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deSairys

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  1. Please, someone add beacon location names to the maps. I can never tell if a beacon is one district or another in Dock Town or Arlathan, etc.
  2. I suddenly am getting the following error this morning from Vortex, all leading to Black Tree Gaming, who is the creator of Vortex I believe: DataInvalid: Extension needs to include index.js and info.json on top-level at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:2624:34 at tryCatcher (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\catch_filter.js:34:37 at tryCatcher (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:725:18) at _drainQueueStep (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)
  3. I have never modded beyond making character presets in most games I play, but something in this game is driving me crazy enough to want to learn. The hair styles that show the hairline around the forehead on pale colors glows rather than look shadowed. the way hair roots around the face should look. Try it out, try white hair on a character with Andreja's hairstyle. Walk out in the sun and watch the hairline shine like a distracting beacon. So I'm asking please, can anyone direct me to whatever program they use to pull out the game's textures, alter them, and put them back into the game? I have photoshop. What other programs do I need? Is there a website or link that will give me instructions on how to mod textures? I don't want the roots dark like grown out, just looking natural and not glowing white. I'm willing to learn if someone will teach me or direct me to the tools so I can do it myself. I'm retired so I have plenty of time to learn this, I just need someone gracious enough to point me in the right direction. Pleeeaaaseeee! Edit to add: I've just downloaded Blender, I think that's the program people are using?
  4. I want to be able to create a seaside outpost, and cargo link all the mineral production outposts to that one seaside outpost where I can happily enjoy the view while crafting. My hubby seconds that too. I'd love to have the resource cargo links all come to one "master cargo link." I want this. My husband wants this. I can imagine a LOT of people want to be able to create a "home" outpost and have all their resources cargo link to the "master" cargo receiver.
  5. For the love of god, someone make a mod to change the named NPC little girls to be different... Cora and Sona (who are completely unrelated) look like twins at the Lodge, Anna (quest giver in Akila) is also their clone but with different colored eyes. How does this game have at least THREE named QUEST related npc's with the SAME FACE AND HAIR? I really like Cora, but she looks like Clone A to Clone B to Clone C. I can't even tell Cora and Sona apart in the Lodge except for the clothing. Also, I wish I could give Cora some of the books I've been looting. That's another dev oversight.
  6. I don't know why most games released come with only that dead-hay color for blonde, but a better, natural blonde would be great. Buttery blonde, golden blonde, strawberry blonde, choices with warm natural blondes rather than ash blonde. As a former hairdresser, the dead-hay blonde just makes my teeth hurt.
  7. I wholeheartedly agree. It's not just a matter of changing the keybind, which I've done. It's an issue that the keybind for getting out of the chair is locked into another action as well.
  8. Move the longer ponytail onto the fuller head of hair of the shorter ponytail. This would also be a nice place to put a braid, but I'd be happy with just having a the longer ponytail on a head that doesn't have the hair pulled so tight on the scalp.
  9. Agreed. More hairstyles are needed. I wonder if they aren't coming out yet from our Mod-Gods because the process is too complicated without the creation-kit out till next year?
  10. I'd be stoked if someone would just clean up his scruffy beard. I love that man's personality. I'd romance him instead of the cowboy if Barrett's beard was just trimmed.
  11. Yes please! And a long braid. And a really big messy bun crowned on the head like the Mass Effect one for femShep. Putting the bun in the back with the hair in front slicked down tight looks pretty meh. And that curly triangular shaped vanilla style? Can we have it in a longer version?
  12. Winged eyeliner that flicks up instead of , well the way it either goes straight across or swoops down depending on your character. Hogwarts Legacy vanilla did the same thing until modders there came to the rescue with makeup mods that "fixed the flick."
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