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Corwin1971

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Posts posted by Corwin1971

  1. Hmm. You definitely have my sympathies.

     

    I don't offhand know what the relationship to the broken quest trigger would be, but out of curiosity, did you wipe out your MyGames/Skryim folder when you did the clean install? I don't think anything in the documents folder gets deleted by default. I'm most curious about what persistent issue is hanging around after you re-installed the game.

     

    You said the only thing you changed between your success and the subsequent failure was the addition of some cosmetic mods. I don't know why cosmetic mods would affect the quest (something I'd imagine you're thinking as well), but maybe list them here? Some folks are good at recognizing known problems in mods or combinations of mods. You never know.

     

    Good luck.

  2. "The mod has been added" means you downloaded it. You still have to activate it before it'll show up in your mod list. In SMIM's case, there's a scripted installer that will lead you through a bunch of choices of exactly what to install. If you haven't gone through that process, you're not done.

     

    Click on "mods" (next to "Plug-ins"), find SMIM in the list, and double click on it. Then follow along through the installer.

  3. Nothing you can do with STEP that you can't do without STEP. When it comes down to it, even though they'd like to portray themselves as being more astute than your average user, it still comes down to personal opinion. I know that *I* don't have the same opinions as everyone else, or look for the same things in my game, and I'm perfectly secure in that. Sure, STEP might make it easier to navigate through the thousands of mods out there, but there are other ways of doing so (GEMS, Nexus ranking by endorsement, watching videos, recommended threads here and on the Bethesda forums, etc.), and I for one think choosing one's own mods is fun, not something to be avoided.

  4. His plug-in list is on the left. And they appear to be checked.

     

    So, Caboose, how did you install them? Did you use the FOMOD installer through NMM? If you look in your Skyrim directory, do you see the Tamriel Reloaded textures where they should be? If they're not there, uninstall TR and re-activate it. In a nutshell, vanilla textures are stored in a BSA, which is a compressed archive. When you install most texture mods, the various texture are "loose files" that you can see individually. If a loose file is present with the same name as one in the BSA, it will replace it in the game. If it's not in the right file path, Skyrim won't locate it and it will just load the vanilla textures.

     

    I'm assuming that you know what the vanilla textures look like, and that you're seeing those instead of the TR textures (the patch's effects won't be readily apparent).... Up above on the NMM toolbar click on the one that looks like tools and click "reset archive invalidation", and see if that does anything.

  5. This may not be want you want to hear, but it sounds like to me that there are two things at work here:

    1- you know what you want to happen and you're trying to brute force it when you want it to happen instead of playing the game organically

    2 - you're using the console way too much

     

    I know using the console to make things happen exactly when we want them to is de rigueur among Skyrim players, but I think it's the cause of thousands of issues players have with the game. The game is designed with hundreds of triggers and dependencies and it's very easy to break them when you use console commands. Console commands are useful, but IMO should never be used to advance vanilla quests in any way. Little things add up. This kind of thing: Can't find the key you remember is there? Console command! Forgetting that, in the vanilla game, the key isn't available until after you do something else...which now will never happen because you presto-magico gave the key to yourself, and now everything is screwed up.

     

    The mods you list don't sound like they have anything to do with the issue. Unless you're leaving out the fact that you have, for example, Alternate Start or Helgen Reborn installed, I would put my money on the reasons I wrote above. It doesn't take that long to get the game to the point you're talking about. If you can start a new game, be patient enough to get to the Jarl without using any console commands, and THEN the quest won't start? Then I'd say you have an issue. I'll bet that works fine.

  6. I like dialogue. However, reading paragraphs and paragraphs about someone's life history isn't necessarily interesting, particularly if all that text ends up having nothing to do with the quest. If you want to involve players in your characters (and you should want that!), you have to make the dialogue specific, colorful, and above all, important to the story you're telling.

     

    Good luck with your mod! I'll keep an eye out for it.

  7. I am giving him accurate information. You two are making baseless accusations based on what you've read rather than what you've tested. I'm using the most recent stable build of SKSE, and without SMSE, I get infinite loading screens with a mod loadout that doesn't involve many texture/mesh upgrader mods. With SMSE, I no longer get these infinite loading screens. Next time you want to call someone's information inaccurate, make sure you verify it yourself first.

     

    The person who made SSME is wrong, but you're right. Got it. The irony is your last sentence is painful.

  8.  

     

    Safety Load causes CTD issues on the escape menu (confirmed myself) and sometimes other menus. I uninstalled it and replaced it with SMSE http://www.nexusmods.com/skyrim/mods/50305 and have had no issues since.

    SMSE was made obsolete long ago by updates to SKSE.

     

    Like I said, I haven't used Safety Load, but it doesn't "cause CTD issues on the escape menu", full stop. If it automatically did so, it wouldn't have 33,000 endorsements.

     

     

    No it wasn't. Myself and numerous other people still experience infinite loading screens with the SKSE patch while we do not with SMSE / Safety Load.

     

    Cut and pasted from the very page you link to: "If you're using the new build of SKSE that has support for changing the memory allocation values, you don't need SSME."

