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I stumbled upon this enemy in-game and came up with the idea of making a wearable facemask composed by the skull, glowing eyes/mouth and hood. Unfortunately I lack the ability to do it :( hahah I would therefore request to a more experience modder, that knows his way around mesh editing to make this possible! Here are some pictures to show what I'm referring to: http://images.uesp.net/5/50/SR-creature-Malkoran's_Shade.jpg https://c2.staticflickr.com/8/7463/15525456724_664a8eb779_b.jpg the monster's meshes are located under: meshes\actors\dragonpriest\character assets\skeletonnecropriest If there is any other information needed, I am happy to help! I thank in advance
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[Request] Level Cap
Deleted2357731User replied to Naggarok's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Really? no one would like this? -
Request: Level cap remove
Deleted2357731User replied to akimikage's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Has anybody figured out yet if this is possible? -
Is it at all possible to change the level cap in this game? Have seen many mods already that change the leveling system but not the level cap :(
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Request: Models swap
Deleted2357731User replied to Deleted2357731User's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Essentially I used the DDDA arc tool to extract the arc files, then swapped the files from one armor piece to another armor piece and finally repacked them again. One example: apparently, inside these files there are the models and textures for a cape (I'll call it Cape A) m_body_c203_a.58A15856 m_body_c203_a.69A5C538 m_body_c203_a.2749C8A8 say you want to switch the model of cape A to another model. Extract the files from the other model and copy them inside the folder of the cape. Rename the files from the other model to the same name of the files of Cape A (apparently every armor piece has 2 to 3 of these files ending in the numbers you can see above ( .58A15856 / .69A5C538 / .2749C8A8 ) so swap the files accordingly to their numbers. After that, repack the arc file you've just changed and copy the arc file to it's rightful place (like in any DDDA mod) Now, that seemed to work for me once and then when i tried to load the game again I would get a CTD and an error message saying that the game failed to load a tex file. Here is what I did to solve it: the error message will display the name of a file and its file path stating that the game made an error and couldn't find the file. Create the exact same file and file path described in the error. Use the texture of the model as the missing file (BUT rename it to .tex / .tex 2 / .tex 3 ---- depending on the error message you'll know which one of the 3, you can create all of them inside the folder if you wanna be safe) That worked for me at least. I was able to switch models and haven't ran into any problems so far. I am in no way a modder and don't actually know why it worked... I just stumbled upon it on a trial and error basis... I hope what I wrote is understandable (I apologize for my bad english) and look forward to seeing a skilled modder working with this in a more efficient way! :) -
Request: Models swap
Deleted2357731User replied to Deleted2357731User's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Figured it out already, it's actually quite simple :) -
Request: Level cap remove
Deleted2357731User replied to akimikage's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
I would love a mod like that too -
It would be great if someone figured out how to swap armor/clothing models for this game... I, for instance, would love to wear a cape with the salvation robes (which covers all body slots except the jewelry slot). Would be great to put a cape model biped to the jewelry slot or attach the outfit to a regular torso slot. I would be very grateful if somebody could develop a mod that does this, or simply point out a tool that could help me export,import the meshes :) Thanks in advance!
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I've been trying to do this but unfortunately I lack the modeling skills to do so. That's why I'd love if some modder with more skills could have a look at this! What if the spiked and caged armor could be worn in separate pieces (just the shoulders, or just the chest, legs, etc. you get the point)? This shouldn't be too difficult to do, i wonder if there i a way to separate the armor mesh into different pieces?
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I've been looking for quite some time for a mod that would place a ghoul mask like in fallout 3 in FNW. Since I've searched everywhere without success, i decided to request one for the modders outthere. I'd be very, very grateful if someone could take a look into this. I'm sure many others would appreciate the mod as well. Thanks!