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Everything posted by Corwin1971
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I really wish the efforts of so many talented modders were devoted to created something new and finishable. These projects have a ton of work done on them, but they never get completed. And even though I would LOVE to play Morrowind in the Skyrim engine, I would never play Morrowind without mods (like LGNPC) again, so even if they did finish, it wouldn't be enticing enough for me.
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Do you talk to people, or do you tend to skip through dialogue? If it's the former, I recommend Interesting NPCs. It's a very large download, but it's a very large mod. It would keep you busy with new quests (and followers and 100's of new characters in general) for a long time. For textures, there are tons of those out there. You can start with an overall replacer like Skyrim 2K and then replace some specific textures with others you may prefer. There's a whole category of them here on the Nexus and they all have images you can check out.
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The artwork looks great. Good luck with the project!
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[WIP] Wintermyst - Enchantments of Skyrim
Corwin1971 replied to EnaiSiaion's topic in Skyrim's Skyrim LE
His next Dragon Age project? -
[WIP] Wintermyst - Enchantments of Skyrim
Corwin1971 replied to EnaiSiaion's topic in Skyrim's Skyrim LE
Kindly ignore DemongelRex. He/she is crazy and/or drunk, and you should feel free to release as many awesome mods as you like. -
Your Top 5 "Must Have" Follower/Companion Mods.
Corwin1971 replied to JJDrakken's topic in Skyrim's Skyrim LE
Interesting NPCs - Rumarin Interesting NPCs - Zora Interesting NPCS - Anum-La Interesting NPCs - Dagri'Lon Interesting NPCs - the other 30+ followers -
Just a suggestion, to take as you will: that speech, while interesting, really was a monologue, delivered in an (overly, in my opinion) dramatic fashion which sounded as if it was being read. That's not a terrible thing for an NPC you'll meet once. For a follower you might have with you for hours, it would be preferable to have their dialogue sound more natural, more organic. Otherwise he'll become very tiresome, very fast.
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Categorizes in what way, exactly? SkyUI categorizes inventory into broad groups (weapons, armor, etc.) and then can be sorted within each group as well (potions into healing, magic, stamina, poisons, etc, for example)
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I doesn't matter if it's a "major" mod. If your previous save expects a mod to be installed that no longer is, that's a guaranteed issue. Load the save you want to use. Make a new hard save (not a quicksave) Exit the game, and create a bashed patch. Load your new save and play, and never, ever use the old saves again.
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Textures: 2K is a good starting point. Don't use the Hi-Res textures from Bethesda, as they are very poorly optimized. Mix and match the textures you want. SMIM (meshes for lots of common items) is good too. Quests: Interesting NPCs, Interesting NPCs, Interesting NPCs. Seriously. They are all among the best the modding community has to offer, and there are over 50 of them and counting. Also good: Anything by Merte, Helgen Reborn, and some others mentioned above. Visuals: I don't have a very powerful computer (512 MB of VRAM), and so I don't use an ENB. You can get much the same effect, without the performance costs, from the FXAA Injector. I use the "Immersive Environment" preset with a bit of tweaking. Lighting: I use ELFX. There are lots of other options. I personally don't like Climates of Tamriel (party because I couldn't figure out how to turn the stupid depth of field off when I had it installed) I recommend watching a few of the many comparison/showcase videos for RCRN, CoT, ELFX, RLO, etc to see which one you like. Keep in mind that it'll look different on your computer based on what other mods and visual tools (like ENB or the FXAA Injector) you are using. Magic: Is your character going to use magic? There are lot of good magic mods. My favorite is Forgotten Magic: Redone. It has lots of spells, and a very engaging "level up" mechanic for each spell. Very cleanly made and well integrated. My second favorite is Apocalpyse Spells by that dude EnaiSiaion up there. All of his mods are good. He just released a quest/spell mod for destruction spells that I can't wait to try out. Gameplay: this is always going to be a matter of preference (well, it all is...) but I like SkyRe. It's modular, well thought out, and adds lots of cool perk specializations and other stuff. Immersive Creatures is very well done and very customizable if you're tired of killing the same old creatures. I resisted this for a long time as I thought it might be jarring, but it fits in seamlessly and adds challenge and variety. Everything by Isoku. This is the "Wet and Cold" guy (?) If you want to do a survival run at all, of course you'll need Frostfall. And probably a needs mod: I use Realistic Needs & Diseases. The more recent iNeeds (by Isoku again) looks good too. Maybe this is too obvious to mention, but you'll want SkyUI - probably the whole thing, but definitely at least for the MCM functionality. I use Categorized Favorites, but the newest versions of SkyUI have their own favorites menu system.
