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Superhaggis

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  1. Thats right, it's gonna be based around the Justinian Era after the reconquest of africa and Italy. In terms of Lore, my view is that after the new emporer took office the Empire would begin construction on a new capital between Hammerfell and Anvil. However this city declared Independence and joined the Anti- Thalmor Redguard forces after the great war. Yeah everything is going to be pre-Islamic conquest architecture if I can help it. ATM im modding in armous for the Civil Guard (a kind of secret police group) and the City Watch which is taking time as im trying to create an armour with an Imperial look but that is unique as well.
  2. Okay In relation to a kind of storyline and List of factions here it is, The (very basic) idea for a sort of story line is a Governor of a city based around Constantinople who is forced to hire mercenaries from Skyrim in order to keep himself in power, this is where the player comes in as a lowly Merc, who is transported to a city that is fighting a proxy war on behalf of the Empire or Redguards against some Thalmor allies. ATM the main Factions and storylines are, Basileus or Despot (the city government) Including the Civil Guard, Vagarian Guard, Mercenaries and governor's Huscarls, and City Watch. The Empire Including the XIII Legion Fulvia. A Nordic Faction Possably with links to the stormcloaks as the city is a main staging post and supply depot for the legions, includes sympathetic Mercs and members of the Vagarian guard. Crime Syndicates Thieves guild, Bandits, Dark Brotherhood cells, ect. Thalmor and Co. Unknown at this point, perhaps Pro-Elven Redguards and an actual Thalmor Army. The idea at this point is to be able to join each faction and perhaps certain parts of the sub factions, apart from maybe the Thalmor. Ive managed to get a map for the imperial palace and surrounding area which will be the home of the government faction. http://upload.wikimedia.org/wikipedia/commons/7/78/Constantinople_imperial_district.png The plan would be for 5-7 "zones" ie Palace, Slums, Legion Barracks, Industrial, Countryside, a Thalmor annexed town ect. (BTW the reason I have reserved all those posts is to show screenshots as the mod progresses).
  3. This mod is based around the idea that Skyrim's Cities can barely be called towns, and also the idea that the storyline from Skyrim is taking place in our period of history when the Roman Empire was on the decline, Late Antiquity. One of the most notable changes during late antiquity was the Founding of a new Capital City in the East, Constantinople the greatest city in the Roman Empire, this city and surrounding Empire survived (bar one event) until 1453. My idea was to create a large new city based upon Constantiople with the surrounding area, including new quests and factions. Some more outlining has taken place here http://forums.nexusmods.com/index.php?/topic/640555-city-of-constantinople/ Having finally gotten some free time to focus on the mod the plan is to work on with this mod, if anyone with an intrest wants to help out they are more than welcome.
  4. Okay time to brush the cobwebs off this idea and try and get back to it, ATM the creation kit won't open to I've been forced to sit and think about what i'm going to do before jumping into it, Edit; I might either try and get a Mod to move this thread to mod talk or just start a new topic. Okay started a New topic in Mod Talk http://forums.nexusmods.com/index.php?/topic/744687-konstantinoupolis-megas-constantinople-the-great/
  5. Shrapnel mod, oh wait the Mods took it down :yucky:
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