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Everything posted by Corwin1971
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Is my pc good enough to run modded skyrim? and other questions
Corwin1971 replied to sonder3's topic in Skyrim's Skyrim LE
I guess that depends on what you consider a "reasonable" frame rate, and how many post-processing effects you plan to use, but yes, that's certainly a powerful enough computer. My computer isn't nearly that powerful, and I run a heavily modded Skyrim at around 30 frames per second outdoors, which is completely acceptable to me. -
Interesting NPCs. Because I play games for the stories.
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Yes, I find it depressing. For games like Skyrim (and Morrowind, and Oblivion, and the modern Fallouts, and other games as well) it's mods that keep me playing those games, coming back to them again and again. The release of an interesting new mod can reignite my passion for the game enough that it can lead to another ~50 hour love affair with it. When I visit the Nexus, and I often do, and see five more cut and paste cute companion mods, it has the opposite effect on my enthusiasm. I'm not saying people can't and shouldn't do what they wanna do, but it's disappointing and boring to me that this is, in fact, what so many people seem to want to do. I'll never use 95% of the mods on here, and it's just a bit of work (and like I said, kinda depressing work) to wade through these things to get to what I would consider worthwhile content.
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I've always used NMM. It has always worked fine for me. As Mod Organizer has gained steam in the community (no pun intended), I've contemplated switching, but I have never found a good reason to do so. It is not as polished or compatible, from what I can see, and the only thing it does that attracts me (separated mod profiles) is a feature NMM plans to adopt in the semi-near future.
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That was a great quest. I seems like most people agree that that quest is one of the best in Oblivion....with players in such agreement, it's kinda weird that there are so few (if any) dialogue based quests in Skyrim, vanilla or otherwise.
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- mission
- assassins guild
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Best looking overall ENB I've seen is Natural Lighting and Atmospherics. It's a high end ENB too, so it sounds like that fits what you're looking for. I don't use it because I prefer the FXAA Injector. I prefer Pure Weather to COT. Darkness looks better. PW doesn't dim light sources. If you do try NLA, it has its own weather. EFLX Realistic Water Two. There are a million texture mods, so that's down to preference. Most or all of them offer resolution options ranging up to 4096x4096 or even higher (although it's unlikely one can honestly tell the difference at that point) You can max those out, as well as mesh replacers like SMIM.
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[WIP] Civil War Extended: Legend of Anroc
Corwin1971 replied to ZunaSW's topic in Skyrim's Skyrim LE
Cool. Where's your team at with it?- 2 replies
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- civil war
- civil war extended
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I glimpsed this mod while perusing the new files, saw the ever popular "Immersive" adjective attached, and quickly moved on. Then I came to the forum and saw that Mr. Bounties himself was the creator of said mod, and promptly tracked it for my next mod shuffle carousel party. Make of that what you will. (PS: my next trip to the Mojave will also almost certainly coincide with the eventual release of NVB III)
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Good starter list. No outright conflicts that I know of, but always look on each mod's page for patches (Climates of Tamriel, for example, makes heavy use of patches), and read the descriptions. For load order, just use LOOT (Google it), and again, read the description. 99% of the time, you can just use the load order LOOT gives you. I have Skyrim achievements, and I've never played an unmodded Skyrim on PC. For many mods, like the "Immersive" pair you have above, you will need to create a patch. I use Wrye Bash for that, and the patch is therefore called a "bashed patch." You can also use TESedit for much the same purpose. Among other things, such a patch will prevent mods from overwriting each other in ways you do not intend, and will integrate the leveled lists (so you'll find mod added items/spells around the world as loot and in shops, and not for crafting only) Just google "Wrye Bash" and download it. There are instructions online. They're long and (potentially) complicated, but creating the bashed patch isn't difficult. SKSE can be found at the Silverlock.org site. Again, just Google it. Download the executable, run it, and it'll put things where they need to go.
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Awake: The Rise of Mannimarco - coming this winter
Corwin1971 replied to Apollodown's topic in Skyrim's Skyrim LE
Cool beans. Go, team, go. -
There's a mod out there that reduces the effect of the "Shield" spells ( like Fire Shield) Can't recall the name, but that info might give you enough to go on if you want to look for it.
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I recognize a couple of NWN2 names in the early roster. Appropriate, since mention of romances immediately made me think of the Infinity Engine games and their descendants.
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I looked really carefully for the "Pointless nude Anime girl" checkbox, but I didn't see it. :wallbash: My real answer: there are enough follower mods out there that I don't have to time to see them all as it is, so for a new one to catch my eye, it would have to feature a character unique in some way....backstory, personality, etc. Quests would be helpful to flesh that out. I like all my followers to be as quest and location aware as possible.
