I have some basic mods that works just fine, new textures and weapons, such easy stuff. However, wanted a new experience. I wanted to try some of those bigger mods like Weapon Retexture Project, A World Of Pain, EVE, Outside Bets and Project Nevada. Now the game crash on startup, because, some place, sometime, I messed up bad. And I have no real clue what.. So; 5USD to the one that straighten up this mess:P Could need a step by step instrucs probably so that I dont overwrite at wrongs patterns and so on.. 0 of 45 plugins hidden. 0 of 36 messages hidden. −Summary Your masterlist is already at the latest revision (r4569; Jun 9, 2012). No update necessary. Recognised plugins: 39 Warning messages: 0 Unrecognised plugins: 6 Error messages: 0 Ghosted plugins: 0 Total number of messages: 36 Total number of plugins: 45 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins NVSE Version: 0.2.0.12 −Recognised And Re-ordered Plugins FalloutNV.esm Active DeadMoney.esm Active Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm Active OldWorldBlues.esm Active LonesomeRoad.esm Active GunRunnersArsenal.esm Active CaravanPack.esm Active AWorldOfPain(Preview).esm Active Bash Tag suggestion(s): {{BASH: Invent, Deflst}} Project Nevada - Core.esm Active Requires: New Vegas Script Extender Project Nevada - Equipment.esm Active Bash Tag suggestion(s): {{BASH: Delev, Invent}} Requires: New Vegas Script Extender and Project Nevada - Core.esm Project Nevada - Rebalance.esp Active Requires: Project Nevada - Core.esm Project Nevada - Cyberware.esp Active Requires: Project Nevada - Core.esm Project Nevada - Dead Money (Rebalance).esp Active Requires: DeadMoney.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp Project Nevada - Honest Hearts.esp Active Requires: HonestHearts.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues.esp Active Requires: OldWorldBlues.esm and Project Nevada - Core.esm Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active Requires: LonesomeRoad.esm and Project Nevada - Core.esm Project Nevada - Gun Runners' Arsenal (Rebalance).esp Active Requires: GunRunnersArsenal.esm, Project Nevada - Core.esm FalloutNVCheatTerminal.esp Active BoilingOil - Eli's Edge.esp Active christinecos.esp Active Bash Tag suggestion(s): {{BASH: Graphics}} Erebus.esp Active mac10.esp Active Shotgun Commando.esp Active Bash Tag suggestion(s): {{BASH: Stats}} Desert Recon Kit.esp Active HDTshop.esp Active NCR Rearmament v1.5.esp Active Incompatible with: NCR Rearmament v1.5 (Lore).esp AWOPDeadMoney.esp Active Requires: DeadMoney.esm Faster Terminals.esp Active WeaponModsExpanded.esp Active Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}} Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp WMX-ShotgunCommando.esp Active Requires: WeaponModsExpanded.esp and Shotgun Commando.esp Incompatible with: WMX-Arwen_NV_Realism.esp WMX-DeadMoney.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: DeadMoney.esm, WeaponModsExpanded.esp WMX-HonestHearts.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: HonestHearts.esm, WeaponModsExpanded.esp WMX-OldWorldBlues.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: OldWorldBlues.esm, WeaponModsExpanded.esp WMX-LonesomeRoad.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: LonesomeRoad.esm, WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp WMX-ArenovalisTextures.esp Active Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}} Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details. WMX-PreOrderPackCaravan.esp Active Requires: CaravanPack.esm and WeaponModsExpanded.esp EVE FNV.esp Active WMX-EVE.esp Active Requires: WeaponModsExpanded.esp, EVE FNV.esp −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. Accurate This Machine.esp Active mossberg500.esp Active WMEVE - FOOK.esp Active AWOP DLC + GRA Conflict Error Fixes.esp Active outsidebets.esp Active EVE FNV-[GRA Patch for EVE 1.3].esp Active