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Menno1981

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Everything posted by Menno1981

  1. I've saved up a bunch of combat armor and some weapons to equip my settlers with, of coarse most don't have the best mods. Would it be possible to create a mod for the workbench which would automatically create the pieces I want out of the stuff I supply, possibly even recycling the materials from the old mods? Somewhat similar to the ammo creation mods in Fallout NV, at the ammo workbench there was an extra container to put your ammo in, it would then reduce the ammo to lead, shells, primers etc. Could something similar be created to put say armor in a container, it should then reduce this armor to it's unmodded version and you would have loose mods or even a bunch of crafting materials for these mods. After reducing this armor or weapon to it's base version there should be a way to create multiple of the same item in a batch, say 20 heavy polymer combat armor chest pieces. I dislike working with console commands and I even read somewhere that it's not possible to just create say 100 heavy polymer combat armor chest pieces.
  2. Recently I saw a Youtube movie showing several mods. One of these mods gave the player a new spell which you can teleport with. I've found several teleportation mods on Nexus, but could not find the specific one yet. With the mod shown you would throw a (green) orb and you would then end up where the orb was thrown. The guy showing this mod was using it to climb a mountain. Sadly I don't have any link to the movie else I would have found the name already :confused:
  3. Seems like a lot of your errors revolve around the dragons, maybe disable DeadlyDragons and DragonCombatOverhaul. For the rest, a lot of lantern and flee errors, not sure whether you have a mod that makes mobs flee, if yes, disable that.
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