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WastedWanderer

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  1. i don't mean encounters as you walk across the map. i am talking about being randomly stoped by various encounters as you fast travel from one point to another. because like you said, if you walked from one side to the other, a player would enoucter a lot of random events, but none if the player was to fast travel. that dosn't really make a lot of sense. Plus it would be helpful because a lot of players find walking around to be boring, this way people who fast travel a lot would still get to partake in random events.
  2. What's missing from the new generation of Fallout games that was a key part of the originals? Random encounters. It was always fun just heading across the wastelands of Fallout 1 & 2, but you couldn't just travel the length of the map without interruption. There was always the threat of violence from raiders or roaming death claws. Why not bring this classic scenario back to the world of Fallout: New Vegas. I think it would really add a lot to the game. When a player fast travels across the wasteland there would be a chance that they could be stoped along their journey by a pack of feinds or mutants. This is not only realistic and truer to the original games, it would be nice for players who enjoy killing stuff to get xp. what do you think?
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