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Posts
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Everything posted by Kaelith
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Are you seriously asking that? Do you not know how electricity works? Fish aren't grounded. My faith in human intelligence is at an all time low right now.
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@Dark0ne: I admire your efforts, but at times there are only so much that a single individual can do, let alone a community with so little understanding of the given situation, (as evidenced as I read through the majority of these posts). @everyone, the critics: The Nexus has been around for years, but the nexus community wants to overlook that and hang a man because he was approached by Bethesda and Valve. Perhaps they have an association, but I hardly consider that to be anything deeper than business acquaintance.
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Can someone be so kind as to point me in the right direction here? I'm looking for the hair, the face- make up, head shape? And perhaps Ears as well. Thanks. http://puu.sh/Jc1O
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Exactly what the title says: I was fine around Shimmermist and Fellglow Keep up until I finished the Torygg's War Horn quest where you had to place the war horn at the Shrine of Talos. Hence I'm ruling out the possibility that my mods are the culprit. Here is my load order though just in case anyone needs that to help me out Is anyone else having this problem?
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Well, it's not that hard so you can give this a try: Go into your CS Select the Companion Mod you wish to alter, and click "Active mod", then confirm. Find the Companion on the drag-down menu on the left side after the mod loads up. It'll be under the NPC's tab- double click the companion NPC after you find it. You'll see a box with info on the left, and a preview box to the right, Look on the bottom-left, where you'll see 2 buttons labeled: "Dialogue" and "AI". Click AI. You'll see the Responsibility value somewhere on the upper-right corner. Change that to your desired value. Confirm and close all windows, and save. Done and Profit. Hope that isn't too confusing. Screw looking for new companions, just modify your own ^__^
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For suggestion, I think you need to make a new topic for that. Anyway, if the socks use amulet slot or tail slot, clipping cannot be avoided unless the actor or outfit uses same body type as the socks. (i.e: If the socks is for HGEC normal lowerbody S, and you're using other HGEC body type, the socks will clip) Oh i see, thanks for the info
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K guis, Herro detectives, and madam detectives. So recently I've got my hands on the TETE Valeritte outfit, a rather nice outfit I might add, and also the Hepsy GothPPO sets, mainly for the thigh-high socks included with the package...now here comes the problem: IT CLIPS. BIG TIME CLIPPIN` DAWG. The socks would totally disappear underneath the thunder thighs of the TETE Valeritte outfit. So heres where I come to you good fellows for help. I require some THIGH HIGH SOCK/STOCKING suggestions. Specifically Black and White Striped patterns. I've tried the hepsy_gothppo, Tona, and Hepsy Sailor outfit, and Diano Armor stockings so far...so far every single of of them will clip. Thanks in advance. :<
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The race is called Chanpon. I was hoping it wasn't...haha I can't seem to make mine in-game to look as good as this. Any idea/tips? pictures down on my end but all I can tell you is....play around with it >_> I've tinkered with a face for about 50+ hours before I decided that it was acceptable lol My general opinion about Chanpon faces though is that they're usually really hard to work with..I would just stick with the lop-ear elf mini or one of the other x117 race head meshes Yes, from what I can see, you probably just need to adjust the jaw/chin, change the ear mesh. The one in your picture just has lop-ear ear mesh instead of the normal moonshadow elf ear. You can find the ear mesh if you just search it up on google. and the race is either Miqote or white Horkew? =_=. You can find both of them in the MBP++ on TESnexus.
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So...no one? am disappoint mang. :/
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I've encountered an issue with Ramy Enfant, Ramy seems to "break" whenever I enter an Oblivion gate. Her healing functions no longer work as intended, and she cannot be healed either, instead she stays stuck at about 10% of her remaining health. Is there a known fix for this? Or has anyone else encountered this issue?This is quite troublesome as I would have to leave her outside the gate before entering the Oblivion realm.
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Read up a little on the lore 200 years after Oblivion: something about the new emperor marching into Imperial City and just taking it over with a coup de`tat? They mention something about the other counties reverting back to villages and townships. Maybe I could slip the storyline in there and do something based on that. I could use the daedra overruning Cyrodiil theme, but I'd rather come up with something original if possible. Do you still remember the names of the mods you've mentioned so I could try playing them for reference? Or just names of the creators would help too.
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ch`yeah L4D, I was sort of contemplating on taking the "zombie apocalypse" path, but looking around Google and Nexus led me to realize just how many zombie apocalypse Mods there are out there. There's also a Zombie sandbox thread going around in this same exact "Mod Request" section right now, so I decided against it and decided I would try and do something out of the norm. I could try fitting a "zombie sandbox" feature into the storyboard, but it's unlikely that I'll choose to make it the basis of the mod.
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@Ben: Yes, that is one of the possibilities- I've already ruled out the "Apocalypse by invasion" route because you obviously put an end to the Oblivion Gate Crisis in the Main Quest. I think the other possibility might be "collapse of order", where riots begin because of the lack of an Emperor. If this route is picked, I can come up with a storyline that could possibly connect leading into Skyrim. MOAR CONTRIBUTION OF IDEAS PREASE
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Quite new to the forums, as you can see, but bear with me a little. I've a little modding experience, though I haven't released any of my mods. Mainly I've done a little editing of mods other people have made, made a couple weapons with scripts, and renovated/fixed up certain Companion mods. Naturally I figured that the time has come for me to try my own hand at making a mod from scratch. Anyway, getting to the point, I have an idea for a Quest/landscape overhaul mod- the title says it all. I was just wondering how many people would be interested with a storyline involving a post-apocalyptic Cyrodiil, or even going so far as to help in creating such a mod. Yes, I do realize that there is a Fallout series that caters to the "post-apocalyptic" crowd, but I consider that sci-fi. We're talking a post-apocalyptic setting in a fantasy world, which I don't believe has been done by anyone before (I hope). So yes, Contriboot your thoughts! Current Possibilities with the Storyline (Routes) so far. -Plague-pocalyse: highly contagious plague/disease spreads throughout Cyrodiil -End Of Civilization: The lack of an Emperor leads many counties to attempting an ill-planned revolt, which quickly goes wrong.