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Posts
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Everything posted by inIimbo
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recently updated to TTW 3.2 and it doesnt support Project Nevada (some of it is okay to use) The Rebalance Module is incompatable with TTW but it has some really cool gamplay additions like knockback on explosions, if you survive the blast, really everything in the rebalance module was pretty neat any mods that do what this did? or a way to make it compatable?
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the idea is to prevent you from opening the menu mid combat and spamming aid items, making things a bit tougher, but still allowing you to open the menu and use something so your not completly dependant on hotkeys for everthng. a cooldown of like 2-5 seconds would be good edit: actually a universal cooldown on items in general for using/droping or equiping/unequiping items would be prefered so theirs no loop hole to bypass the cooldown with hotkeys
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i think changing something here will acomplish what im trying to do anyone who is GECK literate, can you give me guidance im trying to remove the zoom in function of the visor overlay ; Overlay scale Begin GameMode ; Zooming if isControlPressed 6 == 1 set nextScale to PNxCVisorZoomScale else set nextScale to PNxCVisorScale endif if curScale != nextScale || updateScale == 1 set updateScale to 1 if curScale > nextScale set curScale to curScale - 0.05 if curScale < nextScale set curScale to nextScale endif else set curScale to curScale + 0.05 if curScale > nextScale set curScale to nextScale endif endif setUIFloat "HUDMainMenu\_PNxVisorScale" curScale endif End
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i dont want to disable any controls outright i just want to adjust how far down the player can look, thanks again though im not sure if this is what im looking for
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their is an option in the enhanced 1st person camera mod's ini file to change this when your sitting, im trying to do this when your not sitting this is the ini option for sitting ; Sets the maximum angle you can look down while sitting; Valid values between 0 to 90, Game Default: 40fSittingMaxLookingDownOverride=70.0 cant find a general one that would work when your not sitting
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is their a way to restrict how many degrees the player can look up and down? (how far up and down you can look)
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the idea is if you swap weapons with your hotkeys without holstering the weapon first your character would just drop the weapon. for example, if i had a hunting rifle hotkeyed to 3 and a laser rifle hotkeyed to 4 and i had the hunting rifle equiped and pressed 4 it would drop the hunting rifle on the ground and i would have the laser rifle equiped. i would then have to pick the rifle back up again. in the same scenario if i had holstered the weapon before hotkeying to another weapon your character would not drop the weaoon hope this makes sense the idea is for a more imersive survival playthrough
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anybody know how to remove the floating text that tells you the npc's/objects name?
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thank you everyone for your help it works perfectly
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im not good with the geck, i have done all the steps but it wont let me save. how do i save? i press save and it just doesnt save? very frustrating...
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i cant for the life of me figure out how to get rid of this, i have been able to get rid of everything else in the hud through mods or manually editing various hud.xml files but this doesnt go away even in screenshot mode it persists. it comes from project nevada's Scanner function, basically if you use an implant or certain helmets, when you look at an npc you can scan them, and that text shows up in the hud. i want the text to go away...
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yeah i was going to say i always get the xp sound after killing the last emeny in combat, the only way i was able to get rid of it was to go into the geck and turn off the volume on the soundfile, which unfortunatly turns it off for a few other things like discovering a new location. Your mod shuts up ui_popup_experienceup.wav just fine, but ui_popup_questnew.wav will still play on occasion. Mostly right after the last enemy in a fight is killed.
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im checking it out, im new too this so its a bit overwhwlming, especially with whats called what, sometimes the naming doesnt make sense to me. Also properly saving my changes. i suspect i can fix it in the level lists? i think thats a thing but iv only been able to find the form id lists for supermutants so far. i feel more confident using fnvedit but i will use the geck if i have too
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my bad, i think your right though and yeah it sucks that its silent elsewhere...
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certain guns dont let your character crouch properly, for me its the anti material rifle and the laser rifles?, that iv noticed so far...anyways when i crouch with these weapons my character stands up halfway like he holding a minigun or other heavy weapon, anyone know how to fix this?
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I'd like to know what you did if that'd be alright. in the geck load up or save an esp and name it whatever i named mine "noxpSounds" under audio > sound > under the editor ID > UIPopUpExperienceUP is what i thought the sound was but if you go down 5 lines theirs an audio file called UIPopUpQuestComplete this is the xp sound that plays when you kill an enemy and sadly its also the same sound that plays when you discover a new location...if you double click it and slide the third slider called "static attenuation" all the way to the right so its at -100 it turns the sound off, i wish the new location xp sound was seperate from the combat xp sound, if theirs a way its beyond me hope this helps
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figured it out
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thanks man this is perfect
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i have tried almost everything to get rid of this damned sound. i have tried these mods Stewies tweaks Disable XP popup Silent EXP no expeirience sound Silent UI new vegas and.. Shut up hud Shut up hud is the only one that actually works but it mutes too much, i just want the xp sound gone, especially during combat. no matter what i do it always plays after killing the last enemy in combat and no where else? this is driving me mad. it looks like the shut up hud just turned down the volume of the sound in the geck along with alot of other sounds that i liked, if anyone familiar with the geck can explain how to do that i will gladly do it myself. what iv figured out so far, is in the geck if i load the FalloutNV.esm > audio > sound > under the editor ID > UIPopUpExperienceUP i think this is the sound im trying to get rid of but i dont know how too... i feel like im so close, thank you to anyone who can shed some light, or...do it for me hahaha