     

     

    If the set-up you have works for you, great. I'm a believer in "if it ain't broke, don't fix it." Having Sheson memory's fix and the recent version of SKSE may not hurt anything, but it's not doing anything extra for you either. A new user trying to get things working should get accurate info.

  9. Safety Load causes CTD issues on the escape menu (confirmed myself) and sometimes other menus. I uninstalled it and replaced it with SMSE http://www.nexusmods.com/skyrim/mods/50305 and have had no issues since.

    SMSE was made obsolete long ago by updates to SKSE.

     

    Like I said, I haven't used Safety Load, but it doesn't "cause CTD issues on the escape menu", full stop. If it automatically did so, it wouldn't have 33,000 endorsements.

  10. Seems like a memory issue. You have a lot of NPC mods, which may have something to do with that. How much RAM does your system have? Not VRAM, regular RAM.

     

    So, you could try taking out some NPC mods (OBIS, Travellers of Skyrim, Inconsequential NPCS, etc.)

     

    You could also try Safety Load. I've never had to use it myself, but a ton of people vouch for it. http://www.nexusmods.com/skyrim/mods/46465/?

  11. Could be a setting in your .ini files too. Have you changed them? Have you messed with your Papyrus values, for example?

     

    By the way, I don't necessarily think it's related to your current issue since this is a new game (?), but Skybirds has well documented issues.

  12. This is a common issue, common enough that many pages have been devoted to it at the PerMa and Perma Reproccer pages. My advice is read through some of that material. I had the same problem months ago, and fixed it, but it's not something I'd keep on the tip of my brain.

  13.  

    use "Skyrim INI Manager" disable the "high detail reflection"

     

    Hi, I'm not sure which setting you are talking about right now? And what is "Skyrim INI Manager"? Could you be a little more specific?

     

    Thanks!

     

    I don't know what the "Skyrim INI Manager" is either, but you wouldn't need such a thing in any case. "Forcehighdetailreflection" is set to 1. I guess he's suggesting you set it to 0. Or change the resolution of your reflections (which is currently 2048, as I recall; I remember because I was thinking that was very high)

  14. I think something, most likely SkyTweak, is overwriting your changes.

     

    From the page: If you run mods that change gamesettings dynamically over the course of the game, you will want to use SkyTweak's "Save and Exit" options to exit the game, instead of exiting in a traditional way. This will give SkyTweak time to record the updated settings before exiting

     

    Obviously, you're changing the settings manually, but I think the same principle applies.

  15. I don't have time to go through all of those settings, but I have a couple of thoughts for you.

    One, did you work your way up to these settings, testing as you went? I realize you have a nice computer, but some of these settings are crazy high. Like fShadowDistance=15000.0000....shadows are one of the most resource intensive things in any game, and you're asking the engine to render (very high resolution) shadows almost twice as far as the "very high" default settings. Try lowering that to a reasonable number, see what happens. There are lots of other settings that you have set very, very high.

     

    The other one I'll mention is more specific; you have your fPostLoadUpdateTimeMS set to 2000. All your other Papyrus settings are default, so I'm not sure what happened there. This should be left at 500. If you Google for awhile, you'll find lots of people suggesting you raise those default values, but you'll find even more advising you to keep them at the default settings, especially the one you have set for 4x normal. Basically, even if there are no scripts being run, you're telling the engine to devote a lot of time to running them, which directly cuts into frame rate. Your slowdowns may have nothing to do with what you're looking at.

     

    Good luck!

  16. INPC does have NMM support, it's just a VERY large file, and NMM isn't good at handling very large downloads. If your internet isn't too bad, you could try it anyway. It might time out or be corrupt, but eventually it should work.

     

    All respect to the voodoo that you do, but there's nothing whatsoever in INPC that can destroy a PC. If you download it manually, all you have to do is merge the folders and check the .esp. There aren't any special steps, batch files to run, reproccers, any of that stuff.

  17. There are dozens and dozens of ENB presets. Most good ones give you an indication of the estimated FPS loss in the description. Some are very heavy (like NLA), some are less heavy (Straylight) Every one of them is going to cost you on the performance side. You're going to have to try them on your own machine at some point anyway since everyone's set up is different. Luckily, once you've installed the ENB itself, changing from preset to preset isn't very difficult.

     

    PS: if ENBs cost you too much performance, try an FXAA Injector (or SweetFX) In my opinion, they look just as good or better in most respects (ENBs handle shadows better, but that's about it), and they take a much lower toll on your FPS.

  18.  

    Yeah, INPC is recommnded for EVERY type of character. I ran around with Qa'Dojo for ages.

     

    At first I was irritated by some of the INPCs audio quality untill I have installed Audio Overhaul for Skyrim 2. It's a huge improvement over vanilla skyrim (movie sound quality level), I recommend checking the difference ingame with a headset.

     

    I have that installed, though I haven't played with it much yet.

     

    I'm not that picky about sound quality unless it's really bad. Where Kris could, he re-recorded some of the iffier INPC audio, even using a different voice actor in a few cases. I can't remember any that bugged me.

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