Jump to content

Corwin1971

Members
  • Posts

    117
  • Joined

  • Last visited

Posts posted by Corwin1971

  1. Check out "Khajiit Speak"; it edits the player dialogue to fit Khajiit speech patterns, and I thought I was very well done. It won't work for most mods, of course, though it does have patches for some of them.

  2. Yes, I find it depressing. For games like Skyrim (and Morrowind, and Oblivion, and the modern Fallouts, and other games as well) it's mods that keep me playing those games, coming back to them again and again. The release of an interesting new mod can reignite my passion for the game enough that it can lead to another ~50 hour love affair with it. When I visit the Nexus, and I often do, and see five more cut and paste cute companion mods, it has the opposite effect on my enthusiasm.

     

    I'm not saying people can't and shouldn't do what they wanna do, but it's disappointing and boring to me that this is, in fact, what so many people seem to want to do. I'll never use 95% of the mods on here, and it's just a bit of work (and like I said, kinda depressing work) to wade through these things to get to what I would consider worthwhile content.

  3. I've always used NMM. It has always worked fine for me. As Mod Organizer has gained steam in the community (no pun intended), I've contemplated switching, but I have never found a good reason to do so. It is not as polished or compatible, from what I can see, and the only thing it does that attracts me (separated mod profiles) is a feature NMM plans to adopt in the semi-near future.

  4. That was a great quest. I seems like most people agree that that quest is one of the best in Oblivion....with players in such agreement, it's kinda weird that there are so few (if any) dialogue based quests in Skyrim, vanilla or otherwise.

  5. Best looking overall ENB I've seen is Natural Lighting and Atmospherics. It's a high end ENB too, so it sounds like that fits what you're looking for. I don't use it because I prefer the FXAA Injector.

     

    I prefer Pure Weather to COT. Darkness looks better. PW doesn't dim light sources. If you do try NLA, it has its own weather.

     

    EFLX

     

    Realistic Water Two.

     

    There are a million texture mods, so that's down to preference. Most or all of them offer resolution options ranging up to 4096x4096 or even higher (although it's unlikely one can honestly tell the difference at that point) You can max those out, as well as mesh replacers like SMIM.

  6. I glimpsed this mod while perusing the new files, saw the ever popular "Immersive" adjective attached, and quickly moved on. Then I came to the forum and saw that Mr. Bounties himself was the creator of said mod, and promptly tracked it for my next mod shuffle carousel party. Make of that what you will.

     

    (PS: my next trip to the Mojave will also almost certainly coincide with the eventual release of NVB III)

  7. Good starter list. No outright conflicts that I know of, but always look on each mod's page for patches (Climates of Tamriel, for example, makes heavy use of patches), and read the descriptions.

     

    For load order, just use LOOT (Google it), and again, read the description. 99% of the time, you can just use the load order LOOT gives you.

     

    I have Skyrim achievements, and I've never played an unmodded Skyrim on PC.

     

    For many mods, like the "Immersive" pair you have above, you will need to create a patch. I use Wrye Bash for that, and the patch is therefore called a "bashed patch." You can also use TESedit for much the same purpose. Among other things, such a patch will prevent mods from overwriting each other in ways you do not intend, and will integrate the leveled lists (so you'll find mod added items/spells around the world as loot and in shops, and not for crafting only) Just google "Wrye Bash" and download it. There are instructions online. They're long and (potentially) complicated, but creating the bashed patch isn't difficult.

     

    SKSE can be found at the Silverlock.org site. Again, just Google it. Download the executable, run it, and it'll put things where they need to go.

  8. I looked really carefully for the "Pointless nude Anime girl" checkbox, but I didn't see it. :wallbash:

     

    My real answer: there are enough follower mods out there that I don't have to time to see them all as it is, so for a new one to catch my eye, it would have to feature a character unique in some way....backstory, personality, etc. Quests would be helpful to flesh that out. I like all my followers to be as quest and location aware as possible.

  9. I love content mods (quests and so on), but the best way, IMO, to make the game actually feel new is to change the way that its played. Using mods like Frostfall, a needs mod (I use Realistic Needs & Diseases), a perk overhaul (I use SkyRe), and so on can make the game feel different, whereas adding quests usually makes the game feel bigger/longer, but not necessarily different.

     

    Content mod-wise, nothing better than Interesting NPCs, in my opinion, which I see is in your list already. Definitely get that one. One benefit of INPC compared to, say, Falskaar, is that the new content is integrated into the same worldspace. When you play a new lands mod, even a good one, that one mod has to do a lot of heavy lifting to make the game feel as dense as it usually does, since you won't be doing anything BUT that mod's content for the duration of your stay (another good reason to change game mechanics, as those will follow you wherever you go....keep an eye out for patches)

  10.  

    For example, I think that Falskaar is overrated. I'm probably one of the very few. Do I doubt the amount of work that has been put into it? Of course not.