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I think Jack London wrote a guide.
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The Forbidden Lands - Upcoming New Lands Mod
Corwin1971 replied to fi5h1fishy's topic in Skyrim's Skyrim LE
Nvm.- 33 replies
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Making skyrim feel new again (mod suggestions)
Corwin1971 replied to ambria's topic in Skyrim's Skyrim LE
I love content mods (quests and so on), but the best way, IMO, to make the game actually feel new is to change the way that its played. Using mods like Frostfall, a needs mod (I use Realistic Needs & Diseases), a perk overhaul (I use SkyRe), and so on can make the game feel different, whereas adding quests usually makes the game feel bigger/longer, but not necessarily different. Content mod-wise, nothing better than Interesting NPCs, in my opinion, which I see is in your list already. Definitely get that one. One benefit of INPC compared to, say, Falskaar, is that the new content is integrated into the same worldspace. When you play a new lands mod, even a good one, that one mod has to do a lot of heavy lifting to make the game feel as dense as it usually does, since you won't be doing anything BUT that mod's content for the duration of your stay (another good reason to change game mechanics, as those will follow you wherever you go....keep an eye out for patches) -
Count me among those very few as well. I got a lot of flack when I shared similar thoughts on Falskaar on its mod page a while back. Why people have to get so vicious over their favourite mods is beyond me. I think RLO is far better than ELFX and/or CoT, but I'm not going to call someone names or insult their upbringing if they disagree. Some might begrudge you your opinion. Personally, I think you're entitled to it, but I don't think his mod page was the right place to share those thoughts. That's kinda like showing up to a Star Trek convention just so you can tell everybody how much you hate Star Trek.
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I love the work of a whole heap of modders, but my favorite has to be Kris Takahashi, simply by virtue that he's the creator of my favorite mod. He'd be the first person to say he's not a great technical modder (although he's come a long way in three years), but what he does happens to align quite nicely with what I value highly in a game, so he's my favorite. I won't name any other particular names, 'cause then I'd accidentally leave some out, but I appreciate the work of mod makers in general, and this is as good a time as any to say thank you. No matter what your personal motivation for modding, you've spent a ton of time making something that makes the game better, more interesting, and/or more fun for me and thousands of other players, you've done it for free, and that is an awesome thing that I don't think most of us ever truly wrap our minds around. This community, and the great communities for games like Thief, add immeasurably to the longevity and enjoyment I derive from games. Considering how important games are to me, that's no small thing.
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I prefer RW2. I especially like how waterfalls look. I haven't noticed a performance difference between any of the major water mods.
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You should probably read up a bit on ENBs before you try to use them. They are different to install than most mods. An ENB is not for characters or the environment, per se. It's purpose is to apply various graphical effects to the entire game, including different forms of anti-aliasing (smoothing of edges), bloom, depth of field, saturation, sharpening, etc. One thing that's definitely missing, although maybe it just doesn't show up in your list: a bashed patch. You'll need that if you want, for example, armors from Immersive Armors and cloaks from Cloaks of Skyrim to be integrated into the leveled lists (otherwise you'll never find them in the world.)
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Follow the instructions on the mod page.
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Couple of things: You have to do more to install an ENB than click a button in NMM. For all of the mods you plan to use, you need to read the description/Readme to make sure you're using them correctly, check out incompatibilities, etc, which brings us to.... You have W.A.T.E.R. and Pure Waters in the list. They do the same thing. Pick one. In my experience, higher resolution textures will only really reach their potential when you also use some kind of post processing tool. Personally, because I have a lightweight system, I use an FXAA Injector rather than an ENB, but to each his own. I don't think you've installed your ENB correctly, so I'm not particularly surprised that you're not noticing a major difference.
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The Best, Most Professional Skyrim Quest/New Lands Mods
Corwin1971 replied to JosephRussell's topic in Skyrim's Skyrim LE
Enai's mods, for sure. I've been tempted by the Wrath of Nature series lately. I get a quality vibe from them (and they have fully voiced quests), but maybe somebody with first hand knowledge can give their opinion? I like Merte's quest mods. They're perhaps a *bit* more rough around the edges than something like Interesting NPCs (my favorite mod), but they're fully voiced, competently made, and most of all, fun. -
Could you expand on why that is, Matthiaswagg? Because I have had the same question as the OP. I've been using RN&D for a long time, but I've been tempted to check out iNeeds, and have been trying to figure out if it would be a good idea.
