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ATRIXIA

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About ATRIXIA

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    skyrim, kingdoms of amalur and Fallout NV
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    seems silly to name em all, there are so many great games, atm its skyrim

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  1. what would be the point of having the amulet? cosmetics? just wondering
  2. @iondragonx precisely i think its a bit idiotic that you can level something you have never used, you might have to make some catecories meaning you can choose which of the magic schools to spend your point in, but it seems stupid you can learn magic by wearing heavy armor. i think it will be my first mod to try and make this. once the CK hits the streets. allthou if you feel its a good idea your more than welcome to use the idea yourself
  3. i would love to see a mod that adds a new disease like Vampirism and Lycanthropy, only it should be something along the lines of becoming a deadra, with a huuuuuuugh quest to rid yourself of this disease, the only way you could contract this disease would be by wearing your deadra armor for an extended periode of time. it would be a cool way of bringing some more oblivion into skyrim without ruining the skyrim feel. and also it would force you to not be in your fully enchanted crazy deadra armor all the time. the quest could be a nice revisit to the deadric princes, meaning you would have to have completed some if not all daedric quest.
  4. cool idea, i have no clue how to do that but i really like the idea! you could loads of stuff with that wall, add the heads of all the named dragons you've killed for instance with alduin at the center ofc.
  5. could be cool, been missing it myself, and perhabs it was destroyed but i wonder if akatosh couldn't mix up a new one, or perhabs hes got it around his neck atm
  6. HI! i had this idea when i saw Liberta's uncapped perks and Elys Uncapper, the idea is basically this: the removal of levels in the usual sense, instead you gain perks specific to the relevant skill you just got a point in. ex. when you have raised your one handed skill by "x" skill points you gain a perk point to be used in the one handed skill tree. and when you have leveled "x" perk points you are able to select whether you want an increase in stam,hp or magicka by "x" amount. the point of this is to avoid monstrous levels, for as i said i though of this as a compliment to the to mods mentioned above. the precise values would have to be something reasonable ofc. i also think this would add some "realism" to the leveling procedure as well as give more immersion since, you no longer talk about levels but skills. im no modder myself, not until the creation kit gets here at least, then i will probably be gone from the world until I've learned to use it to my intents. tell me what you think. would this be do able, or is this just another trollish request. FEIM ZII GRON!
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