  5. It's depends the value 'threatratio' enemies with you,as it were i posted above you can try any number greater than 2. Might be there was another problems that your 'Battle Music' won't play but you can try that first.. So i enter that into the console and pick a random number higher than 2 ? that sounds kind of strange. Also, if it was something I had to type into the console would that permanently fix it so music would play for every fight ?
  6. Okay, so i type "setgsfCombatMusicPlayerTargetedThreatRatio", then a number. What would the number be to have music play for every battle ?
  7. this based on game setting 'fCombatMusicPlayerTargetedThreatRatio" with default setting 2, battle music won't start when your threat ratio with your enemies more than 2 otherwise when your threat ratio with your enemies less than 2 'battle music' would start. Time to start 'battle music' after this setting 'fCombatMusicUpdateTime' default 1 and stop after 'fCombatMusicStopTime' default 5.. If you want music play when your start fighting just take a look at MQ05 script or MQ11 Script.. Since I'm not familiar at all with the fCombatMusicPlayerTargetedThreatRatio or whatever MQ05 and MQ11 are, i thought you were saying there was something I needed to change in the fallout.INI, but there was nothing like that in there. How do I get to settings like 'fCombatMusicPlayerTargetedThreatRatio or fCombatMusicUpdateTime ? I dont know what to do to find this information, or what to do with it if I found it. Can you elaborate ?
  8. After i found how easy it was to add your own MP3s to the game, I decided to put in some different battle music tracks. It all went easy enough with the battle music playing roughly 50% of fights which I understand is not supposed to happen ideally but is normal for fallout to do that. That worked just fine until i tried to swap them out again. I switched the MP3s I had for some new ones, making sure I renamed them properly and put them in the right location etc. and fired it up. Well, none of the newer music played at all, ever. Walked around until i got into about 10 fights and it didnt play once. Now here's where it gets confusing, One of the places i warped to for a random fight was evergreen mills .... when i started fighting the raiders there, still no music, but when I approach the super mutant behemoth in the cage all the sudden, one of my new battle tracks starts playing .... and it will only play there. I can go on a shooting spree in megaton or get into fights with anything but no fight music will play. As soon as I go to evergreen mills and stand in front of the behemoth, it plays again. I tried increasing the audio cache and when I first did that I had also switched back to my first set of original music, which then somehow made the fight music play for every fight like its supposed to. But then I figured "okay, so it works now with these MP3s, it should work with the ones I wanted to use that were newer too." so I swap them out, same thing happened as before, never any music unless I go to the behemoth. And now no matter what I do, using the old MP3s that work OR the new ones, music will play about 20% of the time, so barely at all, and when it does, usually the fight is 3/4 over when it starts. Somehow I think it got messed up just from adjusting the music volume or loading a different character or something. Though I know there's no chance of it being muted accidently because every other piece of music plays, just not the battle music. I'm completely lost on this. It should be so simple and yet something somewhere is making it completely unpredictable and useless. Any ideas ?
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