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jcrawford1122

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  1. When loading a save game; I experience a reset which reloads my mods, quests prompted by mods, Lose a good majority of my items including all apparel and resets my character looks, and my Nora companion mod resets and she respawns back to Abernathy Farms. Has anyone else experienced this issue? Does anyone know a way for a work around or know of any way to fix this?
  2. 6) a toggle between first person view inside vehicles dashes with animated steering or on motorcylces and the obvious 3rd person view. 7) animated entering and exiting of vehicles for multiple vehicle points for any companions and yourself. 8)progressive damage shown to vehicles during combat and accidents. 9)vehicles made into player homes (rv's, semi's, or military vehicles) with a toggle to go between "in-house" and driving mode via driver's seat. 10) smoother steering and driving physics. Plus, smoother leaning on motorcylces.
  3. For the XRE CAR mod fans. I'm sure everyone can agree with me on this that if cars and other motor vehicles are not accessible in the game then this mod is an absolute must. Some ideas though that I personally think would be awesome to see in this mod. 1) Useable gun attachments and ammo boxes 2) customizable bodies,housed in car garages. (Bumper spikes, paint jobs,and such to give vehicles a mad max feel.) 3)Dynamic AI ran vehicles with passenger combat, along with motor gangs that patrol the wasteland, cause you can't be the only one driving in the wasteland. 4) radios with stations both pre-existing and one where you can upload your own music files. 5) motor gang guarded gas stations that can be taken over and guarded by you as an addition to the "wasteland defense" aspect of the game.
  4. One idea that I'm sure would be an awesome mod idea. A customizable vertibird that you can have full control over. Maybe even create a larger scale vertibirds that can have the ability to be able to house a useable motor vehicle. (XRE CARS) *Wink wink*. Have different weapon load outs, paint jobs, useable features like onboard scopes and radar, and possibly assign a pilot to the vertibirds to provide air support; which from the looks of the E3 presentation can be a good possibility that may already exist. Another cool idea is using vertibirds as a means of transporting goods between settlements with the "wasteland defense" aspect, instead of using brahmin packs.
  5. After watching the E3 presentation, I'm stoked about the aspect of a "wasteland defense mod" implementation into the game. The only thing that gets me though is the choices of objects that can be created. I really liked the "RTS" mod on New Vegas where you were able to walk up to any object and blueprint that object to be created. If there is dlc that will give this option in the future, that would be awesome. If not, then I can definitely see this as a mod project for someone who has the knowledge of doing so. Another thing that I would like to see on this particular topic is an actual campaign quest or quests that span throughout the entire game. Bring in different factions that also are building their own settlements on a AI system and either align or war against these factions for dominance over the Massachusetts wasteland.
  6. Another idea for you all. In the trailer, it would appear as you play as either the father or as the child shown in the house. When the nuke goes off right before the family goes into the vault; I think there should be a player trait to pick upon player creation. That trait should be something of a genetic mutation caused by the radiation from that blast that can be used as a trigger form, much like how a player can transform into a werewolf on skyrim, except have the player transform into a "hulk" like being or something along the lines of a proto-super mutant. Have the duration of the transformation be linked to the amount of AP the player has except double the amount of AP the player has while transformed. Increase DT of the player, if DT, is present in Fallout 4 and add abilities that can be used while in this transformation.
  7. I personally would like to see a player house modded from the high tech flying ship that can be seen in the official fallout 4 trailer. Bring in aspects like the features from the "underwater player home" mod on new Vegas, add a landing platform for a useable vertibird, have an NPC crew throughout the ship, and be able to have the ship either jump to certain map sites or be fully controlled from the bridge with a view toggle.
  8. I just wanted to start this discussion to bring together both modders and gamers to pool ideas for mods that they would like to see in the upcoming release for Fallout 4. I feel this would be a perfect opportunity to voice our opinions on features and ideas for any mod we would like to see become developed for this long awaited game.
  9. I just wanted to start this topic to pool ideas for modders to get inspiration and ideas from for the upcoming release of Fallout 4. I figure this would be an excellent opportunity for everyone to jump in and share ideas for what we, as both modders and players, would like to see in mods for this highly anticipated game.
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