    Is the quality great? It sure as hell is. But I do not praise it like many other users because it seems quite boring to me. But kudos to Alexander to making a mod start his professional career

     

    Count me among those very few as well. I got a lot of flack when I shared similar thoughts on Falskaar on its mod page a while back. Why people have to get so vicious over their favourite mods is beyond me. I think RLO is far better than ELFX and/or CoT, but I'm not going to call someone names or insult their upbringing if they disagree.

     

     

    Some might begrudge you your opinion. Personally, I think you're entitled to it, but I don't think his mod page was the right place to share those thoughts. That's kinda like showing up to a Star Trek convention just so you can tell everybody how much you hate Star Trek.

  11. I love the work of a whole heap of modders, but my favorite has to be Kris Takahashi, simply by virtue that he's the creator of my favorite mod. He'd be the first person to say he's not a great technical modder (although he's come a long way in three years), but what he does happens to align quite nicely with what I value highly in a game, so he's my favorite.

     

    I won't name any other particular names, 'cause then I'd accidentally leave some out, but I appreciate the work of mod makers in general, and this is as good a time as any to say thank you. No matter what your personal motivation for modding, you've spent a ton of time making something that makes the game better, more interesting, and/or more fun for me and thousands of other players, you've done it for free, and that is an awesome thing that I don't think most of us ever truly wrap our minds around. This community, and the great communities for games like Thief, add immeasurably to the longevity and enjoyment I derive from games. Considering how important games are to me, that's no small thing.

  12. Feedback does not equal cheerleading. If that's all you want, I'll keep my mouth shut.

     

    Pretend you're a writer, working on a novel. You go to two editors, and you give them the same pitch. "I want to write the longest book ever, at least 3,000 pages! It will have everything in it you've ever dreamed of: suspense, adventure, romance, philosophical introspection, fantasy and wonder, gritty drama and true crime. I will write this by myself, and I will do it in four months, and it will be legendary among all the novels that have ever been published!"

     

    Editor #1 says "Awesome! Go for it! It sounds amazing, and you are amazing for doing it!"

     

    Editor #2 says "Perhaps a 3,000 page novel will be unwieldy. Perhaps a novel should not be about all things at once? Maybe work out some characters, some core ideas, and start from there. Decide what you really want to say, and write a novel about that."

     

    Which of those editors gave you actual feedback, and which one is cheerleading? Obviously, I'm not your editor, and we don't know each other, but (IMO) you won't be served very well if you only listen to those who encourage you and don't try to offer constructive suggestions.

     

    Anyway, it's all good. Do your thing, man. I'll leave ya alone.

  13.  

    What is sounds like, honestly, is the kind of thing that never gets remotely close to finished. Setting your sights on creating "endless" anything is doomed to failure. If it's fun for you to create this way, great, go for it. Ultimately, modders need only answer to themselves. If you want to work on something that can realistically become a finished, polished work that can be shared with the community, you'll probably need to work out a few more concrete ideas and drastically reduce the scope.

    I do not really agree with this, I used to, then stupidly I started Discworld, which realistically should never have even seen the Alpha 1 test but is in fact a reality. The current project is approx 20-30 times the size and scope of anything I have ever done and the finished will probably surpass 100 times the size, yet I just said YOLO F IT and did it despite the naysayers, so more power to you man

     

    The only goal I see so far is the make the biggest, hugest land mod ever, with "endless" stuff in it (whatever that means) Maybe the OP has a lot more specifics in mind, but he or she has yet to reveal them. Even if your mod is very large, I would imagine you had some sense of what you wanted to include in it, and then set about trying to include all those things. Plus you'd made and released a couple of other, smaller mods first, so you had some sense of how much work would be involved.

     

    Hey, I'm rooting for the would be author. I just like finished, released things, and this project has all the signs of a perpetually unfinished, unreleased thing.

  14. What is sounds like, honestly, is the kind of thing that never gets remotely close to finished. Setting your sights on creating "endless" anything is doomed to failure. If it's fun for you to create this way, great, go for it. Ultimately, modders need only answer to themselves. If you want to work on something that can realistically become a finished, polished work that can be shared with the community, you'll probably need to work out a few more concrete ideas and drastically reduce the scope.

  15. The good news is that Skyrim is one of the most discussed games ever, so there are a lot of places you can look.

     

    You're already on the Nexus. Sort files by most endorsements and read about some of the popular ones, see which ones interest you. You can narrow them down by category and look at the top files in turn. That should get you started.

     

    There are lots of mod reviews on Youtube.

     

    There is a website called GEMS that attempts to list many of the best mods, covering most areas (not much in the way of quest mods, though.)

     

    There are many, MANY threads here and on the Bethesda forums that have asked and answered the same question, and there are Reddit threads and such as well.

     

    Try not to get greedy and add everything under the sun right away. Read about how to make a bashed patch, how to properly use NMM/Mod Organizer, etc. It will do you no good to spend a ton of time finding and installing 200 mods if your game is unplayable. Find some mods, install and configure them properly, and make sure you have a stable game. Then season to flavor. Fair warning: once you start adding mods, you never really stop. It's addictive. ;)

×
×
  • Create New...