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badluckartist

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  1. Like making a standalone custom race or something included in RR? With all due respect to the people that require overly-exquisite polygons to play a role in a game, screw the fapsters. They know they get to wait around for dirty seconds when it comes to mods... pun probably intended. Worst comes to worse, couldn't it just be made into an optional plugin for those whose games are (relatively) modestly modded? That said, what sort of abilities would Maomer have? I for one would love to play as a proud TES Zora.
  2. Those all sound great, especially Forestwalk. Anything to make Bosmer more awesome is fine by me. Any word on ETA? Is there any consequence for ignoring your ancestors? Like will they just insist forever that you murder the same guy or will they give up and give you a new Whisper after a while?
  3. ARGH I'M DROWNING IN MY OWN DROOL COME ON Holy crap I think I actually want to try an Imperial and use followers for once. I didn't think it could be done :O One thing I immediately wondered is how many of these will/can be used by enemy NPCs and/or if they will get different, but equal-ish racial abilities to match the dragonborn's? So Whispers is just a marking spell you have to use on innocent neutral NPCs to fuel use of ancestor guardians? That... sounds totally awesome, if I read it right. Any more details on that?
  4. I know what the answer usually is to this question (NO), but will I be able to install RR on a new in-progress playthrough? On the outside chance of 'yet', should I use vanilla racials or replace ERP when RR is released? Or just suck it up and make a profile for non-Respendent playthroughs? *edit* Don't know why the hell I wrote 'new' >_> SCREW THE FRENCH, I WANT ENAI DRUID MOD NAOLol about brawls being ruined via enemy NPCs activating spells/attacking people. It's funny to imagine your PC not only winning the brawl, but then the crowd attacks the enemy NPC and he/she is taken away by guards xDAlso about the 'unarmed' weapon, it exists for Combat Remastered for the same reason it exists for SkyRe: custom perks/unarmed leveling. I suppose the answer to my question would be to plead the author of CR to include the same keywords T3nd0 included for SkyRe's unarmed weapon. I love playing beast races you see, so it's important to me that RR and CR will play nicely.Makes sense about Ravage. Either way it'll be easy to tell if it's broken with the swarm of users that should be downloading this upon release.
  5. THIS AND AN ILLUSION MOD?! MY ANUS CAN ONLY BE BUT SO PREPARED I was just thinking, "Dammit these bosmer abilities are wonky, wonder if Enai upda- not on Nexus? This is either very bad or very good." ...*click* "HUZZAH!" The bad news is there's no point in starting a new game until you're done with this. I HOPE YOU'RE HAPPY xD But seriously, thank you for staying the course despite the junk. For one, I literally can't play the game without Apocalypse. And now you're making the Illusion school mean something. If I have to make a suggestion for this new Racial mod, I would say: Argonian: Looks perfect to me. All my gripes are solved with this, I think. I won't have to TAI hapless NPCs just to get through a brawl as a lizard because they broke their fists on my clearly magical scales. Bosmer: For Harrier, the sprite (?) has always been kinda glitchy (which I can deal with), but the targets are often farm animals in towns or actors so far away I have no choice but to look at a tiny glowing dot through the map for some distance. I'm pretty sure this happens with other 'marking' type racials you have, but I could be wrong. Breton: Looks legit. Dunmer: I've always been a fan of ancestral ghosts appearing only a certain % of the time (once a day?), but I don't really mind it your way either. I just don't care much for using followers, but I love playing Dunmer >_> Imperial: I don't think I've ever used one. Weird. They've always struck me as 'the boring race'. Also, probably because they are all about some follower-related powers. MY EXPEES Khajiit: I'm worried about some of these being OP. Prowl isn't quantified so I don't know but I like the idea of it. RK sounds great, as long as it works with those dopey unarmed weapons from SkyRe and Combat Remastered (which I use now over SkyRe). Just a Cat sounds super duper fun :> Nord: Those are gonna need some hardcore testing lol. They all sound a touch OP but then again Nord is my second least played class so there's that. Orc: All is well :] Redguard: Looks proper. I'm eager to test these out too.
  6. This is incredibly annoying. ERSO didn't just have Erkeil's own mods, he kept up with other abandoned mods like Adventurers and Travelers and whatnot.
  7. I signed in for the first time just to second this request. The franchise went in a terrible direction, but that's no reason to leave the original masterpiece out of the collective pop consciousness. I figured a Highlander wep/armor mod would have been made ages ago : S
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