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Beyond Boulder Dome is a lot of fun. I fervently hope this gets finished. There's always plenty of room for good, new quest mods for Skyrim, even going on 3 years after release.
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[WIP] Spectraverse - Magic of the Magna-Ge
Corwin1971 replied to EnaiSiaion's topic in Skyrim's Skyrim LE
Whoa. -
Difference between ENB and Ultra quality?
Corwin1971 replied to weaponmasterofmasters's topic in Skyrim's Skyrim LE
There are lots of places to read about what an ENB does, like the official website: http://www.enbdev.com/ "Ultra" settings is just a set of presets that Bethesda has denoted as such, and represent their highest recommended settings of the elements you are able to easily change in Skyrim, like the distance at which objects or people appear, and the quality of shadows. There are also lots of discussion around the internet about those settings and their effect on visual quality versus performance. This is fairly old, but it's still one of the best guides I've found: http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1 -
Texture replacers. Anything without an .esp, basically.
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[LE] Rochebere- A brand new city- Coming Soon
Corwin1971 replied to samv96UK's topic in Skyrim's Creation Kit and Modders
Good to hear the mod lives on! -
I plan on playing Skyrim for years to come, and I would love to see new, quality quest mods continue to come out for it. Considering how many millions of people own this game, I can think of few games that would give you a larger or more appreciative audience for your efforts. So, my vote is yes!
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Just a couple of clarifications and observations of my own: Madfrenchie's mods are, indeed, on Nexus. I don't use them myself because users reports a lot of bugs and compatibility issues, and the scripts are not very well optimized. They are combat heavy, story-lite. ThirteenOranges, by the way, isn't technically a Steam only author. His most recent two mods (PIt Fighter and one other one) are only on Steam, but the other four, and a bunch of his "places" are on Nexus. In case you have an aversion to using Steam. The unskippable end credit sequence in Falskaar was made optional in one of the patches. If you find yourself with script lag, as I did, you might want to limit yourself in the number of quest mods you have installed at the same time. I removed "Agent of Righteous Might" for that reason because, along with it being buggy, it also runs scripts very, very often. Once I removed it, I didn't have any other script related issues. I'll also mention "Undeath." I haven't played it yet, but I plan to one of these days with a Necromancy oriented character. Apparently the quest portion of it is very well done.
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Interesting NPCs. All of Merte's mods are fun (The Cheese of Ages is the most recent) I have yet to play all the way through them, but Falskaar and Wrymstooth are quality large scale mods.
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There are ways to increase the hit points of enemies. I believe ACE had a way to do that via an item that activated a menu. ACE is not fully compatible with SkyRe because both change the perk trees, but ACE is very modular, and there might be a way to install only that utility. I use Immersive Creatures, and there are options in that for increasing the armor/hit points/etc of the enemies in the game (all enemies, not just the ones added by the mod.) Even if you don't want some of the creature it adds, a lot of them can be turned off, the spawns can be lowered, etc. and you'd still get the benefit of the raised stats.
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The followers from Interesting NPCs are well worth having around. They're not any more useful in combat than a vanilla NPC (though the mod is compatible with UFO, AFT and all that jazz), but they're certainly functional, and they're among the best written, well acted, and most fully fleshed out (some of them have 100's of comments about everything from quests you're doing to the weather) followers out there.
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Looking for a person to proofread some ingame books
Corwin1971 replied to Hebrock's topic in Skyrim's Skyrim LE
I can do it for you. How would I get the proofread file back to you?
