Jump to content

skinnytecboy

Premium Member
  • Posts

    830
  • Joined

  • Last visited

Nexus Mods Profile

1 Follower

About skinnytecboy

Profile Fields

  • Website URL
    http://www.soundcloud.com/skinnytecboy
  • Country
    United Kingdom
  • Currently Playing
    Skyrim
  • Favourite Game
    Deus Ex (the original sandbox game)

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

skinnytecboy's Achievements

Experienced

Experienced (11/14)

  • First Post
  • Collaborator
  • Posting Machine
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Time is a precious thing isnt it. But I never say never
  2. Hello my fellow makers and shakers. A moment of your time if you please my friends. So, lately I've been pondering about revitalising the old man in a brand spanking new version (version 3). Why? You may ask.. I made Ben sometime ago when my scripting and quest writing skills were only just starting out and as a result, some of his inner workings are a lot less refined than they could be. Additionally, I'm a better modder now than I was then (thanks to being schooled by the creation club team). Re-Creating Ben would not only allow me to really improve him, but would also allow me to throw in a couple of new side quest ideas that I've had for a while now. Also, it would allow me to incorporate your suggestions too, which is why I thought I'd make this post. Question: What functions would you like to be added to Benjamin Doon? Here's some of my ideas: Re Record all dialogue (his current version has various quality recordings that annoy me)Book readings will be run with scenes - allowing the player to move about while Ben reads (make him like a Jukebox :ermm: )Ben will learn spellsBen will learn more booksBen will have more questsBen will be main quest aware.If would be great if you could let me know your thoughts here friends regards Skinny
  3. Just to check; you donât have the script name pasted in there twice do you (as in your example above) Scriptname SQWineQuestAddItemScript Scriptname SQWineQuestItemAdd extends ReferenceAlias Quick tip: when you get compile errors, there are numbers beside each error. These number relate to the line of script where your error is. 6 = the sixth line of script for example. Script name EndOfFunction tells me that the script doesnât know what itâs extending
  4. Yes. There are several options there. The easiest is to create a faction that is hostile to player, and add your npc to the faction via script MyActorRef.AddToFaction(MyFaction). Alternatively you can script the npc attributes, altering their aggressive level and whatnot. I thoroughly recommend the wiki. https://www.creationkit.com/index.php?title=SetPlayerEnemy_-_Faction I quite often browse there for answers and even out of curiosity. Once you start to grasp that aliases, objects and actors all have different functions associated with them independently, youâll start flying. Events (when this happens.. for example OnRead()) Function (Do something.. for example.. Setstage()) Property ( the thing I am doing the thing with or to.. for example MyQuest)
  5. If I am reading correctly, you are simply using aliases for quest markers? Therefore simply place your objects in the world and check them as âdisabledâ. Then in your script attached to quest stage or the note read, simply create an object reference property for each that points to them (mysword for example) and use the script mysword.enable() For your aliases, simply change them also to object references Regards Skinny
  6. *cough.. cough.. blows away the cobwebs from this old forum post* Okay.. and we're back https://youtu.be/iUpC2gL0Xe0
  7. Congratulations sir. Not only are you a prolific author in our community, you're also one of the good guys. :)
  8. Great interview. I have yet to play this, but after reading this, I am defo gonna give it a try.
  9. https://www.creationkit.com/index.php?title=OnEquipped_-_ObjectReference
×
×
  • Create New...